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5 papers

#01Oct 19, 2026

cs.AI

Agent World Model in the Wild: Computer-Use Agent Environment Synthesis

Zhaoyang Wang, Qianhui Wu, Haorui Wang and 9 more

Agent learning is shifting from learning from human data toward learning through interaction with the world. However, scaling such learning directly in real-world computer systems is challenging and can introduce substantial security risks. We therefore propose Agent World Model in the Wild (WildAWM), a scalable pipeline for synthesizing controllable environments and tasks for training general computer-use agents (CUAs). Whereas existing approaches typically specialize in a single agent interaction interface, we construct executable environments that jointly support graphical user interfaces, model context protocol services, and command-line interfaces, allowing agents to flexibly combine visual interaction, tool use, and code execution. WildAWM is entirely powered by open-source models, demonstrating that high-quality computer-use environments can be generated without proprietary frontier models. Beyond environments, we address three recurring challenges in task synthesis: ensuring solvability, maintaining sufficient difficulty, and producing reliable verifiers, by introducing execution-based quality gates that combine heterogeneous agent rollouts, cross-judge consistency checks, and counterfactual probes of judgment robustness. The resulting pipeline synthesizes 341 long-horizon environment-task pairs that can require over 100 agent steps to solve and remain challenging even for frontier models, with GPT-6-Astra solving only 60% of them. We train two Qwen models of different sizes exclusively in these synthetic worlds. Both models achieve substantial gains across 8 out-of-distribution benchmarks spanning web, claw, and computer-use agents, demonstrating that learning in WildAWM's synthesized worlds generalizes broadly to unseen computer-use tasks. The code is publicly available at https://github.com/MSR-Orchard/WildAWM.

#02Oct 19, 2026

cs.LG

WeAct: Dynamic Weight Switching as Agent Actions

Rui Shi, Xunjian Yin, Jiacheng Sang and 2 more

Long-horizon agents must learn heterogeneous capabilities from interleaved trajectories. Updating shared parameters to learn new capabilities can degrade previously acquired ones, resulting in catastrophic forgetting. As a trajectory unfolds, different stages may require different capabilities, yet conventional joint training and static adapter merging maintain a fixed parameter configuration throughout execution. We introduce WeAct (Weight-level Internal Actions), which trains independent capability-specific LoRA adapters over a frozen backbone and adds adapter selection to the agent's action space. These internal actions use the model's native tool-calling interface for on-demand capability composition in a shared context. Across eight deep-research benchmarks, Qwen3-32B with WeAct improves average accuracy by 6.2% relative to full fine-tuning counterparts despite using less compute, and by 27.5% relative to the strongest static LoRA-merging method. WeAct also supports modular continual adaptation, by adding a new code computation adapter to expand the agent's capabilities and updating the existing writing adapter to improve report quality. Both updates leave the backbone and other adapters unchanged, supporting modular continual adaptation in agents.

#03Oct 19, 2026

cs.LG

Text-to-Image Generative Modeling Without Language Pretraining

Keshigeyan Chandrasegaran, Yue Zhao, Armin W. Thomas and 5 more

Modern text-to-image (T2I) systems use internet-scale language pretraining for text-conditioned image generation. We ask whether language pretraining is necessary for strong T2I generation. We introduce Halcyon, a family of early-fusion multimodal autoregressive models pretrained entirely from scratch on GPIC, a dataset of 100M image-text pairs. Halcyon-0.52B outperforms LlamaGen-XL/8 (48.0 vs. 63.3 gFD) with 18.2$\times$ less pretraining compute. Further, Halcyon-1.6B outperforms JiT-T2I-XXL/8++ (35.3 vs. 41.0 gFD) with 275$\times$ less pretraining compute. Controlled experiments show that text-only pretraining does not improve T2I generation. Halcyon also learns image captioning by replacing caption dropout with I2T supervision, maintaining competitive T2I generation quality under the same pretraining budget. We show that strong T2I systems can be trained from scratch without internet-scale language pretraining. Code and models are available at https://cs.stanford.edu/~keshik/halcyon

#04Oct 19, 2026

cs.LG

Kronecker Delta Rule for Long Context Linear Attention

Anamaria-Roberta Hartl, Levente Zólyomi, Michael List and 3 more

We propose KronLSTM, a linear attention architecture based on the Kronecker Delta Rule, a novel update rule for associative matrix memories. KronLSTM extends the xLSTM family with a memory-revision mechanism that corrects targeted associations while modifying the memory only along a single direction in matrix space. This minimally invasive memory revision reduces interference with previously stored information compared with delta-rule updates, making it particularly well suited for long-context language modeling. The resulting memory dynamics can be mathematically described as a Markov chain that converges to a steady-state distribution, while the expected norm of the memory matrix remains uniformly bounded throughout the entire input sequence. Hence, KronLSTM ensures stable memory dynamics without requiring additional normalization and stabilization mechanisms for the memory state. Experiments show that KronLSTM is competitive with, and often outperforms, existing linear attention architectures, including models of the (Gated) DeltaNet family, with particularly strong performance on long context benchmarks. These results establish the Kronecker Delta Rule as an effective and analytically tractable foundation for stable associative memory in recurrent linear attention architectures. Our code (https://github.com/NX-AI/KronLSTM) and models (https://huggingface.co/collections/NX-AI/kronlstm) are open-source.

#05Oct 19, 2026

cs.CV

Ropedia W0: Scaling Loco-Manipulation World Models across Embodiments with Human Experience

Tianqi Liu, Hanfei Zhao, Qifeng Liang and 12 more

World models enable embodied agents to anticipate action consequences, yet jointly modeling locomotion and manipulation across diverse embodiments remains challenging due to heterogeneous action spaces and limited multimodal supervision. We present Ropedia W0, the first egocentric loco-manipulation world foundation model spanning humans and robots with diverse embodiments. We curate Xp-Data, comprising 10k hours of egocentric human data and 3k hours of robot data with unified multimodal annotations and systematic quality control. A unified kinematic representation encodes locomotion through camera poses and manipulation through projected skeletons, with robot skeletons combining embodiment-specific forward kinematics with extensive manual keypoint annotation and correction. We also introduce Xp-Teleop, a long-horizon loco-manipulation benchmark based on high-quality dexterous humanoid teleoperation data. Evaluations demonstrate state-of-the-art performance across five cross-embodiment benchmarks (DreamDojo, $Ψ_0$, $ω$-HOME, Xp-Teleop, and AgiBot) and on held-out human egocentric video, from zero-shot inference to few-shot and full-data post-training. Scaling human pre-training data improves performance on both human and robot evaluations. After distillation, our model supports real-time, minute-long rollouts, enabling live VR interaction. Applications in policy evaluation, model-based planning, and world-action modeling further demonstrate the model's utility for embodied decision-making.