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5 papers

#01Jul 28, 2026

cs.AR

MDTransformer: A Hardware-Software Co-Design of Mode-Division Photonic Transformer Accelerator with Inverse-Designed Coherent Crossbar

Solomon Micheal Serunjogi, Rachmad Vidya Wicaksana Putra, Ayat Taha and 2 more

Recently, photonic transformer accelerators (PTAs) have successfully achieved significant speedup and energy efficiency improvements over electronic accelerators for expediting Transformer inference. However, state-of-the-art rely on expensive multi-wavelength light generation and large dot-product units due to active phase-shifter components, thus making their approach inefficient and impractical. To address this, we propose MDTransformer, a novel hardware-software co-design of PTA based on mode-division optical dataflow and operations. Specifically, MDTransformer performs complex matrix operations using spatial-mode interference, that leverages the inverse-designed multi-mode couplers, crossings, and Mach-Zehnder IQ modulators into a compact mode-division photonic tensor core (MPTC), capable of executing matrix multiplications in the optical domain. Its each guided mode (i.e., TE0-TE3) acts as an independent computational lane, enabling four-fold parallelism-per-waveguide without spectral filtering or free-spectral-range limitations. Moreover, its coherent detection and IQ modulation jointly encode amplitude and phase, realizing complex-valued arithmetic for full-range operations in transformers. MDTransformer offers analog multiplication with sub-4-bit effective precision and inter-modal crosstalk below -30 dB. Its inverse-designed approach also offers scalable and full compatibility with single-laser continuous-wave operation at 1550 nm. Experimental results show that MDTransformer achieves 40.4% area reduction, 63.6% power saving, 40.6% energy saving, and comparable latency over the state-of-the-art PTA across different workloads (i.e., DeiT-Tiny/Small/Base and BERT-Base/Large). These results show that MDTransformer offers a practical solution for high-performance and energy-efficient transformer-based systems.

#02Jul 28, 2026

cs.AI

Interactive Reward Agent: GUI Task Evaluation via Environment-State Verification

Chenrui Shi, Yuwei Wu, Yang Liu and 5 more

Graphical user interface task evaluation aims to determine whether a GUI agent has successfully completed a user instruction. Automated GUI task evaluation has received increasing attention because the evaluation results can serve as reward signals for both test-time scaling and post-training. However, reliable GUI task evaluation remains challenging because the judgments often require access to environment states, such as system configurations, file data, and application settings, beyond the screenshots of execution trajectories. In this paper, we propose an interactive reward agent (IRA) based on a propose-then-verify framework to acquire and verify evidence from the post-execution environment. Given a task instruction and a GUI environment after the GUI agent execution, IRA first proposes the task completion conditions and then verifies them by invoking system tools, application tools, and GUI tools. This design combines evidence from both visible interfaces and the environment state in an interactive process. We further introduce GUI-RewardBench, a benchmark of 321 GUI task trajectories spanning 10 Ubuntu desktop application categories. Experiments show that IRA achieves 86.9% accuracy on GUI-RewardBench, outperforming existing evaluator baselines. We further apply IRA to reinforcement learning of GUI agents, achieving a 34.0% OSWorld success rate, which demonstrates that IRA can provide effective reward signals for training GUI agents.

#03Jul 28, 2026

cs.CL

Detecting Knowledge Inconsistencies Across Text, Tables, and Knowledge Graphs

Fanfu Wei, Thibault Ehrhart, Raphaël Troncy

Wikipedia and Wikidata are widely used for information access, LLM pre-training, and retrieval-augmented generation. Their knowledge is deeply connected but scattered across text, tables, and knowledge graphs. This raises a practical question: when these modalities disagree, how can we detect and explain the conflict? We study this problem as \emph{modality-level inconsistency detection}. We first introduce a taxonomy of cross-modal knowledge inconsistencies, covering information granularity differences, direct conflicts, temporal changes, and KG incompleteness. We then present \textsc{Kontrast}, an automatic framework that uses Text-to-SPARQL and LLM reasoning to compare table-based answers with KG evidence and categorize the resulting inconsistencies. Experiments on various Table-QA datasets show that cross-modal inconsistencies are common and informative. They reveal not only true knowledge conflicts, but also missing KG structure and temporal mismatches while being limited by Text-to-SPARQL errors and noise. Our analysis shows that text, tables, and KGs can complement and correct one another through systematic comparison. \textsc{Kontrast} provides a practical tool for large-scale knowledge auditing and establishes a benchmark for future work on cross-modal knowledge consistency. Code and data are available at https://github.com/ECLADATTA/KONTRAST.

#04Jul 28, 2026

cs.CL

Instruction-Tuned Models Locally Reuse Human Syntax More Than Humans Do

Zandi Eberstadt

Syntactic convergence (the tendency of speakers to adapt in language towards the grammatical profiles of their interlocutors) is a well-documented feature of human dialogue widely considered to operate below conscious awareness. Whether large language models exhibit analogous syntactic convergence toward human users relative to human baselines and across a broad range of syntactic constructions remains an open question. Using substitution-paradigm data in which model generations replace one speaker's turns in pre-existing human dialogues, this study measures turn-adjacent reuse of context-free grammar (CFG) rules across sixteen open-weight Llama and Gemma models (1B-70B, pretrained and instruction-tuned) at 1,901 matched positions per model. Every model showed greater CFG-rule overlap with the preceding human turn than with a sampled unrelated human prime, and in every model this actual-versus-random difference was larger for lower-frequency rules. Each instruction-tuned model also showed greater natural-output overlap with the actual prime than the human response it replaced, and all eight matched architecture pairs exhibited greater actual-prime overlap after instruction tuning. However, relative to pretrained variants, instruction-tuned outputs overlapped more with unrelated primes, showed a smaller actual-versus-random increment, and had lower conditional rule-reuse odds once target rule-set size was held constant. In exploratory analyses, each model exhibited greater mean lexical and semantic similarity to the preceding turn than the matched human responses did. Instruction-tuned models additionally produced responses with greater mean semantic similarity than their pretrained counterparts in all eight architecture pairs, whereas the lexical similarity results were more heterogeneous.

#05Jul 28, 2026

cs.CV

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA

Carlos Celemin, Benedict Wilkins, Adrián Barahona-Ríos and 2 more

In this work, we study the use of Vision-Language Models (VLMs) for anomaly detection in an agent-driven game Quality Assurance (QA) pipeline focusing on geometry clipping. In this evaluation, a custom exploration agent navigates a game level to collect visual observations, while the automatic annotation pipeline provides frame-level clipping labels. This setup allows us to evaluate recent VLMs on a controlled anomaly detection task without manual annotation. We benchmark six recent VLMs (Gemini, GPT, Qwen, Gemma, Llama, and Ministral) under a zero-shot prompting setting and analyse their sensitivity to four prompt variants. Our results show that while the VLMs can capture visual cues associated with geometry clipping, they all produce substantial false positives on visually ambiguous frames such as near-contact geometry and partial occlusions. Gemini-3.1-Flash achieves the best overall accuracy and is the most robust to prompt variation, while open-source models exhibit large precision--recall swings depending on the prompt design. These findings suggest that current VLMs are best suited as high-recall candidate filters within multi-stage QA pipelines rather than as standalone bug detectors.