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5 papers

#01Aug 27, 2026

cs.CV

Ancient-Bench: A Comprehensive Multi-millennial, Multi-medium, and Multi-script Benchmark for Ancient Chinese Artifact Text Recognition

Hiuyi Cheng, Nuo Xu, Yuyi Zhang and 9 more

Ancient Chinese artifact text recognition is fundamental to heritage digitization, and benchmarks for ancient texts are essential for evaluating current model capabilities. However, existing benchmarks suffer from ''fragmentation'', manifested in limited temporal coverage, limited medium diversity, and incomplete script types. Therefore, we present Ancient-Bench, a comprehensive benchmark of 2,700 images for ancient Chinese artifact text recognition, featuring three dimensions: Multi-millennial (spanning 3,000 years of character evolution), Multi-medium (covering nine artifact categories), and Multi-script (encompassing seven historical script forms). To enable consistent and fair evaluation across heterogeneous media, we further define three annotation standards tailored to the medium-specific characteristics of ancient texts: symbol standardization, character standardization, and parsing standardization. Extensive experiments on Ancient-Bench covering general Vision-Language Models (VLMs) and OCR-specialist models reveal that ancient Chinese artifact text recognition remains fundamentally unsolved, with persistent challenges in variant characters, specialized symbols, and hallucination. The dataset is available at https://github.com/SCUT-DLVCLab/Ancient_Bench.

#02Aug 27, 2026

cs.RO

CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators

Kechen Liu, Ola Shorinwa

State-of-the-art action-conditioned video models are typically restricted to a single robot embodiment, preventing them from leveraging the vast corpus of heterogeneous video data that contains rich signals for learning generalizable physics. To bridge this gap, we introduce CLAP, a framework for cross-embodiment action-conditioned video generation capable of being trained on diverse, internet-scale videos across human and robotic agents. CLAP is grounded in the insight that universal physical laws govern spatiotemporal dynamics regardless of the actor. However, cross-embodiment learning is non-trivial because action representations vary sharply across robot platforms and are typically absent in human videos. CLAP addresses this fundamental challenge through the following core contributions. First, CLAP reconciles disparate action spaces using end-effector poses, language instructions, and latent actions. Second, to resolve their individual limitations, CLAP introduces a curriculum-based cross-embodiment learning recipe that first learns foundational physical priors across unlabeled video data using latent actions and subsequently grounds them in end-effector action spaces for zero-shot deployment to real-world tasks. Crucially, CLAP approaches or surpasses state-of-the-art single-embodiment video models in challenging environments like DROID. These performance advantages compound via few-shot adaptation to establish a novel paradigm for training single-embodiment video world models. Ultimately, CLAP delivers the most comprehensive suite of action-conditioned video world models to date - spanning diverse action-conditioning spaces (end-effector, language, and latent) and robot morphologies (including cross-embodiment, DROID, Bridge, bimanual YAM robots, and G1 humanoids). We open-source all code and models. Project Website at https://omni-clap.github.io .

#03Aug 27, 2026

cs.CV

PACE: A Unified Condense-and-Extract Paradigm for Fast VLM Inference

Junjie Liu, Shengyuan Ye, Xu Chen

Vision-Language Models (VLMs) demonstrate exceptional visual reasoning capabilities, yet their inference costs escalate rapidly with the proliferation of visual tokens. Existing visual token pruning methods exhibit two fundamental limitations. First, most approaches operate exclusively post-vision encoder, leaving the substantial latency of the visual encoding phase unoptimized. Second, under strict token budgets, these methods often fail to jointly preserve holistic visual contexts and fine-grained details, leading to performance degradation. To address these bottlenecks, we propose PACE (Pixel-Adaptive Condense and Extract), a training-free inference framework that accelerates both the vision encoder and the Large Language Model (LLM) via a unified Condense-and-Extract paradigm. During the Condense stage, an Adaptive Pixel Compressor (APC) evaluates visual information density prior to encoding, adaptively downsampling redundant inputs, curtailing encoder computation while preserving global context and essential visual cues. In the Extract stage, a Dynamic Dual-Attention Extractor (DDAE) selectively retains visual tokens via a fusion of internal visual signals from the encoder and semantic signals from the LLM, safeguarding task-critical details. By integrating PACE into Qwen2.5-VL-7B, the model retains 93.8% of its original performance while utilizing only 10% of the visual tokens, yielding a 3.1x speedup in time to first token (TTFT). Our code is available at https://github.com/jjL357/PACE.

#04Aug 27, 2026

cs.GR

Comparative Evaluation of 3D Reconstruction Methods for Immersive Visualization of Laboratory Objects

Brian De La Cruz, Aaron Y. Zhao, Maitrey Gramopadhye and 4 more

In this study, we examined whether current 3D reconstruction methods can support the creation of realistic holographic representations of laboratory objects for educational use. In this regard, we compared four approaches: photogrammetry, a neural radiance field (NeRF)-based method, Gaussian splatting, and LiDAR. These methods were used to generate holographic models of common laboratory items and their fidelity was evaluated by graduate students. Participants assessed the models for shape, color, texture, and visual defects using a repeated-measures design. Across objects, the NeRF-based method produced the most consistently high-fidelity representations, particularly for transparent, reflective, or low-texture items that were difficult to capture with other approaches. Shape and color were generally reproduced more successfully than texture, suggesting that some visual properties remain more challenging to represent accurately in educational holograms. Beyond identifying the strengths and limitations of each reconstruction method, the study demonstrates a practical workflow for creating immersive learning objects that may support pre-laboratory preparation, spatial reasoning, and student engagement in AR/MR-based educational environments. These findings offer design-relevant insights for educators and researchers developing immersive digital learning experiences.

#05Aug 27, 2026

cs.CV

Detection of Christmas tree plantations from high-resolution aerial imagery. A case study in the French Morvan

Francesca Razzano, Emanuele Dalsasso, Adrien Baysse-Lainé and 3 more

Christmas tree plantations are economically relevant, yet a largely unexplored application domain in Remote Sensing (RS). Their delineation is challenging because of high planting density, short rotation cycles, visual confusion with surrounding vegetation, the availability of dense labels for one reference year only, and severe class imbalance at the landscape scale. Although Deep Learning (DL) methods have shown strong potential for vegetation mapping, existing approaches are typically designed for forests, generic plantation systems, or orchards, and do not explicitly address the structural specificity and hard-negative confusion that characterize Christmas tree plantations. In response to these challenges, this work makes three main contributions: (i) it frames Christmas tree plantation mapping as a distinct rare-target semantic segmentation problem; (ii) it introduces a Hard Negative Mining (HNM) strategy to improve discrimination against confusing background patterns; and (iii) it evaluates the proposed framework across complementary levels, including supervised testing, temporal transfer, and large-scale validation. On the 2020 test set held out, the best model, DeepLabV3 with a ResNet-34 encoder, achieves an IoU of 0.733 and an F1-score of 0.846. HNM substantially improves precision-recall behavior, increasing the area under the precision-recall curve from 0.204 to 0.913. Temporal inference further shows meaningful transferability, reaching IoU/F1 values of 0.751/0.858 on 2017/2018 and 0.691/0.817 on 2023. Large-scale validation further highlights the intrinsic difficulty of the task, as Christmas tree plantations occupied only a very small fraction of the extent of the common evaluation, corresponding to 1,498.4 ha (1.72\%) in 2017/2018 and 1,782.2 ha (2.04\%) in 2023 out of 87,309.4 ha in total.