#01Aug 27, 2026
cs.CV
Temporal Sensitivity Analysis of Tessera Embeddings
Julia Guerrero-Viu, Alex López-Cifuentes, Ignacio Pérez-Villar and 1 more
Many Earth Observation applications need land-use/land-cover maps that are both precise and frequently updated, yet the strongest Earth Observation foundation models build their embeddings from a full year of observations. We present a controlled study of the temporal sensitivity of Tessera, one of these leading foundation models, for land-use/land-cover mapping. Keeping the encoder frozen, we recompute its embeddings over varying observation windows, from a full year down to a single day. We use them as inputs to a linear probe and a UNet segmentation head, benchmarking both of them against from-scratch networks on LUCAS, DynamicEarthNet, and PASTIS-R datasets. We show that the value of the embeddings is task-dependent. Where classes are separated by phenology, as for the crop types of PASTIS-R, they reach a mean Intersection-over-Union of $58.3$, about $46\%$ above the best from-scratch model. Where classes are temporally stable (e.g., forests in DynamicEarthNet and LUCAS), embedding-based and from-scratch models match only under full supervision. On both datasets, Tessera embeddings remain markedly more label-efficient. Degradation under shorter temporal windows is gradual and class-dependent. Contracting the window from one year to one month costs $39\%$ of the segmentation accuracy on PASTIS-R but only $5\%$ on DynamicEarthNet. Single-day embeddings still classify land cover in LUCAS at $3.4$ times the chance level. Our study shows that temporal coverage is therefore a tunable cost rather than a fixed prerequisite, opening regimes such as near-real-time mapping and faster land-use/land-cover refresh cycles.
#02Aug 27, 2026
cs.GR
Comparative Evaluation of 3D Reconstruction Methods for Immersive Visualization of Laboratory Objects
Brian De La Cruz, Aaron Y. Zhao, Maitrey Gramopadhye and 4 more
In this study, we examined whether current 3D reconstruction methods can support the creation of realistic holographic representations of laboratory objects for educational use. In this regard, we compared four approaches: photogrammetry, a neural radiance field (NeRF)-based method, Gaussian splatting, and LiDAR. These methods were used to generate holographic models of common laboratory items and their fidelity was evaluated by graduate students. Participants assessed the models for shape, color, texture, and visual defects using a repeated-measures design. Across objects, the NeRF-based method produced the most consistently high-fidelity representations, particularly for transparent, reflective, or low-texture items that were difficult to capture with other approaches. Shape and color were generally reproduced more successfully than texture, suggesting that some visual properties remain more challenging to represent accurately in educational holograms. Beyond identifying the strengths and limitations of each reconstruction method, the study demonstrates a practical workflow for creating immersive learning objects that may support pre-laboratory preparation, spatial reasoning, and student engagement in AR/MR-based educational environments. These findings offer design-relevant insights for educators and researchers developing immersive digital learning experiences.
#03Aug 27, 2026
cs.NE
ANTShapes Benchmarking Datasets for Event-Based Neuromorphic Object Classification
M. Middleton, H. Kayan, B. Sen Bhattacharya and 7 more
Object classification in event-based computer vision is a task that is attracting considerable research attention. Event-based object classification is a fundamental task in the fields of security and applied computer vision, which typically use synchronous frame-based cameras and computing pipelines for operation. This approach has several practical flaws. The size, weight and power consumption of the device could prohibit deployment at the extreme edge or in covert sensing environments. Besides this, there are security concerns inherent in cloud-based or other off-device computation approaches due to the requirement of sending and receiving potentially sensitive data. Furthermore, this transmission of data introduces latency and requires consistent connectivity to the cloud infrastructure to function. The use of Spiking Neural Networks (SNNs) hosted on neuromorphic devices attempts to solve several issues present in this conventional approach. Research into event-based object classification methods are hindered by the lack of high-quality vision datasets to use. To this end, the ANTShapes simulation tool has been previously proposed to create and label event-based vision datasets. In this paper, four novel datasets of varying difficulties are created using the tool and are benchmarked against existing spiking datasets commonly used for event-based vision research (N-MNIST, CIFAR10-DVS, DVSGesture and POKER-DVS). Classification is performed using a convolutional SNN. This work simultaneously provides four datasets with rich details for future experiments to use and validates the output of the ANTShapes dataset simulation tool as being suitable for its purpose.
#04Aug 27, 2026
cs.CV
DINOcular: Self-Supervised Visuospatial Representations
Farkhat Almukhamedov, Sami Azirar, Hermann Blum
We introduce a self-supervised framework for learning joint visuospatial representations from RGB-D observations. While modern vision foundation models are trained almost exclusively on RGB images, many embodied systems have access to explicit depth sensing, which provides geometric information that monocular inputs cannot recover. Our method integrates depth-derived geometric priors with a visual backbone through inter-patch and intra-patch fusion, enabling the model to encode both appearance and spatial structure efficiently. The resulting representation shows promising improvements on 3D awareness while preserving semantic transfer: it outperforms prior methods of comparable scale on multiple 3D geometry benchmarks, and remains competitive when probed for standard RGB-D semantic segmentation tasks.
#05Aug 27, 2026
cs.CV
UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City
Tianjie Ju, Zheng Wu, Yueqing Sun and 15 more
Multimodal large language models (MLLMs) can interpret a street view, but urban agency depends on whether such local evidence remains useful after the agent starts to move. In this paper, we investigate how far current MLLM agents can turn local urban perception into reliable action in a complicated real-scale city. We propose UrbanGround, the first sandbox to make this question testable in a physically constrained replica of Hong Kong built from territory-wide 3D geospatial data. UrbanGround supports closed-loop interaction from a first-person view and provides an interactive map for navigation. Agents can directly enter the 3D city and explore from a first-person view. Our analysis follows the growth of the spatial problem through three research questions. We first test whether an agent can ground a local scene well enough to answer spatial questions after active observation. Then we ask whether that grounding supports navigation as destinations become farther away and less explicit. Finally, we examine whether the resulting behavior survives changes in route availability and pedestrian motion. Contemporary MLLM agents usually show useful atomic abilities in visual recognition and short-range spatial reasoning, while orientation and pedestrian-aware movement remain unreliable. Their central failure emerges over extended exploration, where local abilities do not compose into sustained goal-directed behavior and errors accumulate without effective correction. We hope UrbanGround will support broader study of how far current MLLM agents can explore reliably in complex, open-ended urban environments.