#01Oct 19, 2026
cs.CL
LatComm: Reusable Context Compression for Latent Communication between Large Language Models
Huawei Lin, Jinting Liu, Tan Yu and 1 more
Systems that combine several large language models (LLMs) often use one context for many questions. When the context is passed between models as text, the receiving model processes all of its tokens again for every question. Avoiding this cost requires a context representation that is compact, reusable across questions, and readable by a different LLM. Existing compression and latent communication methods each provide only some of these properties. We introduce LatComm, a Latent Communication interface that provides all three by separating encoding from reading: the context is encoded once without the question, and the receiver selects what to read for each question. A frozen context encoder LLM compresses the context into a fixed-size packet and sends it to a different frozen receiver LLM, which reads the packet through cross-attention, with gates computed from its prompt. On 12 multiple-choice question-answering datasets, LatComm improves average accuracy over single-vector baselines by up to 10.2 points. On QuALITY, it reduces the receiver's input by 57x and answers the questions of an article 3x faster.
#02Oct 19, 2026
cs.CL
SpecMRL: Redesign Matryoshka Representation Learning within Parametric Spectrum
Zhongxin Chen, Songhao Wu, Heng Cui and 3 more
Matryoshka Representation Learning (MRL) is designed to support flexible representation sizes by jointly optimizing nested prefixes. While effective, this design lacks an explicit constraint to ensure that the leading portion provides a suitable compact encoding. To address this, we propose SpecMRL, which reorganizes the feature space to enable more effective prefix readout. Specifically, we extend MRL with a parameter-derived spectral basis organized with feature importance. SpecMRL otherwise follows standard MRL, with prefix readout performed in the learned spectral space. Experiments on MTEB show that SpecMRL outperforms MRL at all evaluated reduced dimensions, with larger gains under more aggressive compression. These results suggest that the learned spectral basis better prioritizes informative directions, enabling more effective representation compression. Notably, SpecMRL extends the performance frontier of MRL, surpassing full-dimensional MRL with only half the embedding dimensions.
#03Oct 19, 2026
cs.CL
MemT-1.0: Towards Memory-Native Evolution
Zhiyu Li, Zeyu Zhang, Linyun Liu and 71 more
Memory-native evolution requires making memory an intrinsic capability of foundation models, enabling them to continuously accumulate and utilize information. To this end, we introduce MemT-1.0, a new architecture of memory foundation models that internalize memory as part of model computation. Building on Metis, MemT-1.0 employs Gated DeltaNet-2 with a stable token-level memory update mechanism within each turn. We further introduce Mixture-of-Storage to scale native memory capacity. Following a deliberate backbone preparation, we develop a two-stage training pipeline consisting of continued pre-training and post-training, supported by 34B tokens of training data and efficient training and inference infrastructure. We release a model family comprising MemT-1.0-Nano and MemT-1.0-Flash, and conduct a comprehensive evaluation of memory and general capabilities. The results show that they outperform the parametric memory baselines on average and remain competitive with retrieval-augmented methods, while largely preserving general capabilities. At a history length of 128K tokens, MemT-1.0-Nano achieves approximately $1.86\times$ end-to-end inference speedup and a $66\times$ reduction in persistent storage relative to full context KV cache. By internalizing retrieved procedural experience, MemT-1.0 improves task success on agentic tasks, providing a practical step toward memory-native evolution.
#04Oct 19, 2026
cs.CV
Open-Form Geometric Style Transfer
Adar Elad, Gal Metzer, Omer Dahari and 2 more
A geometric style learned from one family of shapes is typically applied to new shapes from the same family. We consider a more challenging setting: learning the geometric design language of a stylized Latin alphabet and applying it to new forms, from Greek glyphs to entirely different structures such as human poses. We introduce Open-Form Geometric Style Transfer, where the forms to which a learned geometric style can be applied are not restricted to the shape family in which that style was observed. This setting is deceptively challenging: the difficulty is not merely learning a style, but learning the style without learning the shape family in which it was observed. We represent target forms by structural sketches and disentangle structural adherence from style realization using a Geometry LoRA and a style-specific LoRA. Critically, open-form transfer requires the Geometry LoRA to be universal. To achieve this, we devise a geometry-enrichment strategy that constructs a large and purposefully diverse collection of synthetic structural sketches spanning a broad range of unfamiliar geometries. Our experiments and ablations demonstrate the importance of both disentanglement and this universal geometry prior, enabling geometric styles learned from glyphs, pictograms, and other shape families to be transferred to substantially different, unseen forms.
#05Oct 19, 2026
cs.CV
InfiniDream: Open-Ended Photorealistic 3D Worlds Through Procedural Generation
Yi-Chuan Huang, Hao-Jen Chien, Zheng-Hui Huang and 3 more
Procedural generation plays a key role in synthetic data creation and game development, offering greater controllability, editability, and diversity than static mesh representations. However, VLM-based code generation often produces relatively simple 3D assets, while sophisticated photorealistic procedural systems require extensive manual development. Existing VLM-guided procedural methods remain largely constrained by predefined factories and APIs, limiting their ability to create novel asset types. We introduce InfiniDream, a VLM-driven framework for open-ended procedural 3D world generation. First, we propose Symbolically Constrained Asset Generation, which leverages existing procedural algorithms to create novel, photorealistic assets while preserving editability and seed-based diversity. Second, we develop an end-to-end text-to-world pipeline that combines semantic scene planning with Deterministic Frustum-Guided Grid Placement to construct large-scale 3D worlds with precise object placement, procedural population, and animation. Extensive evaluations on 100 object and 20 scene generation tasks demonstrate improvements across four perceptual metrics. Diversity analysis, ablation studies, and human preference evaluations further validate the effectiveness of our framework. Project page: https://yichuanh.github.io/infinidream-page/