#01Aug 27, 2026
cs.NE
ANTShapes Benchmarking Datasets for Event-Based Neuromorphic Object Classification
M. Middleton, H. Kayan, B. Sen Bhattacharya and 7 more
Object classification in event-based computer vision is a task that is attracting considerable research attention. Event-based object classification is a fundamental task in the fields of security and applied computer vision, which typically use synchronous frame-based cameras and computing pipelines for operation. This approach has several practical flaws. The size, weight and power consumption of the device could prohibit deployment at the extreme edge or in covert sensing environments. Besides this, there are security concerns inherent in cloud-based or other off-device computation approaches due to the requirement of sending and receiving potentially sensitive data. Furthermore, this transmission of data introduces latency and requires consistent connectivity to the cloud infrastructure to function. The use of Spiking Neural Networks (SNNs) hosted on neuromorphic devices attempts to solve several issues present in this conventional approach. Research into event-based object classification methods are hindered by the lack of high-quality vision datasets to use. To this end, the ANTShapes simulation tool has been previously proposed to create and label event-based vision datasets. In this paper, four novel datasets of varying difficulties are created using the tool and are benchmarked against existing spiking datasets commonly used for event-based vision research (N-MNIST, CIFAR10-DVS, DVSGesture and POKER-DVS). Classification is performed using a convolutional SNN. This work simultaneously provides four datasets with rich details for future experiments to use and validates the output of the ANTShapes dataset simulation tool as being suitable for its purpose.
#02Aug 27, 2026
cs.CV
Vision-centric generative AI models: A software-hardware perspective
Eleni Tselepi, Cristian Sestito, Shady Agwa and 1 more
Vision generative artificial intelligence (AI) has emerged as one of the most rapidly advancing areas of deep learning. The explosion of multimodal models has made them widely associated with text-to-image applications running on large datacentres. However, vision generative models are equally needed in applications that operate under strict hardware constraints at the edge, including autonomous vehicles, agricultural sensors, and mobile devices. In this Perspective, we argue that progress in vision generative AI has been driven by output quality, with hardware evolving reactively to accommodate growing model demands. We quantify the parameter cost and energy efficiency of these models across a range of accelerator platforms, and map four generative model families against seven real-world application domains. Finally, we advocate a software-hardware co-design approach, where deployment constraints are considered from the start of the design process, ensuring that the "right model" runs on the "right hardware" to serve the "right application", making generative AI deployment sustainable and accessible across a much broader range of platforms.
#03Aug 27, 2026
cs.CV
UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City
Tianjie Ju, Zheng Wu, Yueqing Sun and 15 more
Multimodal large language models (MLLMs) can interpret a street view, but urban agency depends on whether such local evidence remains useful after the agent starts to move. In this paper, we investigate how far current MLLM agents can turn local urban perception into reliable action in a complicated real-scale city. We propose UrbanGround, the first sandbox to make this question testable in a physically constrained replica of Hong Kong built from territory-wide 3D geospatial data. UrbanGround supports closed-loop interaction from a first-person view and provides an interactive map for navigation. Agents can directly enter the 3D city and explore from a first-person view. Our analysis follows the growth of the spatial problem through three research questions. We first test whether an agent can ground a local scene well enough to answer spatial questions after active observation. Then we ask whether that grounding supports navigation as destinations become farther away and less explicit. Finally, we examine whether the resulting behavior survives changes in route availability and pedestrian motion. Contemporary MLLM agents usually show useful atomic abilities in visual recognition and short-range spatial reasoning, while orientation and pedestrian-aware movement remain unreliable. Their central failure emerges over extended exploration, where local abilities do not compose into sustained goal-directed behavior and errors accumulate without effective correction. We hope UrbanGround will support broader study of how far current MLLM agents can explore reliably in complex, open-ended urban environments.
#04Aug 27, 2026
cs.CV
Unsupervised Adaptation of 3D CT Foundation Models for 3D CBCT Segmentation
Gauthier Miralles, Loic Le Folgoc, Vincent Jugnon and 1 more
Accurate 3D segmentation of cone-beam CT (CBCT) is critical for interventional and radiation therapy applications, yet it remains limited by two compounding challenges: the scarcity of annotated CBCT data and the large domain shift from diagnostic CT. Interventional CBCT exhibits fundamental modality differences from conventional CT, driven by acquisition and physics effects as well as contrast-specific vascular content, thereby limiting effective cross-modality model transfer. We propose a novel unsupervised domain adaptation (UDA) framework based on redundancy-reducing feature alignment, enabling 3D CBCT segmentation with no target-domain annotations or inference-time adaptation. Our framework is architecture-agnostic, seamlessly adapting both CNN-based and ViT-based foundation models. We evaluate our method on two challenging CT-CBCT liver segmentation benchmarks: one for interventional vascular procedures and one for radiation therapy, demonstrating that even large-scale pretrained segmentation networks require explicit feature-space bridging to generalize across acquisition modalities, and that our approach consistently outperforms existing pretrained foundation model and UDA strategies. To support reproducibility and benchmarking, we release the liver segmentations for a public CBCT dataset, along with the code, trained models, and weights.
#05Aug 27, 2026
cs.GR
Comparative Evaluation of 3D Reconstruction Methods for Immersive Visualization of Laboratory Objects
Brian De La Cruz, Aaron Y. Zhao, Maitrey Gramopadhye and 4 more
In this study, we examined whether current 3D reconstruction methods can support the creation of realistic holographic representations of laboratory objects for educational use. In this regard, we compared four approaches: photogrammetry, a neural radiance field (NeRF)-based method, Gaussian splatting, and LiDAR. These methods were used to generate holographic models of common laboratory items and their fidelity was evaluated by graduate students. Participants assessed the models for shape, color, texture, and visual defects using a repeated-measures design. Across objects, the NeRF-based method produced the most consistently high-fidelity representations, particularly for transparent, reflective, or low-texture items that were difficult to capture with other approaches. Shape and color were generally reproduced more successfully than texture, suggesting that some visual properties remain more challenging to represent accurately in educational holograms. Beyond identifying the strengths and limitations of each reconstruction method, the study demonstrates a practical workflow for creating immersive learning objects that may support pre-laboratory preparation, spatial reasoning, and student engagement in AR/MR-based educational environments. These findings offer design-relevant insights for educators and researchers developing immersive digital learning experiences.