#01Nov 6, 2026
cs.CL
Language as Trait, Politeness as Strategy: Controlled Tests of Linguistic Effects in LLM Social-Deduction Agents
Yuchen Li, Lisa Liu, Runqi Zou and 3 more
Large language model (LLM) agents coordinate through conversation, and the same message can be phrased in simpler or more complex language, bluntly or politely. We test whether such differences change how other agents judge and act, using the LURK Werewolf framework, which separates each utterance's speech-act predicate from its natural-language realization. We rewrite only the realization, check that the game content is preserved, and replay each game day from saved checkpoints against a re-sampled control. We vary linguistic range consistently across a speaker's messages and politeness strategy per utterance. Across 30 games and 4,335 replays, neither manipulation changes the trust other agents place in the speaker, and no effect on votes or night actions survives correction for multiple comparisons; the largest uncorrected effect is that shifting range away from a neutral paraphrase changes about 4 percentage points more of the other players' votes. In natural play, 88% of face-threatening speech is bald on-record regardless of role.
#02Nov 6, 2026
cs.CL
ROSE: Risk-Aware Orthogonal Subspace Navigation for Lifelong Knowledge Editing in Multimodal Large Language Models
Lingyun Song, Ziyao Chen, Kang Pan and 5 more
Multimodal Large Language Models (MLLMs) require continuous factual updates to stay current, yet lifelong knowledge editing remains a daunting challenge. The primary obstacle is the severe Locality Erosion and Catastrophic Forgetting, where sequential edits inevitably interfere with pre-trained capabilities and prior updates. In this paper, we propose \textbf{ROSE}, a \textbf{R}isk-aware \textbf{O}rthogonal \textbf{S}ubspace navigation framework for lifelong knowledge \textbf{E}diting. ROSE addresses forgetting by aiming to restrict parameter updates to the orthogonal complement of previously edited subspaces. Crucially, it introduces a risk-guided mechanism that utilizes a dynamically computed risk mask to safeguard specific factual parameter subspaces essential for model stability. During inference, ROSE employs a multi-granularity knowledge integration strategy, featuring prototype-anchored semantic gating and perturbation-driven subspace fusion to precisely activate edited knowledge for relevant queries while limiting interference on unrelated inputs. Comprehensive experiments on two prominent multimodal benchmarks show that ROSE is competitive with state-of-the-art approaches across five key metrics, while maintaining outstanding stability over $1,000$ sequential updates. Our code is available at https://github.com/sunlitsong/ROSE.
#03Nov 6, 2026
cs.AI
BitDecoding-FP4: Native FP4 KV Cache Decoding via Algorithm-System Co-Design
Dayou Du, Woon Yee Ng, Guangming Sheng and 3 more
The key-value (KV) cache dominates memory capacity and bandwidth in long-context LLM serving. While 4-bit microscaling formats (NVFP4, MXFP4) shrink the cache and run attention on FP4 Tensor Cores, a fundamental gap remains between algorithmic quantization and system-aware acceleration: existing FP4 KV systems use vanilla quantization that causes severe accuracy drops, whereas accuracy-oriented 4-bit algorithms rely on vector codebooks whose lookup overhead degrades decoding throughput. We present BitDecoding-FP4, an algorithm--system co-design for accurate and efficient native FP4 KV decoding. We mitigate three error sources: Dual-Residual Query Quantization splits queries into two FP4 tensors, cutting query logit error from 60% to 1%; Underflow-Aware Probability Scaling prevents E4M3 scales from rounding long-context probabilities to zero; and Outlier-Aware Key Quantization combines static smoothing, Hadamard rotation, and scale search to suppress key outliers under token-wise scaling. At the system level, we remove the softmax bottleneck via transposed softmax with fused probability quantization and stacked query MMA on paged KV caches. Across dense and MoE models with GQA and MLA, BitDecoding-FP4 stays within 0.5 points of BF16 KV accuracy with NVFP4 (1 point with MXFP4), and tracks BF16 KV in RL training rollouts. In end-to-end serving on NVIDIA B300 with Qwen3-4B and Qwen3-30B-A3B, it delivers 2.4-3.0$\times$ higher peak serving throughput than BF16 KV. The implementation is available at https://github.com/OpenBitSys/BitDecoding-FP4.
#04Nov 6, 2026
cs.AI
On the Reliability of Majority-Vote Pseudo-Labels in Test-Time Reinforcement Learning
Haoyu Wang, Ru Wang, Yuanyuan Wang and 2 more
Test-time reinforcement learning (TTRL) adapts pretrained language models to unlabeled target-domain data using self-generated pseudo-labels, whose reliability remains poorly understood. We analyze majority-vote supervision for TTRL with online Direct Preference Optimization (DPO) and decompose its error into population-majority bias and prompt-dependent finite-rollout variation. Because population-majority bias is generally unidentifiable without external supervision, we focus on mitigating the downstream effects of finite-rollout variation. We propose \emph{Prompt-Conditional Distributionally Robust DPO (PC-Dr.DPO)}, which conditions within-prompt robust reweighting on observed vote reliability to make updates from sampling-sensitive prompts more conservative. We further introduce a cache-based mechanism to reduce self-supervised forgetting during online adaptation. Across six mathematical and knowledge-intensive reasoning benchmarks and five model backbones, PC-Dr.DPO matches or outperforms the strongest TTRL baseline in 24 of 30 settings.
#05Nov 6, 2026
cs.AI
Test-Time Compute Scales Better with Parallel Agent Teams
Junlin Wang, Haozhe Chen, Ang Li and 2 more
Test-time scaling improves the performance of a fixed model by spending more computation at inference. There are two common ways to spend it on agents when a verifier can score every attempt. Best-of-N sampling runs many independent agents and keeps the best result but saturates quickly. One large team of collaborating agents can score higher but stops improving as it grows. Can we get the best of both? Our method, parallel agent teams, does so by sampling many small teams in parallel and keeping the best team's result. We test it on 12 long-horizon tasks from GPU kernels and formal proofs to exploit development. With a 27B model and a budget of 100 agents, parallel teams of ten beat parallel agents on 10 of 12 tasks and beat one team of 100 on all four tasks where we ran such large teams. At equal dollar cost the same parallel teams beat a frontier model on half the tasks. A simple statistical model shows that individual agents lose because their many samples have a low mean and that one large team loses because a single sample gets no gain from variance. Sampling many small teams in parallel balances a high mean with the gain from variance. Parallel agent teams thus offer a more effective way to scale test-time compute.