#01Nov 4, 2026
cs.CV
Semantic Residual Vector Quantization for Sign Language Generation
Chang Liu, Ke Han, Niccolò Biondi and 4 more
Sign language generation (SLG) maps written sentences into signing motion while preserving both lexical content and fine-grained articulation. This requires a model to decide what signs should be expressed and to realize them through precise handshape, trajectory, facial expression and body coordination. Existing pose-based systems and reconstruction-only motion tokenizers often entangle these two decisions, leaving the generator without an explicit text-aligned intermediate target for what to sign before refining how to sign it. To address this issue, we introduce Semantic Residual Vector Quantization (SRVQ), a framework for SLG that frames generation as a two-level process moving from semantics to kinematics. The newly introduced SRV Quantizer learns a hierarchy in which the first residual level encodes sign content and subsequent levels refine pose, handshape, trajectory, and body coordination, all within a single quantizer and without separate semantic representations or external planning stages. Through word-aware conditioning for hierarchical code generation, a masked semantic generator predicts semantic codes and a kinematic generator completes the residual codes for full SMPL-X motion synthesis. We evaluate using retrieval and FID in a shared text-motion embedding space, alongside standard geometric metrics. On CSL-Daily and Phoenix-2014T, SRVQ achieves R@1 of 82.3 and 70.3, outperforming the previous SOTA by 30 and 46 points, respectively.
#02Nov 4, 2026
cs.CV
EvoWorld: Towards Out-of-Sight World Evolution in Generative Video Models
Yequan Bie, Dengyang Jiang, Zhixuan Chen and 5 more
Generative video models are increasingly used as visual world simulators, yet their primary strength lies in rendering plausible pixels rather than reasoning about how a world should evolve. Coherent world evolution requires more than visual fidelity: when an event occurs, a model must infer its consequences for the entities in the world and then render the resulting state. For example, after a wild beast appears, the model should not only depict the wild beast, but also infer whether a nearby person should flee, take cover, or fight back based on the realized scene. Existing diffusion-based video models lack an explicit mechanism for maintaining world state and reasoning over such event-conditioned consequences, often producing visually plausible but behaviorally static or causally inconsistent outputs. To make this reasoning gap concrete and measurable, we propose a new problem, Out-of-Sight Causal Evolution, which requires a model to render an event, reason about its consequences for the evolving world state, and reveal a causally plausible outcome as the world continues to evolve, even out of sight. As a baseline reference solution, we introduce EvoWorld, a brain-renderer collaboration framework in which a vision-language model serves as the world brain: it observes generated segments, maintains an evolving account of the world, and reasons about plausible state transitions, while a segment-autoregressive video renderer realizes them visually. We further introduce EvoWorld-Data and EvoWorld-Bench for training and evaluating event realization, causal reactions, and revisit consistency. Experiments show that EvoWorld substantially improves event-conditioned causal evolution over recent models while preserving visual quality and consistency, establishing a reference point for reasoning-guided, autonomous world evolution beyond the current field of view.
#03Nov 4, 2026
cs.CV
VA-TDM: A Unified View for Improving Few-Step Diffusion Models by Velocity Adversarial Distillation
Yihong Luo, Tianyu Pang, Tianyang Hu
Few-step distillation offers efficient generation with diffusion and flow models, but preserving quality with only a few sampling steps remains challenging. Distribution-matching methods via score distillation provide a strong foundation, yet they rely on accurately tracking the student's changing distribution. At intermediate generation steps in few-step sampling, student-score estimation can be difficult, and commonly used estimators may describe a different distribution from the one used to update the student. Flow matching allows a more flexible approach to supervision through velocity fields constructed from the student's sampling process. Building on this perspective, we introduce Velocity Adversarial Distillation (VAD), which uses a learned critic to compare student and teacher fields and turn their disagreement into feedback for learning. VAD unifies score distillation, Fisher-based matching, and moment matching, also explaining existing heuristic MMD updates and delivering new training objectives. We further develop VA-TDM, which follows trajectory distribution matching: providing supervision for partial denoising along the student trajectory. Beyond this, VA-TDM combines transition-aware online velocity learning and dual-form VAD supervision across intermediate student transitions. Extensive results show that VA-TDM is powerful for learning few-step generators, achieving state-of-the-art four-step performance in both text-to-image and text-to-video generation across various backbones and scaling effectively to 33B MiniMax-H3. In particular, our VA-TDM-H3 notably outperforms the few-step Fast-H3 and is closer to the original many-step H3 according to human preference.
#04Nov 4, 2026
cs.RO
Dexterous Robotic Hands in the Foundation-Model Era: A Full-Stack Survey of Hardware, Data, Cross-Embodiment Transfer, Learning, and Evaluation
Ji Pei
Dexterous robotic hands are increasingly coupled to large-scale human data and foundation models, yet progress in hardware, representation learning and evaluation is often assessed separately. This survey reviews work from January 2024 to early November 2026, with earlier studies included to establish technical lineages. We organize the literature into five interdependent layers: hardware; data collection and curation; cross-embodiment transfer; learning and foundation models; and evaluation and applications. Human hand-object understanding and tactile sensing provide two cross-cutting perspectives. A system-level architecture, comparative tables and five case analyses connect design choices across these layers. We distinguish within-study experimental comparisons from heterogeneous corpus statistics, vendor specifications and company-reported results. Three conclusions emerge. First, the value of human data depends on kinematic, visual and contact alignment, not recording volume alone. Second, shared action representations and foundation policies do not remove embodiment-specific constraints on force, latency and contact. Third, task completion is insufficient to establish physical correctness or deployment readiness. Evidence remains limited for zero-shot transfer of contact-rich skills between morphologically different hands, long-duration reliability, and cross-sensor tactile generalization. We identify eleven open problems and propose reporting interfaces and controlled comparisons that can make full-stack progress more measurable. The review is a structured narrative synthesis rather than a pooled performance ranking or an exhaustive systematic review.
#05Nov 4, 2026
cs.CV
Coupled Scene Graph Anticipation: When With-Constraint Recall Hides Structural Inconsistency
Zeno Nongmaithem, Anushttha Srivastava, Anshit Sinha and 4 more
Scene Graph Anticipation (SGA) predicts object relationships in future video frames. Continuous-time SGA models evolve each subject-object pair with an independent Neural ODE, so relationships sharing an entity cannot influence one another during integration, and nothing prevents mutually exclusive predictions, such as "sitting on" and "standing on", for the same pair. We introduce CoupledSGA, which links such relationships through a Relationship Interaction Graph with graph attention inside the ODE vector field, and adds a Structural Consistency Loss ($\mathcal{L}_{SC}$) based on a matrix of mutually exclusive predicates. Developing CoupledSGA revealed a limitation of the evaluation protocol. With-Constraint evaluation keeps one predicate per group for each subject-object pair, so its R@K and mR@K cannot capture the within-group violations targeted by $\mathcal{L}_{SC}$: we prove they are unchanged whenever each group's winning predicate and its score are held fixed. We further show that the gradient of $\mathcal{L}_{SC}$ depends on predicate scores rather than ground-truth labels: for two-predicate rules it amplifies the ordering the model already holds, and when all scores in a group are equal it suppresses predicates in more exclusion rules more strongly, explaining why the penalty can lower recall while improving consistency. On Action Genome, activating $\mathcal{L}_{SC}$ after two warm-up epochs reduces R@20 from 42.21% to 35.18% while lowering the No-Constraint contradiction rate from 45.92% to 4.07% (matched-budget R@20: 40.48% CoupledSGA vs. 44.78% SceneSayerODE). CoupledSGA is a testbed, not a state-of-the-art claim: With-Constraint recall captures the cost of enforcing structural consistency but not the improvement. We recommend reporting No-Constraint results alongside a contradiction rate for methods that constrain predicate co-activation.