#01Jul 28, 2026
cs.CV
Explicit Layer Modeling for Video Object Insertion and Layer Decomposition
Kyujin Han, Seungjoo Shin, Sunghyun Cho
Most video editing systems still lack explicit layered video representations, limiting their ability to perform realistic compositing, object reuse, and consistent manipulation. This limitation is especially pronounced in video object insertion and video layer decomposition, where existing methods rely on implicit inference or per-scene optimization due to the absence of explicit foreground-layer supervision. We introduce TriLayer, a large-scale triplet video dataset containing aligned composite, background, and foreground videos, where the foreground layers include both object appearance and associated visual effects. This explicit supervision enables models to learn layered video representations directly rather than inferring them implicitly. Building on this dataset, we propose DBL-Diffusion, a dual-branch diffusion framework that jointly models RGB composites and RGBA foreground layers through shared denoising and cross-branch interaction. We instantiate the framework in two tasks: DBL-Insert for layered object insertion, which generates explicit RGBA layers for realistic compositing and flexible post-editing, and DBL-Decompose for video layer decomposition, which recovers foreground and background layers using triplet supervision. Experiments demonstrate that explicit layer modeling substantially improves both insertion fidelity and decomposition quality.
#02Jul 28, 2026
cs.CV
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA
Carlos Celemin, Benedict Wilkins, Adrián Barahona-Ríos and 2 more
In this work, we study the use of Vision-Language Models (VLMs) for anomaly detection in an agent-driven game Quality Assurance (QA) pipeline focusing on geometry clipping. In this evaluation, a custom exploration agent navigates a game level to collect visual observations, while the automatic annotation pipeline provides frame-level clipping labels. This setup allows us to evaluate recent VLMs on a controlled anomaly detection task without manual annotation. We benchmark six recent VLMs (Gemini, GPT, Qwen, Gemma, Llama, and Ministral) under a zero-shot prompting setting and analyse their sensitivity to four prompt variants. Our results show that while the VLMs can capture visual cues associated with geometry clipping, they all produce substantial false positives on visually ambiguous frames such as near-contact geometry and partial occlusions. Gemini-3.1-Flash achieves the best overall accuracy and is the most robust to prompt variation, while open-source models exhibit large precision--recall swings depending on the prompt design. These findings suggest that current VLMs are best suited as high-recall candidate filters within multi-stage QA pipelines rather than as standalone bug detectors.
#03Jul 28, 2026
cs.CV
Beyond Zooming: Learning Multi-Tool Visual Reasoning for Ultra-High-Resolution Remote Sensing
Fengxiang Wang, Jiangnan Huang, Mingshuo Chen and 8 more
Ultra-high-resolution (UHR) remote-sensing (RS) imagery provides fine-grained Earth-observation evidence over city-scale scenes, but poses a fundamental challenge for multimodal large language models (MLLMs): task-relevant evidence is often sparse, local, and spatially dispersed across extremely large visual contexts. A natural solution is to equip MLLMs with zoom-in tools for active local inspection. However, through a pilot study on XLRS-Bench, we find that zoom-in is only partially effective: it resolves easy and medium-level tasks with locally recoverable evidence, but saturates on hard cases requiring global search, multi-region comparison, path planning, or dispersed-evidence reasoning. Motivated by this finding, we move beyond single-tool zoom-in and introduce GeoMTVR, a large-scale Geospatial Multi-Tool Visual Reasoning dataset built from wide-area satellite imagery. GeoMTVR contains 13K UHR VQA samples with interleaved reasoning trajectories, diverse visual tool calls, and returned visual observations, enabling models to learn question decomposition, tool selection, regional inspection, object-level grounding, auxiliary visual reasoning, and cross-tool evidence integration. Beyond supervised fine-tuning, we propose a tool-attention-focused reinforcement learning algorithm that concentrates optimization on critical tool-use decisions, including when to invoke tools, which tool to select, where to apply it, and how to interpret tool outputs. By combining SFT on GeoMTVR with our RL algorithm, we develop GeoLens, a multi-tool visual reasoning MLLM for UHR RS. Experiments show that GeoLens consistently outperforms direct reasoning and single-tool zoom-in baselines, achieving stronger accuracy, better evidence grounding, and more efficient tool-use trajectories.
#04Jul 28, 2026
cs.CV
Face De-Identification: A Domain-Centric Survey from Capture to Processing
Hui Wei, Hao Yu, Guoying Zhao
Face de-identification (De-ID) aims to remove or conceal personally identifiable facial features in images or videos to prevent identity recognition while preserving utility for downstream tasks. With the rising emphasis on data privacy and responsible AI, face De-ID has emerged as an active research area spanning computer vision and privacy-preserving communities. Early approaches, and many contemporary ones, operate in the digital domain by modifying pixel-level or appearance-level features through post-capture processing. Recent advances extend face De-ID beyond post-processing by integrating privacy mechanisms directly into sensors during image acquisition, bridging sensing systems and downstream vision algorithms. In parallel, physical-domain methods explore wearable accessories and materials that conceal identity information in real-world environments prior to capture. In this survey, we present the first unified overview that spans the full data acquisition pipeline, encompassing the physical, sensor, and digital domains. Through this domain-centric lens, we systematically analyze current methodologies, technical progress, and the distinct challenges inherent to each stage. We then review and organize existing evaluation protocols, examining current practices and highlighting the critical need for standardized, comprehensive benchmarks. Finally, we identify key open problems and outline emerging research directions to guide future work in this rapidly evolving field. To support ongoing research, we maintain a project page that organizes relevant literature with collected datasets and open source code: https://github.com/CV-AC/Awesome-FaceDe-ID.
#05Jul 28, 2026
cs.CV
Quasi-SVD: Learning a Lie-constrained matrix factorisation for real-time imaging
Christopher Hahne
Singular Value Decomposition (SVD) underlies matrix factorisation tasks across computational imaging, with medical applications increasingly demanding real-time processing. Yet SVD algorithms are inherently sequential, constraining real-time GPU throughput and limit online deployment in clinical pipelines. This study introduces Quasi-SVD, a differentiable, fully parallelized matrix factorization framework for GPUs. Rather than enforcing orthogonality on both factors, it guarantees exact orthogonality for a single Lie-parameterized factor while recovering the remaining components through soft constraints, enabling efficient parallel decomposition without iterative singular-vector optimization. This asymmetric design, provably sufficient for valid factorisation, achieves reconstruction fidelity of SSIM = 0.89-0.94 and accelerates computation by 3-20x relative to cuSOLVER and randomised SVD, enabling throughput above 25 FPS. Performance is evaluated on two medical imaging tasks spanning complementary computational regimes: (1) spatio-temporal background subtraction for ultrasound localisation microscopy, requiring high-dimensional matrix separation, and (2) Mueller matrix polarimetry for neurosurgical tissue characterisation, requiring massive batch processing of small matrices. Across both regimes and multiple imaging instruments, the proposed framework demonstrates robust domain transfer and throughput exceeding 25 FPS at clinical matrix scales, a rate sufficient for live image-guided workflows that classical solvers cannot currently support in these settings. By prioritising downstream reconstruction fidelity over exact spectral recovery, Quasi-SVD makes structured matrix factorisation practical for real-time imaging.