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5 papers

#01Oct 15, 2026

cs.CV

3DCodeVerse: Exploring 3D Worlds as Code

Yipeng Gao, Ziyao Zeng, Jinfa Huang and 16 more

We introduce 3DCodeVerse, a research ecosystem that enables coding agents to create editable and verifiable 3D content at scale. 3DCodeVerse comprises large-scale, high-quality datasets of executable 3D code, a coding harness for spatial reasoning and automated verification, and practical guidance for 3D coding. First, we construct 3DCodeVerse-2M, a large-scale curated dataset of standalone 3D executable code. We build this corpus by collecting open-source data, converting specialized representations, and generating new programs with coding agents. Each program is packaged with the source files and associated assets required for execution in its declared environment, along with available descriptions and verification records. Second, we develop the 3DCodeVerse Harness, a multi-agent directed acyclic graph framework for generating and refining 3D content. It uses execution checks, spatial measurements, and visual feedback to automatically evaluate and revise generated programs without human feedback during generation. Third, we conduct systematic empirical studies of 3D coding, establishing baselines with fine-tuned open models and deriving practical guidance through component-level analyses of our harness. Extensive experiments demonstrate that fine-tuning on our dataset significantly improves the 3D coding capabilities of open-source models. Notably, our 3DCodeVerse harness achieves a 90% win rate against Claude Design (3D Object) in pairwise human evaluations, when both are utilized by Claude Opus 5.5.

#02Oct 15, 2026

cs.AI

Evaluation Awareness Beyond English: Do LLMs Act Differently When Tested in Indic Languages?

Trizal Garg, Sibayan Mitra, Arya Karanjkar and 6 more

Large language models (LLMs) can often tell when they are being tested. This ability, known as evaluation awareness, can lead models to act more cautiously during safety evaluations than in real use. Existing work has studied evaluation awareness almost entirely in English, although models serve users in many languages. Indic languages are spoken by over a billion people, yet evaluation awareness remains almost entirely unstudied in them. We test four instruction-tuned models from three families in five Indic languages alongside English. A set of cues varies whether the model is told that it is monitored and whether the monitoring is a safety test. Models refuse harmful requests more often when they are told that they are being tested. This increase appears in all four models and all six languages. In Indic languages, refusal of harmful requests rises by 14.4 percentage points on average. The test cue also brings Indic refusal of harmful requests level with English, but raises refusal of benign Indic requests from 6.9% to 11.3%. We release all 47,880 judged responses to support further work. These results suggest that safety evaluations in Indic languages may not reflect how models treat their everyday users.

#03Oct 15, 2026

cs.RO

T2-z: Test-Time Optimization of Environment Latents for Robotic World Models

Chenyuan Zhou, Yining Hong, Huang Huang and 9 more

Predicting how the world responds to an action requires more than what can be seen: robots must account for environmental factors that are neither directly observable nor explicitly specified, from physical properties such as friction and mass to human-defined environmental rules. We introduce T2-Z for test-time optimization of environment latents, which augments a robotic world model with a learnable environment latent to condition world predictions. This compact latent captures underlying environmental variation without supervision of what environmental factors exist or what values they take. During training, T2-Z alternates between two stages: a world-model optimization stage that fixes the latents and learns general action-conditioned dynamics across environments; and an environment-latent optimization stage that freezes the world model and optimizes the conditioning latents, allowing latent structure to emerge purely through world prediction. At test time, the world model remains frozen and a newly initialized environment latent is optimized from one or more test-time interactions, adapting the model to previously unseen environmental configurations. Across 7 simulated settings and 4 real-world robotic tasks, T2-Z reduces object prediction error metric from 15.20 to 7.00 and raises action success from 33.73% to 72.96%. Its emergent latents capture structured representations of individual and compounded factors across diverse visual scenes. Ablations further show that T2-Z can efficiently infer environment latents from as little as a single test-time interaction trajectory.

#04Oct 15, 2026

cs.CV

GeoState: Learning View-Decoupled Geometry States for 3D World Modeling

Hongchang Liu, Jian Liu, Yujuan Ding and 5 more

Recent 3D world models increasingly use features from geometry foundation models (GFMs) as predictive world states, benefiting from their rich geometric priors. However, the view dependence of these features entangles scene dynamics with camera-induced variation, making the resulting state evolution harder to predict. We propose GeoState, a view-decoupled geometry representation for predictive 3D world modeling that separates scene-state evolution from camera-dependent observation. Specifically, a scene tokenizer aggregates multi-view GFM features into a view-decoupled scene state, which a geometry decoder queries using camera rays. An autoregressive world model then predicts future scene states, while camera motion is modeled separately. The predicted states can therefore be decoded under either predicted or externally specified cameras, while retaining a single context-derived scale throughout the rollout without per-frame scale alignment. Experiments show that GeoState outperforms prior 3D world models on Waymo, supports geometrically consistent cross-view querying, and generalizes zero-shot to KITTI and nuScenes. Project page: https://hongchang-liu.github.io/GeoState-project-page/

#05Oct 15, 2026

cs.CV

Speculative Forcing for Efficient Autoregressive Video Generation

Hyunwook Choi, Seungryong Kim, Dongyoon Han and 1 more

Few-step autoregressive video generators enable streaming generation, yet they run every token through the final denoising step, regardless of how much refinement it needs. We find this uniform computation is often unnecessary: many tokens already closely match their eventual full-step outputs in the initial steps, while others require refinement until the end. We introduce Speculative Forcing, a framework that treats intermediate clean estimates as drafts and predicts when individual tokens can be safely accepted early. Once accepted, a token is frozen as its final output and undergoes no further denoising, while its cached keys and values remain available as context for the remaining tokens. We explore two alternative verifier designs: a training-free one based on similarity to clean content and stability across steps, and a learned one that reads the frozen generator's intermediate features to estimate each token's remaining gap to its full-step output. Across short-video, long-video, and world generation, Speculative Forcing preserves the quality of full-step sampling while substantially reducing computation. On LongLive, it matches the four-step generator with ~1.7 denoising steps per token, running over 1.5x faster at 41.7 and 37.8 fps. On Lingbot-World 2.0, where camera motion continually changes the visible content, it maintains quality with ~2.5 denoising steps per token and runs 1.35x faster at 24.5 fps.