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ML papers to read today.

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5 papers

#01Oct 15, 2026

cs.LG

Training-Free On-Policy Distillation

Bangji Yang, Jiajun Fan, Zhaoyu Zhu and 2 more

On-policy distillation consolidates specialist models into one student at the price of rollouts, teacher passes and gradient steps for every teacher. We show that the consolidation does not need training: with forward passes only, the capabilities of separately tuned specialists can be aggregated into one model that is, on average, more accurate than either specialist alone. When specialists share a base model, distillation has an exact layer-wise solution: each linear layer of the fused model must reproduce every specialist's output on the inputs that specialist receives while reading its own answers, a least-squares problem whose solution needs only the second moments of those inputs. One forward pass over a few hundred rollouts provides them. We call this training-free on-policy distillation (\method). What the rollouts contain matters more than the solver: answers truncated in repetition loops are few among a mathematics specialist's rollouts but carry a large share of their tokens, and removing them lifts the fused model on AIME25 from task arithmetic's level to the specialist's at matched precision. On Olmo~3 7B, a few GPU-hours of forward computation per specialist yield a generalist that keeps most of each specialist's gain on each of seven mathematics and code benchmarks.

#02Oct 15, 2026

cs.LG

Baselines and Score Centering in Policy Gradient Estimation

Shuo Han, Ziqing Hu

Reinforcement learning has become a widely used approach to post-training large language models. In a typical implementation, learning is off-policy: The policy generating the responses differs from the policy being trained because of training-inference mismatch or policy staleness in asynchronous training. This discrepancy is commonly addressed by importance sampling, whose ratio is usually regularized in practice through truncation, masking, or clipping. Under regularized importance sampling, the importance-weighted policy gradient is no longer invariant to constant shifts in the reward. This invariance is recovered by using the covariance between the reward and the importance-weighted score as the estimand, which coincides with the policy gradient when the ratio is not regularized. This note develops this covariance perspective for both sequence-level and token-level importance sampling. The covariance perspective reveals the roles of the group-mean baseline and score centering in policy gradient estimation. Both perform centering in covariance estimation, but they differ in the mean being subtracted: The group-mean baseline uses a sample mean, whereas score centering uses a population mean. The two lead to distinct unbiased covariance estimators with different variances. Whether both forms of centering should be used simultaneously depends on whether importance sampling is applied at the sequence level or at the token level. With sequence-level importance sampling, score centering adds no benefit once the group-mean baseline is used; with token-level importance sampling, using the group-mean baseline without score centering generally introduces bias when the importance ratio is regularized.

#03Oct 15, 2026

cs.LG

Learning to Steer LLM Agents and Multi-Agent Systems

Leyang Shen, Yaxin Gong, Yang Zhang and 7 more

Large language model (LLM)-based agents and multi-agent systems increasingly tackle complex tasks through long-horizon tool use and inter-agent collaboration. However, these systems are prone to deviating from the overall goal as execution unfolds, which wastes execution resources and leads to undesired outcomes, a failure termed goal drift. In this work, we propose a steering agent that supervises execution on the fly and steers the system back on track when drift occurs. The steering agent observes the execution context, deciding when to intervene with a low-cost fast path and how to intervene with a high-cost slow path. To unlock its steering intelligence, the ability to assess goal drift and generate effective interventions, we jointly train the two paths with reinforcement learning, combining a pairwise ranking objective with group-relative policy optimization (GRPO). Experiments on information-seeking search tasks show that the steering agent provides effective supervision for both single-agent and multi-agent systems, improving their performance and efficiency. The learned steering intelligence generalizes to out-of-domain tasks, transfers to unseen executors, and supports controllable intervention frequency without retraining.

#04Oct 15, 2026

cs.RO

Asking Smarter Questions: Targeted Active Preference Learning for Underspecified Rewards

Helena Merker, Nick Walker, Andreea Bobu

Reward learning typically assumes the human's input covers everything that matters for the task. In practice, humans can only attend to so much at once, so their teaching naturally captures some features---or aspects of the task---better than others. Prior work has shown how the robot can identify which features were poorly supervised directly from its teaching data. But the current solution is to ask the human to try again, putting the burden on someone who already struggled to convey those features. We propose shifting this burden to the robot. Our key insight is that the same information that tells the robot what it doesn't know can help it ask better questions. Preference queries offer a low-effort channel for resolving this uncertainty, but only if the robot knows where to direct them and the human knows what to attend to when answering. We act on this insight in two ways: we build an informed prior that targets preference queries at the features that need resolving, and we accompany each query with an explanation that focuses the human's attention on exactly those features. In simulation, the informed prior beats the standard active preference learning baseline by up to $30.8\%$ in the low-query regime, where reducing human effort matters most. In a user study, the informed prior and explanations each significantly improve reward recovery and amplify each other.

#05Oct 15, 2026

cs.CV

GeoState: Learning View-Decoupled Geometry States for 3D World Modeling

Hongchang Liu, Jian Liu, Yujuan Ding and 5 more

Recent 3D world models increasingly use features from geometry foundation models (GFMs) as predictive world states, benefiting from their rich geometric priors. However, the view dependence of these features entangles scene dynamics with camera-induced variation, making the resulting state evolution harder to predict. We propose GeoState, a view-decoupled geometry representation for predictive 3D world modeling that separates scene-state evolution from camera-dependent observation. Specifically, a scene tokenizer aggregates multi-view GFM features into a view-decoupled scene state, which a geometry decoder queries using camera rays. An autoregressive world model then predicts future scene states, while camera motion is modeled separately. The predicted states can therefore be decoded under either predicted or externally specified cameras, while retaining a single context-derived scale throughout the rollout without per-frame scale alignment. Experiments show that GeoState outperforms prior 3D world models on Waymo, supports geometrically consistent cross-view querying, and generalizes zero-shot to KITTI and nuScenes. Project page: https://hongchang-liu.github.io/GeoState-project-page/