#01Jul 28, 2026
cs.CV
Parallel Decoding Distillation for Fast Image and Video Generation
Neta Shaul, Chao Liu, Arash Vahdat and 1 more
Generation in video diffusion or flow models is computationally expensive due to the slow and iterative sampling process. Current state-of-the-art (SOTA) acceleration methods heavily rely on variational score distillation (VSD) and adversarial losses to distill diffusion models into few-step generators. Albeit achieving high-quality video generation, these training losses are notoriously hard to optimize and suffer from mode collapse, leading to loss of video diversity and lack of motion. In this paper, we introduce Parallel Decoding Distillation (PDD), a simplified and scalable trajectory-based distillation method for fast inference of diffusion and flow matching models. Our architecture and training procedure are compatible with any pre-trained model and support sampling with a varying number of function evaluations (NFE). PDD accelerates generation by predicting multiple denoising steps per network evaluation. Conceptually, it learns a representation of the mean velocity without regressing its derivative using JVPs or finite-difference approximations. Our method achieves SOTA performance with 4-8 NFE on LTX-2.3 Text-to-Video/Audio, Wan 14B Text-to-Video, and Qwen-Image Text-to-Image. Moreover, PDD presents a significant improvement in generated video diversity.
#02Jul 28, 2026
cs.CV
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA
Carlos Celemin, Benedict Wilkins, Adrián Barahona-Ríos and 2 more
In this work, we study the use of Vision-Language Models (VLMs) for anomaly detection in an agent-driven game Quality Assurance (QA) pipeline focusing on geometry clipping. In this evaluation, a custom exploration agent navigates a game level to collect visual observations, while the automatic annotation pipeline provides frame-level clipping labels. This setup allows us to evaluate recent VLMs on a controlled anomaly detection task without manual annotation. We benchmark six recent VLMs (Gemini, GPT, Qwen, Gemma, Llama, and Ministral) under a zero-shot prompting setting and analyse their sensitivity to four prompt variants. Our results show that while the VLMs can capture visual cues associated with geometry clipping, they all produce substantial false positives on visually ambiguous frames such as near-contact geometry and partial occlusions. Gemini-3.1-Flash achieves the best overall accuracy and is the most robust to prompt variation, while open-source models exhibit large precision--recall swings depending on the prompt design. These findings suggest that current VLMs are best suited as high-recall candidate filters within multi-stage QA pipelines rather than as standalone bug detectors.
#03Jul 28, 2026
cs.CV
Face De-Identification: A Domain-Centric Survey from Capture to Processing
Hui Wei, Hao Yu, Guoying Zhao
Face de-identification (De-ID) aims to remove or conceal personally identifiable facial features in images or videos to prevent identity recognition while preserving utility for downstream tasks. With the rising emphasis on data privacy and responsible AI, face De-ID has emerged as an active research area spanning computer vision and privacy-preserving communities. Early approaches, and many contemporary ones, operate in the digital domain by modifying pixel-level or appearance-level features through post-capture processing. Recent advances extend face De-ID beyond post-processing by integrating privacy mechanisms directly into sensors during image acquisition, bridging sensing systems and downstream vision algorithms. In parallel, physical-domain methods explore wearable accessories and materials that conceal identity information in real-world environments prior to capture. In this survey, we present the first unified overview that spans the full data acquisition pipeline, encompassing the physical, sensor, and digital domains. Through this domain-centric lens, we systematically analyze current methodologies, technical progress, and the distinct challenges inherent to each stage. We then review and organize existing evaluation protocols, examining current practices and highlighting the critical need for standardized, comprehensive benchmarks. Finally, we identify key open problems and outline emerging research directions to guide future work in this rapidly evolving field. To support ongoing research, we maintain a project page that organizes relevant literature with collected datasets and open source code: https://github.com/CV-AC/Awesome-FaceDe-ID.
#04Jul 28, 2026
cs.CV
FLASH: Efficient Impact Fall Detection with Unified Hypergraph State-Space Model
Tresor Y. Koffi, Youssef Mourchid, Yohan Dupuis
Falls represent a critical public health challenge, and accurate detection of the impact moment when an individual hits the ground is crucial for timely intervention. Existing skeleton-based methods rely on graph neural networks modeling only pairwise joint connections, failing to capture multi-joint coordination characteristic of fall impacts, while transformer-based temporal models suffer from quadratic complexity limiting real-time deployment. We propose FLASH, a novel framework integrating single-matrix hypergraph representations with Mamba's selective state-space models through adaptive feedback mechanisms for efficient impact detection. Our approach constructs biomechanically-grounded hyperedges to model functional joint coordination while leveraging Mamba's linear-time complexity to capture temporal dynamics. Experiments on UP-Fall and UMAFall datasets demonstrate that FLASH achieves state-of-the-art accuracy with real-time inference capability and strong zero-shot cross-dataset generalization, while significantly reducing computational cost compared to dual-representation and transformer-based methods. The model provides interpretable feedback through learned attention patterns aligned with biomechanical principles. Code is available at https://github.com/Tresor-Koffi/FLASH-Impact-Fall-Detection.
#05Jul 28, 2026
cs.CV
Explicit Layer Modeling for Video Object Insertion and Layer Decomposition
Kyujin Han, Seungjoo Shin, Sunghyun Cho
Most video editing systems still lack explicit layered video representations, limiting their ability to perform realistic compositing, object reuse, and consistent manipulation. This limitation is especially pronounced in video object insertion and video layer decomposition, where existing methods rely on implicit inference or per-scene optimization due to the absence of explicit foreground-layer supervision. We introduce TriLayer, a large-scale triplet video dataset containing aligned composite, background, and foreground videos, where the foreground layers include both object appearance and associated visual effects. This explicit supervision enables models to learn layered video representations directly rather than inferring them implicitly. Building on this dataset, we propose DBL-Diffusion, a dual-branch diffusion framework that jointly models RGB composites and RGBA foreground layers through shared denoising and cross-branch interaction. We instantiate the framework in two tasks: DBL-Insert for layered object insertion, which generates explicit RGBA layers for realistic compositing and flexible post-editing, and DBL-Decompose for video layer decomposition, which recovers foreground and background layers using triplet supervision. Experiments demonstrate that explicit layer modeling substantially improves both insertion fidelity and decomposition quality.