#01Oct 16, 2026
cs.CV
Video Diffusion Avatars: Taming Video Diffusion Models into Controllable 3D Avatars
Simon Giebenhain, Tobias Kirschstein, Liam Schoneveld and 3 more
Video diffusion models (VDMs) trained on internet-scale data encode a rich prior on appearance, motion, and physics that is difficult to replicate with explicit 3D rendering and costly 3D data capture. We introduce Video Diffusion Avatars (VDAs), a method that creates photo-realistic, multi-view consistent avatars from a single image by fine-tuning a VDM for precise control over camera viewpoint, facial expression, and upper-body pose. Departing from 3D morphable models (3DMMs), VDAs use a learned expression space that lifts the expressiveness ceiling of 3DMMs, e.g., for the tongue and mouth interior. However, learned expression codes exhibit heavy viewpoint bias, as our DISTRACT benchmark reveals. We show that this bias can be removed through disentanglement, enabling their use as driving signals for multi-view consistent avatars. Camera and upper-body pose are controlled jointly via proxy-mesh renderings, giving independent control over expression, pose, and viewpoint. A camera-triplet training strategy makes the approach efficient: our models train for 34 hours on a single A100 using only public multi-view data. VDAs outperform state-of-the-art single-image 3D avatars on novel-view reenactment, reducing face LPIPS by 29% and improving perceptual quality (JOD) by 66% on BecomingLit. A static 3DGS reconstruction probe further confirms that our generations are the most multi-view consistent. Built on a video prior, VDAs produce effects beyond the reach of explicit renderers, including physically plausible hair dynamics, shadows, reflections, and refractions.
#02Oct 16, 2026
cs.CV
FedRAPP: Federated Test-Time Prompt Tuning for Vision-Language Models with Reliability-Aware Prompt Personalization
Syed Md. Ahnaf Hasan, Md Akil Raihan Iftee, Sajib Mistry and 2 more
Federated prompt learning enables vision-language models like CLIP to collaboratively adapt lightweight soft prompts across distributed clients without sharing raw data. However, existing federated prompt learning methods are designed primarily for supervised settings with labeled client data and assumed relatively stable training distributions. At test time, source-free federated prompt tuning remains largely unexplored. Clients may receive unlabeled target samples with heterogeneous, often non-IID distributions that differ substantially across clients and from the source training distribution, causing locally adapted prompts to drift in different directions and reducing the effectiveness of federated aggregation. In this work, we explore Source-Free Federated Test-Time Prompt Tuning (SF-FTTPT), where distributed clients collaboratively adapt soft prompts on unlabeled test streams without access to source data. Our study reveals that conventional federated aggregation methods struggle under heterogeneous client distributions, as locally adapted prompts become increasingly specialized and difficult to combine effectively. To address this challenge, we propose FedRAPP, a personalized aggregation framework that combines reliability-aware client assessment, server-side exponential moving-average prompt memory, and similarity-guided peer aggregation. FedRAPP selectively incorporates information from reliable and compatible clients while preserving local specialization, enabling more robust adaptation under distribution shift. Extensive experiments across nine CLIP benchmark datasets and ImageNet variants demonstrate that FedRAPP consistently outperforms standard federated aggregation baselines under heterogeneous client distributions while maintaining the efficiency advantages of prompt-only adaptation.
#03Oct 16, 2026
cs.CV
Persistent Planar Memory for Video World Models
Yuze He, Bin Tan, Zelin Gao and 4 more
Video world models that generate and explore environments at scale need a persistent 3D memory of what they have produced. Plane primitives offer a natural candidate: a compact set of oriented planes captures the dominant structural elements (e.g., walls, floors, facades) of indoor and outdoor scenes, while requiring only 7 parameters per primitive. We present PPMem, a video world model that adopts plane primitives as its persistent 3D memory. PPMem augments a video diffusion transformer with a planar prediction head and a Depth Token Fusion (DTF) module: each autoregressive chunk jointly produces RGB video and planar geometry, which merges into a persistent plane memory that conditions subsequent chunks via rendered depth. The resulting memory is three orders of magnitude more compact than per-pixel point clouds (~100K primitives, 5MB for a full scene), geometrically explicit (metric depth, normals, exportable surfaces), cross-view consistent (jointly predicted by the shared backbone), and adaptive (refined by the merging procedure as generation proceeds). On DL3DV and RealEstate10K, PPMem outperforms prior 3D-grounded world models in video quality while jointly producing metric-scale depth, surface normals, and exportable planar geometry, sustaining coherence across hundreds of frames under large viewpoint changes. Project page: https://hyzcluster.github.io/ppmem.
#04Oct 16, 2026
cs.CV
LiveSync: Iterative Self-Training for Lip-Sync Generation
Huaishao Luo, Huan Zhang, Guanbo Bao and 3 more
Audio-driven lip synchronization aims to match target speech through localized mouth and jaw articulation while preserving subject identity, head pose, and surrounding facial context. Naturally recorded videos provide synchronized reconstruction targets but rarely offer pairs that are matched in identity and pose yet differ primarily in speech-related articulation. Mask-based training enables reconstruction from these videos, but random-reference inputs differ from the aligned self-reference used at inference. We present LiveSync, an iterative self-training framework in which a single mask-based model generates pseudo pairs and is refined for deployment. The model is first trained on a curated real-video corpus augmented with externally generated clips covering under-represented visual conditions. A frozen checkpoint then uses independently sampled audio to generate mouth-edited references from real-video frames, copying pixels outside the edit mask from each source frame. After confidence filtering, these references are paired with aligned masked inputs and original real-frame targets. The retained pseudo pairs are mixed with real training data to refine the same model from its current weights, updating training supervision without adding inference stages. Although we instantiate the framework with a single-pass GAN-based model, the self-training strategy could in principle also be adapted to diffusion-based models. Experimental results show that LiveSync achieves leading synchronization performance on HDTF and competitive performance compared with the baselines on the AIGC-LipSync subset, while maintaining low inference latency.
#05Oct 16, 2026
cs.CV
Agentic Physics-Grounded Video Generation via Memory-Augmented In-Context Reasoning
Xikang Guan, Shaocong Yang, Yanqi Bao and 6 more
Physical plausibility is essential for realistic video generation. Existing methods impose physical guidance before synthesis via simulations or refined prompts, but this can limit dynamic diversity, miss errors that emerge only after generation, and require repeated regeneration when inconsistencies remain. We therefore study a generate-diagnose-repair paradigm that preserves the original generation capability and selectively repairs physical inconsistencies afterward, raising two key questions: what to repair and how to repair? To address them, we introduce PhysRepair, an agentic video generation framework that combines causal reasoning over the observed physical failure with prior repair experience to enable localized and adaptive correction. Specifically, Spatiotemporal Causal Constraints identify the first invalid physical state and its causally affected states, producing a repair specification that guides physically plausible local regeneration while preserving unaffected content. Experience-augmented In-context Learning combines the ongoing repair context with relevant experience from previous repairs, allowing the agent to adapt its repair decisions across diverse physical failures and accumulate completed trajectories for future cases. Experiments on Physics-IQ Verified across solid mechanics, fluid dynamics, optics, thermodynamics, and magnetism demonstrate that PhysRepair consistently improves the physical plausibility of generated videos over existing methods. Our project page is available at https://xxkkxxx.github.io/PhysRepair-Website/.