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5 papers

#01Aug 24, 2026

cs.CV

Action-Aligned Retrieval with Pairwise Multimodal Reranking for Text-Based Person Anomaly Search

Thanh-Khoi Nguyen, Thanh-Nhan Vo, Trong-Thuan Nguyen and 1 more

Text-based person anomaly search requires distinguishing individuals based on fine-grained, context-dependent behaviors rather than mere appearance. Existing methods struggle to capture these context-conditioned actions, frequently relying on isolated skeletal geometry, discarding raw query details during reformulation, or utilizing absolute pointwise scoring for multimodal verification. To address these limitations, we propose \textbf{ActPair}, a unified three-stage coarse-to-fine framework that combines action-aligned retrieval with pairwise multimodal reranking to bridge the pose-semantic gap. First, we fine-tune a vision-language model (VLM) with an action-aligned multi-task objective that encourages the representations to encode action-discriminative semantics. Second, we perform parallel late-fusion retrieval using the original query and a large language model (LLM)-generated context-grounded rewrite, retaining complementary details from both semantic views. Finally, we propose an efficient off-the-shelf reranking module that leverages a pivot-promote algorithm to perform direct pairwise visual comparisons, mitigating residual spatial and compositional ambiguities without the prohibitive inference costs of exhaustive evaluation. Extensive experiments demonstrate that our framework achieves the best results among the compared methods on the Pedestrian Anomaly Behavior (PAB) public test and transfers effectively to an unseen, non-anomaly-specific dataset.

#02Aug 24, 2026

cs.CV

Semantic Reconstruction and 3-D Detection via Learned Multi-Pair Fusion in RF Imaging

Amir Rezaei, Wen-Xin Pan, Giuseppe Caire

We consider a multistatic radio-frequency imaging problem with anisotropy, in which the reflection from a point depends on the positions of the transmit (Tx) and receive (Rx) arrays. The goal is to label the voxels of a field of view by a finite set of semantic classes and to group them into object instances. For the image formation of each Tx--Rx pair we apply a standard inverse-problem solver, and we feed the resulting per-pair reconstructions into a trained three-dimensional (3-D) U-Net that performs the fusion implicitly and the per-voxel classification explicitly. On a controlled, under-determined multistatic setup, we consider the following image formation methods: back-projection (BP) and the least absolute shrinkage and selection operator (LASSO) from a single deterministic snapshot, and incoherent BP and group-LASSO from multiple fading snapshots. For each imaging method we train a separate U-Net that fuses the six Tx--Rx pairs (its input channels) and assigns each voxel a probability vector over the classes. Taking the most probable class gives a labeled volume---the semantic reconstruction. Object instances and their oriented bounding boxes then follow by geometric post-processing (clustering and principal-component analysis). Across a wide range of signal-to-noise ratio, the semantic reconstruction (scored against ground truth by segmentation intersection-over-union) and the resulting 3-D detection degrade far more gracefully than the classical intensity reconstruction: the detection in particular stays reliable well into noise levels at which that reconstruction has dissolved. Because real scenes contain objects of classes the network was not trained on, we add an explicit unknown class trained by outlier exposure, which labels held-out novel objects as unknown instead of mislabeling them as a known class by reconstructed shape.

#03Aug 24, 2026

cs.CV

Dual-Grained Agent Memory and Shapley Context Attribution for Multimodal Agentic Learner

Jieke Wang, Tiancheng Shen, Yibo Yang and 1 more

Frontier multimodal large language models (MLLMs) deliver impressive perception yet still falter on scientific and mathematical reasoning. Parameter-level adaptation is unavailable for closed-weight or on-device backbones, and stateless prompting forfeits any compounding benefit from problems already solved. We propose \textbf{DG-Mem}, a dual-grained agentic memory framework that augments a frozen MLLM with a non-parametric, externally stored memory built once from training-time rollouts and consulted read-only at test time. Motivated by the Complementary Learning Systems (CLS) account of human memory, DG-Mem factors its store into an instance-grounded exemplar memory and a category-level schema memory of IF-THEN rules, with a transient reflection store mediating their construction so that schemas are synthesized only from abstract reflections, never from exemplar text. Two design choices distinguish DG-Mem: an online concept categorizer that grows the category space incrementally during training rather than committing to a predefined taxonomy, and a Shapley context attribution procedure that decomposes correctness across the entire retrieved rule set and yields a per-rule utility that re-weights retrieval at test time. The pipeline introduces no gradient updates and is deployable on closed-weight or on-device backbones. Across MathVista, MMMU, and MMMU-Pro on four open-weight and proprietary backbones (Qwen3.5-27B, Qwen3.5-122B-A10B, GPT-5-Nano, Gemini-3-Flash), DG-Mem improves consistently over no-memory and competitive memory baselines.

#04Aug 24, 2026

cs.CV

Spatiotemporally Decoupled Autoregressive Diffusion Model for Human Motion Generation

Chengqun Yang, Liang Xu, Yanping Li and 4 more

Text-driven human motion synthesis has made substantial development with two core modules of motion representation and generative architecture. For representation, Vector Quantization (VQ)-based methods compress motion data into discrete tokens while latent-based models operate directly in continuous space. However, both of these representations exhibit significant limitations. VQ-based methods suffer from inherent information loss, which compromises the quality, diversity, and generalization of generated motions, while continuous representation on holistic whole-body motion hinders part-level flexibility. For architecture, diffusion and autoregressive diffusion models have demonstrated their superiority, yet the fine-grained controllability over individual body parts is also limited. Thus, we propose a unified spatiotemporally decoupled framework named DeMoDiff, which jointly redesigns representation and architecture. To enhance representation extraction capabilities and offer greater part-level controllability, we present a spatial-temporal VAE that encodes each body joint rather than compressing the whole-body motion into a single latent space. Then, we incorporate spatial-temporal masking and attention mechanisms into an autoregressive diffusion generator, achieving both generative capability and controllable editability. Extensive experiments on the HumanML3D and KIT-ML datasets demonstrate that our model achieves state-of-the-art reconstruction performance and compelling motion generation results. Moreover, our framework demonstrates strong temporal and spatial editing capabilities, further validating its effectiveness. Our project page: https://rex0191.github.io/DeMoDiff/

#05Aug 24, 2026

cs.CV

FixAnything: 3D-Consistent Rendering Refinement via Video Generative Priors

Khiem Vuong, Deva Ramanan, Srinivasa Narasimhan

Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces artifacts when input views are sparse or target views lie far from the input. Recent work mitigates these artifacts using diffusion-based generative priors, but is specialized to individual representations and require custom architectures or extensive retraining. We present FixAnything, a single model for fixing a wide range of rendering artifacts. It does so by repurposing a pretrained video generative model, leveraging its implicit multi-view priors with only minimal modification and lightweight finetuning. Our key insight is that even noisily-rendered sequences preserve camera motion and coarse scene structure, allowing cleanup to be formulated as video-to-video translation. To control what scene structure should be preserved, we introduce a binary mask denoting the clean pixels, enabling the model to anchor its output to high-quality inputs (e.g. training views) while refining the rest. To encourage FixAnything to produce 3D-consistent renderings that support downstream reconstruction, we use camera pose accuracy (recovered via structure-from-motion) as a reward signal for direct preference optimization (DPO). Across four distinct 3D representations, FixAnything consistently improves rendering quality with lightweight finetuning, demonstrating that a single generalist video prior can replace multiple specialist refinement pipelines. The simplicity of the framework enables immediate adoption of stronger future video models without architectural redesign.