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5 papers

#01Nov 4, 2026

cs.LG

Reinforcement Learning Enables Scaling Generalist Robot Policy Improvement

Michal Korniak, Marco Bagatella, Ralf Römer and 21 more

The introduction of generalist robot policies has enabled a single, large model to learn to perform a variety of tasks from a vast pre-training corpus. While these models often exhibit powerful zero-shot generalization capabilities, they typically require an adaptation phase to achieve sufficient performance in deployment. Iterated self-improvement via reinforcement learning (RL) has demonstrated promise in enabling this adaptation, yet such approaches have been largely explored in single-task settings - where the goal is to simply improve on a narrow deployment task - which lies in stark contrast to the multi-task capabilities of the base policy. In this work we ask whether generalist robot policies are capable of multi-task, generalist improvement in deployment - targeting many diverse tasks simultaneously - and what algorithmic recipe enables this. To answer this question, we first develop a set of structured evaluations to test generalist improvement capabilities, and systematically evaluate algorithmic and practical design choices regarding value estimation, policy extraction and resource allocation. We show that not only can generalist policies be improved online across diverse tasks, but that the right recipe can enable generalization and increase performance on tasks not considered during online training. We characterize when this generalization occurs and show that both the training task distribution and the use of value-based RL are critical. To the best of our knowledge, this is among the first evidence for online generalist improvement for robot foundation models.

#02Nov 4, 2026

cs.LG

Systolic Linear Attention: Co-Designing Tile-Grouped Gated Delta Attention for TPUs

Gagik Amirkhanyan, Nuojin Cheng

Gated-delta linear attention layers such as Gated DeltaNet (GDN), Kimi Delta Attention (KDA), and GDN-2 are tuned for GPUs, where small tensor-core tiles and fast vector registers make per-channel decay rescaling and sequential in-block solves cheap. On Google TPUs, which concentrate compute in wide $256 \times 256$ systolic matrix units backed by a slower vector unit, porting these layers directly leaves half of each matrix tile empty and bottlenecks on vector operations. We present \textbf{Systolic Linear Attention (SLA)}, which reshapes gated delta attention around the matrix unit by widening keys to $256$ with grouped value heads, grouping decay gates into four $64$-channel tiles, and computing the chunk solve entirely with block matrix products in a single fused kernel. On TPU v7x, a full \texttt{SLA-R4} layer runs $1.6\times$--$2.5\times$ faster than the open-source Tokamax KDA kernel ($1.4\times$--$2.4\times$ with exact chunk inversion), driven primarily by head sharing and kernel fusion. Across a $2{,}048$-chip TPU v7x pre-training study of sparse Mixture-of-Experts (MoE) models from $6.5\text{B}$ to $63.1\text{B}$ parameters, SLA trains $11\%$--$24\%$ faster than KDA at similar perplexity, and reaches slightly lower perplexity than KDA in smaller matched-seed runs.

#03Nov 4, 2026

cs.CV

Same Layout, Different Count: What Number Words Do Past Ten in Text-to-Image Models

Liang Yue, Eric A. Vance

Ask SD3.5-Medium for twelve of an object and then, from the same starting noise, for twenty-five. The picture keeps its layout, but the count changes about as much as it would under a new random seed, and in no consistent direction. We study what number words do once a request passes about ten objects, in five open text-to-image models. Holding the object and the starting noise fixed, we change one thing at a time, and people who never see the request count 3,088 of the images. Every model follows the number for small crowds, but only up to a point, its reach: SD3.5-M and FLUX.1-dev stop following it soon after ten, while FLUX.2 [klein] and Qwen-Image follow it loosely up to twenty-five. Beyond SD3.5-M's reach, the coarse part of the starting noise fixes the composition of the picture but not how many objects it holds: redrawing only the noise finer than an eighth of the image keeps the layout as well as a new number does, and already moves the count two-thirds as far. The number word still reaches the denoiser and acts in its first steps, but nothing we tried gives it a clear direction. Shown instead as a noised grid in the starting latent, the count is drawn: people find it in 59% of images, against 4% when it is only told. Past ten, an exact-match score barely separates a model that follows the number loosely from one that ignores it, and a relative-error score can even prefer a constant guess of sixteen. A same-noise test with a few requests per object tells them apart.

#04Nov 4, 2026

cs.RO

ConDR: Conservative Reachability through Neural Hamilton-Jacobi Subsolutions

Kendra Givens, Taylor T. Johnson, Bryan C. Ward and 1 more

Hamilton-Jacobi (HJ) Reachability identifies the unsafe states of a dynamical system from which it can be forced into failure under worst-case disturbance. However, classical grid-based solvers scale exponentially with state dimension. DeepReach improves scalability by replacing the grid with a neural value function trained on the HJ-Isaacs (HJI) variational inequality (VI), but penalizes both sides of the residual equally. This allows the learned value to lie above the true one and unsafe states to be misclassified as safe. We propose Conservative DeepReach (ConDR) which aims to learn a subsolution of the HJI VI such that the learned unsafe set contains the true one. ConDR enforces the obstacle branch and terminal condition by construction, pushes the HJI residual to a safety margin $ε$ below zero with a one-sided loss, and prevents the degenerate solution of classifying everything as unsafe. We prove that the exact solution of the margin-shifted VI that ConDR trains toward is a subsolution of the original VI so its unsafe set contains the true one and its value lies within $ετ$ of the true value function. We compare against DeepReach and MADR in the established systems of Air3D, Air6D, a 9D multi-vehicle system, and a 13D quadrotor. ConDR reports the lowest rate of unsafe state misclassified and the lowest closed-loop collision rates with at most a small increase in intervention. On Air3D and Air6D, ConDR tolerates model mismatch that scales with $ε$. At matched false-negative rates, ConDR's unsafe sets are smaller than the baselines showing the safety is not obtained by trivial over-approximation.

#05Nov 4, 2026

cs.LG

FedFiOT: Fisher-Weighted Optimal Transport for Model Merging in One-Shot and Few-Round Federated Learning

Quan Minh Nguyen, Hoang M. Ngo, Bhakti Chowkwale and 2 more

One-shot and few-round federated learning (FL) reduce communication burden by constructing a global model within one or a few communication rounds, but often achieve lower performance than conventional multi-round FL. Without frequent synchronization, client models may drift apart, causing neurons that learn similar features to occupy different positions across clients. At the same time, local data heterogeneity can cause corresponding parameters to differ in their importance to each client's predictions. Together, these challenges cause direct averaging to combine mismatched neurons and assign equal weight to parameters despite differences in their importance. We propose FedFiOT, a Fisher-weighted optimal transport framework for one-shot and few-round FL that leverages Fisher information to quantify parameter importance and guide neuron alignment and model aggregation. FedFiOT jointly optimizes neuron correspondences and global model parameters through alternating minimization of a shared Fisher-weighted objective. Theoretically, we show that FedFiOT's optimization procedure monotonically decreases the layer-wise merging objective and establish a stationarity bound that quantifies the effects of client heterogeneity and nonuniform Fisher weighting.Experiments across multiple datasets demonstrate consistent improvements over competing baselines in both one-shot and few-round federated learning settings.