#01Jul 28, 2026
cs.CV
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA
Carlos Celemin, Benedict Wilkins, Adrián Barahona-Ríos and 2 more
In this work, we study the use of Vision-Language Models (VLMs) for anomaly detection in an agent-driven game Quality Assurance (QA) pipeline focusing on geometry clipping. In this evaluation, a custom exploration agent navigates a game level to collect visual observations, while the automatic annotation pipeline provides frame-level clipping labels. This setup allows us to evaluate recent VLMs on a controlled anomaly detection task without manual annotation. We benchmark six recent VLMs (Gemini, GPT, Qwen, Gemma, Llama, and Ministral) under a zero-shot prompting setting and analyse their sensitivity to four prompt variants. Our results show that while the VLMs can capture visual cues associated with geometry clipping, they all produce substantial false positives on visually ambiguous frames such as near-contact geometry and partial occlusions. Gemini-3.1-Flash achieves the best overall accuracy and is the most robust to prompt variation, while open-source models exhibit large precision--recall swings depending on the prompt design. These findings suggest that current VLMs are best suited as high-recall candidate filters within multi-stage QA pipelines rather than as standalone bug detectors.
#02Jul 28, 2026
cs.CV
Knowledge-Guided Multimodal Reasoning over Interacting Streams for Video-Level Ambivalence and Hesitancy Recognition
Podakanti Satyajith Chary, Barath Parthiban, Pranesh Velmurugan and 2 more
Ambivalence and hesitancy (A/H) are conflicting affective states that precede the delay or abandonment of health behaviour change. Recognition of A/H at the video level is difficult, since the signal arises from disagreement across and within facial, vocal, linguistic, and bodily modalities, and manifests differently across individuals. The proposed PRISM-AH (Predictive Reasoning over Interacting Streams for Multimodal Ambivalence/Hesitancy Recognition), is a framework that treats A/H as a multimodal conflict that unfolds over time. Frozen vision, audio, and text encoders are aligned into short time windows and passed to a lightweight streaming model that scores cross-modal dissonance, predicts each next window to expose a hesitation surprise signal, discovers behaviour prototypes, and is conditioned on participant metadata. Dense window-level annotations supervise the model as an auxiliary objective, and the decision threshold is calibrated for macro F1. A knowledge-guided large language model then reasons over structured evidence using the expert cue taxonomy of the dataset, and its verdict is fused late only when validation performance improves. On the labelled public test partition of 525 videos, PRISM-AH attains a macro F1 of 0.6133, compared to the reported zero-shot baseline of 0.2827. The reasoning gain is validated to transfer from validation to the larger test partition.
#03Jul 28, 2026
cs.CV
MODUS: Decoder-Only Any-to-Any Modeling of Diverse Modalities
Mingqiao Ye, Zhaochong An, Zhitong Gao and 11 more
Any-to-any models predict any modality from any combination of others within a single network, a formulation used in multimodal vision and vision-language models, and increasingly in scientific domains such as ecology and astronomy. Existing any-to-any models are typically trained from scratch using encoder-decoder or diffusion architectures, impacting their performance and preventing them from using strong pre-trained decoder-only models as a prior. In this work, we investigate decoder-only any-to-any multimodal modeling, which treats all modalities symmetrically and supports arbitrary modalities as inputs and outputs without modality-specific heads, losses, or task pipelines. Because every modality is both an input and an output of the same model, the resulting model, named Modus, can support a range of applications, such as chained generation through intermediate modalities or cross-modal self-verification by scoring the model's own outputs with another generated modality. Modus demonstrates strong out-of-the-box performance and is competitive with specialist and multitask baselines using a single model across various benchmarks. All materials are open-sourced at https://modus-multimodal.epfl.ch/.
#04Jul 28, 2026
cs.AI
Interactive Reward Agent: GUI Task Evaluation via Environment-State Verification
Chenrui Shi, Yuwei Wu, Yang Liu and 5 more
Graphical user interface task evaluation aims to determine whether a GUI agent has successfully completed a user instruction. Automated GUI task evaluation has received increasing attention because the evaluation results can serve as reward signals for both test-time scaling and post-training. However, reliable GUI task evaluation remains challenging because the judgments often require access to environment states, such as system configurations, file data, and application settings, beyond the screenshots of execution trajectories. In this paper, we propose an interactive reward agent (IRA) based on a propose-then-verify framework to acquire and verify evidence from the post-execution environment. Given a task instruction and a GUI environment after the GUI agent execution, IRA first proposes the task completion conditions and then verifies them by invoking system tools, application tools, and GUI tools. This design combines evidence from both visible interfaces and the environment state in an interactive process. We further introduce GUI-RewardBench, a benchmark of 321 GUI task trajectories spanning 10 Ubuntu desktop application categories. Experiments show that IRA achieves 86.9% accuracy on GUI-RewardBench, outperforming existing evaluator baselines. We further apply IRA to reinforcement learning of GUI agents, achieving a 34.0% OSWorld success rate, which demonstrates that IRA can provide effective reward signals for training GUI agents.
#05Jul 28, 2026
cs.CL
Polistemics: Evaluating LLMs as Information Mediators in Politics & Elections
Baran Peters
As LLMs increasingly mediate the political information citizens rely on, there is still no standardized way to assess whether they do so responsibly. We introduce Polistemics, a theory-grounded benchmark for evaluating LLMs as mediators of political information in elections. Prior work has treated this task as reproduction rather than mediation, leaving its epistemic dimensions and interaction with imperfect information unaddressed. We ground the evaluation in Epistemic Modesty, a normative standard derived from citizens' epistemic agency, and test it across controlled settings that vary informational properties such as clarity, noise, and consistency. Applying the benchmark to three state-of-the-art LLMs on the 2025 German and Dutch elections, we find that high aggregate scores mask systematic failures. Models mediate reliably under clear evidence but break down under absent, vague, or contradictory information, while flattening the intensity of political language. These failures are likely driven by party priors, influenced by party labels and output language. Reliable mediation appears achievable, but no model delivers it consistently.