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5 papers

#01Nov 6, 2026

cs.LG

From PAC bounds on the generalization error to PAC bounds on the parameter estimation error

Mihaly Petreczky, John Leth, Emma Lukacs and 1 more

Probably Approximately Correct (PAC) bounds on the generalization error (the difference between the empirical prediction error computed on the training data and its expectation) are an established tool in statistical machine learning, and there have been several extensions of these bounds to dynamical systems. In parallel, in recent years, there has been growing interest in finite-sample bounds for parameter estimation error in system identification. The latter bounds tend to be algorithm-specific, relying on reformulating the identification algorithm as a least-squares regression problem. This is in contrast to classical PAC bounds, which are algorithm-agnostic and can be applied to any identification algorithm based on minimizing a cost function involving the empirical loss. In this paper, we show how oracle bounds derived from PAC bounds can be used to derive finite-sample bounds for dynamical systems. As an illustration of this approach, we present finite-sample parameter-estimation bounds for linear and bilinear systems with bounded inputs and noise. These bounds apply to identification algorithms based on minimizing a regularized empirical loss function. The key ingredient is to establish an oracle inequality, i.e., an inequality between the true prediction error of the learned model and the minimum achievable true prediction error, and then use either the convexity of the true loss or system-theoretic properties of the loss function to derive bounds on the parameter estimation error. We also analyze the rates of the obtained bounds and compare them with those of classical asymptotic results.

#02Nov 6, 2026

cs.AI

Test-Time Compute Scales Better with Parallel Agent Teams

Junlin Wang, Haozhe Chen, Ang Li and 2 more

Test-time scaling improves the performance of a fixed model by spending more computation at inference. There are two common ways to spend it on agents when a verifier can score every attempt. Best-of-N sampling runs many independent agents and keeps the best result but saturates quickly. One large team of collaborating agents can score higher but stops improving as it grows. Can we get the best of both? Our method, parallel agent teams, does so by sampling many small teams in parallel and keeping the best team's result. We test it on 12 long-horizon tasks from GPU kernels and formal proofs to exploit development. With a 27B model and a budget of 100 agents, parallel teams of ten beat parallel agents on 10 of 12 tasks and beat one team of 100 on all four tasks where we ran such large teams. At equal dollar cost the same parallel teams beat a frontier model on half the tasks. A simple statistical model shows that individual agents lose because their many samples have a low mean and that one large team loses because a single sample gets no gain from variance. Sampling many small teams in parallel balances a high mean with the gain from variance. Parallel agent teams thus offer a more effective way to scale test-time compute.

#03Nov 6, 2026

cs.LG

Computer-Use Agents Are Embodied Generalists

Pranjal Aggarwal, Sean Welleck

In many areas of AI, general-purpose models have increasingly replaced handcrafted methods and specialized architectures. We argue that embodied AI is poised for a similar shift. Our key claim is that embodied tasks can be formulated as interaction with digital software. Specifically, we build software that renders an agent's view of a physical environment on a screen and provides controls for acting in it. A computer-use agent (CUA) can then perform embodied tasks through the same screenshots and keyboard and mouse actions that it uses to operate ordinary software. Using a single CUA design and changing only the software, our entries win first-, second-, third-, and sixth-place prizes across four ECCV workshop competitions, without any competition-specific agent tuning. These results suggest that the skills CUAs learn on software, such as visual grounding, precise clicking, and exploration, already carry over to embodied tasks, giving CUAs a far broader scope in embodied AI than previously realized. We therefore advocate that computer-use agents can be embodied generalists. Further, we advocate that, by following the training strategy that made computer-use agents general, embodied AI can converge on a single general model as well, ushering in a new era of general embodied AI. Website: https://pranjal2041.github.io/cua-embodied

#04Nov 6, 2026

cs.AI

CPU-ARC: Agentic Reasoning Caching for on-CPU Reasoning Reuse

Peter Belcak, Greg Heinrich, Saurav Muralidharan and 2 more

Large language models reinvent the wheel all the time. They conflate task-solving with the execution of the solutions, which forces them to solve every problem from scratch. We show that once a task has been reasoned through, the application of its solution to a new problem instance can be done very efficiently and with little involvement from language models. We introduce agentic reasoning caching, a method for constructing robust CPU-executable agentic reasoning caches (ARCs) from LLM reasoning traces. ARCs show on-par performance with frontier LLMs across a range of difficult mathematical and scientific tasks, are fully explainable, continually trainable, robust to input perturbations, and 16-291x cheaper to invoke than the source model.

#05Nov 6, 2026

cs.AI

Knowing When to Intervene: Causal Evaluation of AI Agents

Ayush Sawarni, Wenqian Xing, Tijana Zrnic and 2 more

Current evaluations of agentic AI systems primarily rely on benchmarks. However, the static nature of benchmarks makes them uninformative about the value of auditing interventions at deployment time. For reliable deployment, we often need to determine within an agent's trajectory whether or not to intervene, e.g., by verifying the agent's current output or steering it toward different behavior, using either human review or more costly models or time-consuming agentic supervision. The value of such interventions is fundamentally a causal inference question, asking whether the causal effect of such an intervention is beneficial for the final outcome. Estimating this causal effect is particularly challenging due to the dynamic nature of the problem: the impact of an intervention depends on the current context and environment, as well as the agent's future behavior. We develop the first methodologically grounded framework for evaluating the causal effects of randomized interventions within agent trajectories. By leveraging a relatively small dataset of agent trajectories collected under randomized interventions such as verification or screening, we can estimate the dynamic causal effect of a rich class of (contextual) intervention policies. The structural parameters that we estimate can also be used to construct safety leaderboards that capture the risk of various agentic actions, which can be used by practitioners for audit prioritization. Applying our methods to tau-bench Retail, ToolSandbox, and ImpossibleBench, we find that intervention effects vary substantially across agent actions and states. More broadly, our work suggests a rich research agenda at the intersection of causal inference and agentic evaluation, which we believe is essential for the reliable and safe deployment of AI agents in the real world.