#01Nov 5, 2026
cs.RO
Failure Prediction and Classification in Vision-Language-Action Models Via Calibrated Latent Probing
Michal P. Podolinsky, Yunhao Yang, Daniel Little and 6 more
Vision-Language-Action models (VLAs) enable general-purpose embodied intelligence, but their performance is brittle under distribution shift, where unanticipated failures can damage equipment or endanger people. Deploying VLAs in real-world systems therefore requires a runtime monitor that is timely, calibrated, and informative while being efficient enough to run on the edge. Existing methods fail to fulfill these requirements. We present VLA-Tug, a lightweight probe over the latent layers of a VLA backbone that improves early failure detection and bounds the missed-detection and false-alarm rates, with minimal inference overhead. We show that supervising on the pre-failure segment of a trajectory increases early failure detection at matched false-positive rates by up to 30% over the strongest learned baseline. Under shift to unseen tasks, the bounds on missed-detection and false-alarm rates remain valid in up to 86% of runs, versus at most 21% for baselines. Unlike existing methods, VLA-Tug predicts the failure mode to enable corrective actions, raising top-3 accuracy on unseen tasks by up to 44% over a majority baseline. VLA-Tug enables real-time monitoring where the well-timed and informative probe supports lightweight steering that improves task success. We release a dataset of 3,180 annotated manipulation episodes to support future work on latent failure detection in VLAs at https://vla-tug.github.io.
#02Nov 5, 2026
cs.AI
The Power of Meta Access in the Software of the Future --- Demonstrated on LLM Chat UIs and Chat AI
Julian Kunkel, Ali Doosthosseini
Chat remains the default surface for many large language model (LLM) tasks, even as agentic tools such as OpenCode excel at coding and automation. Yet the model sees the current dialogue but not the workspace around it. We explore meta access---giving the assistant a structured, permissioned view of the interface itself and propose a ladder of levels: feature tutoring; metadata, settings, and preference access; retrieval over summaries and messages, confirmed mutation, and full orchestration. Meta access can turn a chat client from many screens into one entry point for finding, navigating, organising, and operating it, while raising risks around grounding, privacy, prompt injection, and trust. General-purpose agentic harnesses are runtimes; because they can change their own settings, meta access becomes reflexive and needs a separate control-plane boundary. We ground this in the Meta Chat prototype of the Chat AI client. It builds bounded context from, e.g., summaries, settings, and relevant messages; links references to conversations, topics, and personas; supports confirmed, reversible changes; offers a browsable tutorial library; and recommends personas as user-started conversations. By exposing application state in structured form, meta access can extend screen readers from widget descriptions to semantic workspace operations. Meta access thus turns chat from a window onto one conversation into a control layer for the whole workspace, extending chat toward agentic capability without surrendering user control. As assistants become embedded in IDEs, dashboards, office suites, and operating systems, AI-era interfaces should expose a structured, permissioned model of their state and capabilities, ideally by opening their existing metamodels through a debugger-like interface.
#03Nov 5, 2026
cs.RO
VFlash: Fast, Accurate Visual Planning via Flash Primitive Decoding
Yu-Cheng Chou, Shihao Wang, Jin Huang and 16 more
Models for physical AI tasks, such as robotics and autonomous driving, need not reason solely in language. They can use visual plans--points, bounding boxes, and trajectories--to represent spatial goals and anticipate motion. However, autoregressive vision-language models generate these plans one coordinate token at a time, making richer predictions increasingly costly. We introduce VFlash, a method for fast, accurate visual planning through Flash Primitive Decoding. VFlash exploits the known structure of visual primitives to predict their coordinates jointly, using a lightweight drafter that generates an entire primitive in one forward pass. The layout adapts to the primitive's type, dimensionality, and length, supporting compact boxes and long, variable-length trajectories. Crucially, spatial accuracy need not require reproducing an autoregressive model's exact token sequence. VFlash therefore trains on annotated primitives and directly accepts structurally valid predictions without target-token agreement. Across the evaluated 2D and 3D robot trajectory tasks, VFlash consistently reduces prediction errors relative to autoregressive decoding. Preliminary single-rollout measurements indicate approximately 25x faster generation for 3D point motion forecasting. A world action model conditioned on VFlash plans achieves 70.2% average success across four MolmoSpaces task suites, compared with 62.6% for the baseline.
#04Nov 5, 2026
cs.AI
Benchmarks as Software: Terminal-Bench and the Case for Continuous Benchmarks
E. Kelly Buchanan, Crystal Zhou, Scott W. Linderman and 1 more
Coding agents are among the most economically consequential deployments of LLMs to date, making reliable evaluation increasingly important. Yet even benchmarks that are carefully validated at release can become stale. As models improve, they can discover valid solutions that existing verifiers reject, while changes to evaluation infrastructure can invalidate assumptions embedded in tasks and tests. We call the resulting accumulation of defects benchmark maintenance debt: a growing gap between benchmark scores and the capabilities they are intended to measure. We introduce a continuous-validation workflow for agentic benchmarks that combines community reports, task artifacts, agent traces, automated oracle checks, and human-gated repairs. We apply this workflow to Terminal-Bench 2.0, a benchmark that underwent extensive human and LM-assisted review and red-teaming before release. Our audit identifies issues in roughly 30% of the benchmark, and we release the resulting repairs as Terminal-Bench 2.1. These repairs change evaluation results: accuracy increased by over 10 percentage points and leaderboard positions move by up to three ranks, even as the overall ranking remains highly correlated (Spearman rho = 0.958). We evaluate how resource allocation shapes benchmark conclusions. We show that fixed wall-clock can materially change agent performance: For example, extending the time limit closes a 20pp harness gap on GPT 5.4 and shrinks a 30 pp gap on GPT 5.4 mini to 5 pp. Benchmark maintenance is therefore not only about repairing task artifacts: resource budgets are part of the measurement specification and must be validated alongside the tasks themselves. More broadly, benchmark maintenance debt is not just accumulated implementation bugs: our results show that as models improve, both evaluation assumptions and resource settings may need to be revalidated.
#05Nov 5, 2026
cs.CV
SM4RT: Cascaded Feed-forward Model for 4D Reconstruction
Pang-Chi Lo, Jhao-Syun Lai, Tsung-Wei Ke
We introduce SM4RT, a multi-task cascade feed-forward model for dynamic scene reconstruction from RGB videos. While existing feed-forward approaches typically address geometry reconstruction and motion estimation separately--and often predict motions in a single coordinate frame that must account for camera movement--SM4RT solves these tasks sequentially by first reconstructing 3D geometry and then bootstrapping motion estimation from the predicted structure. By expressing each pixel's 3D motion in its corresponding camera frame, SM4RT reduces ambiguity arising from camera motion. To address the sparsity of real-world motion labels, SM4RT further incorporates a weakly supervised loss that regularizes unlabeled point motions using labeled point positions at the other time step. We evaluate motion estimation on three dynamic-scene datasets--Kubric, Waymo, and Point Odyssey--and SM4RT achieves the best performance on most metrics compared with prior baselines. We additionally benchmark geometry reconstruction on five dynamic scene datasets and show that SM4RT achieves competitive performance with state-of-the-art methods. Overall, our unified framework demonstrates that combining geometry reconstruction and motion estimation in a cascade not only avoids performance trade-offs but also enhances motion estimation through improved geometric reasoning.