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5 papers

#01Aug 21, 2026

cs.CV

Anchoring Instruction Outside Mask: Exact Reference Caching for Efficient In-Context Diffusion Transformers

Yangshuai Liu, Zheming Li, Jiaao Li and 4 more

Omnimodal generation is central to a wide range of content creation and editing applications. In-context conditioning is essential to this paradigm. It allows diffusion transformers to process text instructions and visual references in a shared attention sequence. However, each reference image introduces thousands of tokens. Computation therefore grows rapidly with the number of references. Existing methods reduce computation through structured sparse attention, which limits interactions between reference and target tokens. This structure also makes the reference K and V independent of the denoising target, allowing them to be computed once and reused across steps. However, it blocks visual references from attending to the text instruction. This substantially degrades instruction following and reference fidelity in multi-reference editing. To resolve this conflict, we jointly redesign the token sequence and attention mask. Our beyond-mask design uses static text anchors to connect the instruction to the reference branch. It preserves exact K and V reuse without adding parameters. However, this direct architectural conversion degrades generation quality. We recover the lost performance through teacher-forced velocity distillation, followed by a short on-policy stage in which the teacher supervises student-visited states. To our knowledge, this is the first use of on-policy distillation for architectural recovery in diffusion models. Across three image-editing benchmarks, our method matches full-attention generation quality. With five reference images, it accelerates the complete 40-step denoising process by 3.92x, while static text anchors introduce negligible runtime overhead; the speedup reaches 5.47x at ten references in our scaling study.

#02Aug 21, 2026

cs.RO

VT-MUSE: Multimodal Unified Sequential Visuotactile Representation Learning for Manipulation

Congsheng Xu, Qiaochu Yang, Fangyuan Shi and 7 more

We propose VT-MUSE, a Multimodal Unified SEquential representation learning framework for visuotactilemanipulation. Existing approaches often encode visual and tactile observations independently before fusion, limiting their ability to capture fine-grained cross-modal dependencies. Moreover, most methods focus on observations at the current time step and overlook the temporal evolution of contact. VT-MUSE addresses both limitations through a two-stage representation learning framework. In Stage I, modality specific encoders are jointly adapted via cross-modal temporal alignment and masked-view consistency. In Stage II, a conditional variational latent model processes masked visual sequences together with full tactile histories. Auxiliary decoders reconstruct the masked recent visual observations and predict tactile depth changes, encouraging the latent representation to retain both global visual context and local contact dynamics. The learned representation is subsequently integrated into a lightweight Transformer policy through gated cross-attention. On the simulation benchmark, VT-MUSE outperforms the strongest baseline evaluated on all tasks by 11 percentage points and also achieves substantial improvements in real-world experiments.

#03Aug 21, 2026

cs.CV

Human-JEPA: A Human-Centric Vision Model that Perceives and Anticipates

Hui Wei, Licai Sun, Guoying Zhao

Machines that understand humans should perceive the present and anticipate the future. Existing human-centric vision model are pretrained on human images, set the state of the art in static dense perception, so motion and anticipation are out of reach. Here we present Human-JEPA, a human-centric vision model trained on video by anchored forecasting: dense targets are pinned to a frozen copy of the initialization, preventing a silent collapse of dense perception, and block masks are replaced by a pure past-to-future split, avoiding a five-point action tax and a seventeen-point re-identification collapse. Under frozen probes, Human-JEPA leads the pixel-anchored specialists on pose and person re-identification at 2.7 times fewer parameters, conceding high-resolution dense parsing, and its released predictor head is the first that does not degrade anticipation. A single safely adapted model thus serves both halves of understanding humans.

#04Aug 21, 2026

cs.CV

Difficulty-Calibrated Interpolation Paths for Conditional Flow Matching

Airin Akter Tania, Md Raihan Khan

Conditional Flow Matching trains generative models by regressing a network onto the velocity of a prescribed noise-to-data interpolation path. The interpolation schedule that shapes this path is known to affect convergence and sample quality, yet it is invariably fixed in advance, independent of both the data and the model. We show that the regression difficulty of Conditional Flow Matching varies systematically along the path, and we propose Difficulty-Calibrated Flow Matching, which derives the schedule from the model itself: a short pilot run with the linear path records the per-time loss, and the schedule is set to the quantile function of this difficulty profile, so the trajectory lingers where the velocity is hardest to learn. The method has a single hyperparameter, leaves the training objective and its gradient equivalence intact, composes with classifier-free guidance, and adds about two percent training overhead. In controlled experiments on CIFAR-10, MNIST, and Fashion-MNIST with an identical compact U-Net, the calibrated path attains the best FID on CIFAR-10 at full sampling budget and clearly outperforms all fixed schedules in the large-batch, few-update regime, precisely the setting where compute is scarcest.

#05Aug 21, 2026

cs.CV

OmniAssistBench: Assistant-style Interaction Benchmark for Omni-LLMs

Xianyun Sun, Chaoyou Fu, Zhengye Zhang and 6 more

Recent omni-modal large language models (Omni-LLMs) show great potential as real-time video assistants, which continuously perceive environments and guide users to achieve specific goals. Unlike traditional passive video understanding, interactive assistants should actively combine visual states, user goals, and prior knowledge to provide effective help. Evaluating this is rather challenging, as the model's unpredictable response dynamically changes the user's subsequent actions, which static offline datasets cannot accommodate. To address this bottleneck, we introduce OmniAssistBench. To solve the issue of diverging interaction paths where the same user goal can be achieved through various methods, we provide models with predefined priors derived from the source video, requiring them to guide users along the exact same routes. Since real interaction videos are rare, we construct the dataset by reverse-engineering existing Internet videos. We deduce logical user goals and segment the videos into multi-turn clips to simulate continuous interactions. This rigorous pipeline required over 1000 expert person-hours to build the dataset. Results show that the proprietary Gemini-3-Pro reaches 66.4 out of the max point of 100, while the open-source Qwen3-Omni-Instruct achieves 51.2. Although current models generally understand user inputs, they frequently provide incorrect or incomplete answers. Specifically, they struggle with visual prompts (e.g., hand gestures), fail to maintain historical context during multi-turn interactions, and fail to delay response until the target event. Results indicate substantial room for improvement before models can become reliable assistants.