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5 papers

#01Aug 20, 2026

cs.CV

4DAnyone: Create Anyone in 4D from a Casual Monocular Video

Yudong Jin, Tao Xie, Qihang Zhang and 6 more

We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them into 4D Gaussian Splatting (4DGS). Existing camera-controlled video diffusion models synthesize plausible novel-view videos but fail to maintain consistency when scaled to the tens of target views required for 4DGS reconstruction. We identify this failure as a bounded-attention-context problem: when target views exceed the capacity of a single DiT forward pass, they must be split into groups, exposing two coupled bottlenecks. On the reference-context side, conditioning on all previously generated views grows as $O(N)$, weakening cross-view appearance guidance. On the target-context side, disjoint groups cannot directly exchange information, causing global structural drift. 4DAnyone addresses both bottlenecks with two complementary designs: Reference Context Packing (RCP) compresses growing reference views into a fixed-length mixed-resolution context with $O(1)$ reference-context complexity, while Target Context Routing (TCR) rotates target-view groupings during denoising to share context across groups at high-noise steps and stabilize details at low-noise steps. We further build the MVGameHuman dataset using our in-house game engine and combine it with light-stage and in-the-wild video datasets for training. Experiments on DNA-Rendering and DyMVHumans show that 4DAnyone outperforms prior methods in both novel-view video quality and downstream 4DGS reconstruction, with robust in-the-wild generalization. See our project page for video results and source code: https://4danyone.github.io.

#02Aug 20, 2026

cs.CV

Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis

Liang Xu, Chengqun Yang, Zili Lin and 6 more

The capability to perceive and synthesize human-human interactions is fundamental to developing intelligent digital human systems. However, existing datasets and modeling approaches are fundamentally constrained by low-fidelity kinematics, the omission of dexterous hand gestures and a severe lack of rich multimodal annotations. Furthermore, fragmented interaction representations and inconsistent evaluation protocols also impede fair and rigorous benchmarking. To systematically address these bottlenecks, we present Inter-X++, a comprehensive and large-scale benchmark designed to empower versatile HHI analysis. Captured via a novel hybrid motion capture system, Inter-X++ provides 11,388 high-fidelity interaction sequences and over 8.1M frames, featuring precise whole-body movements and detailed finger articulations. Meanwhile, we enrich the data foundation with multifaceted annotations, including hierarchical fine-grained textual descriptions, interaction categories, causal interaction orders, the relationship and personality of the subjects, as well as vertex-level contact maps and physically regularized constraints. Leveraging these elaborate annotations, we formulate a unified testing ground comprising four categories of downstream tasks that symmetrically span both generative and perceptive paradigms. To eliminate benchmarking ambiguities, we systematically standardize the interaction representations and evaluation protocols. Finally, we go beyond dataset construction to propose OpenHHI, a single and unified HHI representation and modeling framework that jointly optimizes interaction reconstruction and semantic understanding. Extensive experiments reveal that OpenHHI achieves state-of-the-art performance on both generation and perception tasks. This definitively proves that our unified representation successfully bridges interaction understanding and generation simultaneously.

#03Aug 20, 2026

cs.CV

RoMAN-Flow: Taming Autoregressive Normalizing Flows for Offline Reinforcement Learning in Robotic Manipulation

Shaoxuan Wang, Guangting Zheng, Rui Huang and 4 more

Offline reinforcement learning improves robotic policies using previously collected data without further environment interaction. Yet prevalent diffusion- and flow-matching robot policies lack tractable likelihoods, limiting their use in likelihood-based offline RL post-training. AR-NFs offer both expressive action modeling and exact likelihood evaluation, but their sequential sampling incurs substantial sampling overhead during policy optimization and deployment. We present RoMAN-Flow (Robotic Manipulation with Autoregressive Normalizing Flows), an offline reinforcement learning framework that makes AR-NF policies practical for robotic manipulation by addressing this sampling bottleneck in both stages. During policy optimization, RoMAN-Flow employs a sampling-free, advantage-weighted likelihood objective that assigns higher likelihood to high-advantage actions from the offline dataset without sampling from the autoregressive policy. For efficient deployment, it distills the optimized autoregressive policy into a one-step action generator, enabling low-latency action prediction. Experiments across multiple simulated manipulation benchmarks and real-world robotic platforms demonstrate that RoMAN-Flow achieves competitive policy performance while substantially reducing inference latency. Code is available at https://github.com/konnyaku28/RoMAN-Flow.

#04Aug 20, 2026

cs.CV

DPC-Net: Dual-Prior Collaborative Network for All-in-One Image Restoration

Zhaokun He, Kangbiao Shi, Axi Niu and 4 more

All-in-One Image Restoration (AiOIR) aims to handle diverse degradations within a unified model. However, existing methods often overlook image semantics in degradation modeling and lack low-level visual priors during reconstruction, leading to structural distortions and semantic inconsistencies. To address these issues, we propose a novel Dual-Prior Collaborative Network (DPC-Net), which achieves high-quality restoration by jointly exploiting degradation-semantic coupled priors and low-level visual priors. Specifically, degraded images are fed into a Degradation-Aware Network (DAN) to extract degradation-semantic coupled features. To this end, a Vision-Language Model (VLM) supervises DAN by constraining its features distribution, introducing image semantics into the encoding of degradation patterns. A Degradation-Semantic Modulation Module (DSMM) further translates this guidance into degradation-semantic coupling and propagates coupled representations to the decoder. During decoding, knowledge bases provide low-level visual priors, and the Dual-Prior Collaborative Reconstruction Module (DPCR) integrates dual-prior information to guide degradation removal while preserving structure and semantics, producing high-fidelity restored images. Extensive experiments on multiple restoration benchmarks demonstrate that DPC-Net achieves superior performance against state-of-the-art AiOIR methods.

#05Aug 20, 2026

cs.CV

HandMvNet: Real-Time 3D Hand Pose Estimation Using Multi-View Cross-Attention Fusion

Muhammad Asad Ali, Nadia Robertini, Didier Stricker

In this work, we present HandMvNet, one of the first real-time method designed to estimate 3D hand motion and shape from multi-view camera images. Unlike previous monocular approaches, which suffer from scale-depth ambiguities, our method ensures consistent and accurate absolute hand poses and shapes. This is achieved through a multi-view attention-fusion mechanism that effectively integrates features from multiple viewpoints. In contrast to previous multi-view methods, our approach eliminates the need for camera parameters as input to learn 3D geometry. HandMvNet also achieves a substantial reduction in inference time while delivering competitive results compared to the state-of-the-art methods, making it suitable for real-time applications. Evaluated on publicly available datasets, HandMvNet qualitatively and quantitatively outperforms previous methods under identical settings. Code is available at github.com/pyxploiter/handmvnet.