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5 papers

#01Nov 5, 2026

cs.LG

Spectral and Subspace Dynamics of LoRA in Supervised Fine-Tuning and Reinforcement Learning

Chenruo Liu, Zihan Wang, Yijun Dong and 1 more

Low-rank adaptation (LoRA) is commonly used in both supervised fine-tuning (SFT) and reinforcement learning (RL), often under similar optimizer settings. Yet, how the different dynamics of the two stages manifest in the low-rank increment that LoRA optimizes remains unclear. Tracking the singular spectrum and subspaces of LoRA updates on mathematical reasoning tasks, we find that RL concentrates the spectrum at every learning rate, while SFT expands it at moderate learning rates; moreover, RL rotates the singular subspaces much faster than SFT at small learning rates. Interpolating between SFT and RL one ingredient at a time, we pinpoint group-mean baseline subtraction as the source of both contrasts. A quadratic multi-index model updated via LoRA unveils the underlying mechanism: group-mean baseline subtraction tilts the balance between two competing forces, coherent fitting and gradient noise, toward spectral concentration and faster subspace rotation, while forcing the risk-favorable learning rate to be low. Guided by these dynamics, we tailor LoRA updates to each stage: in SFT, we flatten the spectrum of the full update to spread adaptation across singular directions, whereas in RL, we flatten the part of the update outside the current LoRA increment span to promote subspace rotation. Experiments on mathematical reasoning tasks across multiple models show that the respective configurations for SFT and RL yield the best performance among the compared methods in most evaluated settings.

#02Nov 5, 2026

cs.CV

Where and Why is Grounded Reasoning Useful?

David Yan, Le Xue, Forrest Huang and 4 more

Grounded reasoning, where a model outputs text coordinates of relevant locations in chain-of-thought reasoning, is a common strategy for solving complex visual reasoning problems. However, the benefits and limitations of grounded reasoning are understudied. We study where and why grounded reasoning is most useful. To do so, we introduce a chain-of-thought analysis method to measure how much a model uses its outputted grounding in its thinking trace and perform a detailed ablation study of a grounded reasoning training recipe. We find that grounded reasoning improves counting but shows no significant gain over baselines without coordinate grounding across a wide range of spatial reasoning and perception benchmarks. Using several synthetic tasks, we show that grounded reasoning is most useful when a task requires undescribable references, which are visual concepts that are difficult to describe in language. However, we observe that many existing visual reasoning benchmarks are solvable with only describable text references. To close this gap, we introduce BrickVision, a new benchmark that requires undescribable visual references to solve.

#03Nov 5, 2026

cs.CL

Label-Wording Augmentation in a Typed-Decision Encoder: Gains on Unfamiliar Words, Not on Abbreviations or Codes

Vladimir Beskorovainyi

Typed-decision models score options that the caller supplies at request time, so their accuracy depends on label wording that the model's developer does not control. We compare two releases of a 307M-parameter multilingual cross-encoder, Ru-Jev, trained on thirteen Russian-language tasks; the later release adds an augmentation that presents labels in several surface forms. Holding questions fixed and varying only how eighteen routing labels are worded, we evaluate ten label vocabularies, produced by three separate processes and checked for overlap with the training data, with five candidates per question and, for eight of them, also with eighteen. On held-out vocabularies made of ordinary or borrowed words (English-derived jargon, office slang, department names), the augmented release is more accurate in every setting, by up to 0.24. Eleven of these fourteen gains survive a Holm correction (slang with eighteen candidates and descriptive sentences with five do not), and for jargon on all labels the label-level interval excludes zero in both settings. On abbreviations and opaque codes it gives no usable gain: on abbreviations it is not better, and worse on the clean slice, and on opaque codes both releases stay at or below chance once labels related to training options are removed. In most cells where accuracy rises, the risk-coverage area falls, but with eighteen candidates confident errors rise on jargon and slang. On two datasets neither release saw, accuracy moves by -8.4 and +5.6 points. We also report four evaluation hazards from comparing the two releases.

#04Nov 5, 2026

cs.LG

A Hidden Markov Preference Model for Online Prediction of Adversary Actions

Angel Daruna, Michael Cogswell, Tixiao Shan and 3 more

A defender anticipating an attacker needs a probability distribution over the attacker's next action from information available before that action occurs. Two structures complicate this: the attacker's behavioral regime persists and can switch within an episode, and each action combines an operation with state-dependent arguments whose feasible values change over time. We capture both with a hidden Markov model whose latent state is the active regime and whose regime-conditioned action law is defined on a feasibility-masked tree of executable actions. The same likelihood forms the next-action distribution and updates the regime belief once the action is seen, and a partially observed prefix contributes its resolved local factors. Estimation separates into convex logistic fits that Baum-Welch reuses when regimes are unlabeled. We derive a reach-weighted nodewise KL expression for regime information, a sequence-wise log-loss bound for switching regime paths, and a uniform fallback guarantee. On the CAGE 2 cyber defense benchmark the filtered latent state is worth 0.8 nats per step, and after a controller switch the loss begins to fall in three steps against ten for a recurrent baseline.

#05Nov 5, 2026

cs.CV

SM4RT: Cascaded Feed-forward Model for 4D Reconstruction

Pang-Chi Lo, Jhao-Syun Lai, Tsung-Wei Ke

We introduce SM4RT, a multi-task cascade feed-forward model for dynamic scene reconstruction from RGB videos. While existing feed-forward approaches typically address geometry reconstruction and motion estimation separately--and often predict motions in a single coordinate frame that must account for camera movement--SM4RT solves these tasks sequentially by first reconstructing 3D geometry and then bootstrapping motion estimation from the predicted structure. By expressing each pixel's 3D motion in its corresponding camera frame, SM4RT reduces ambiguity arising from camera motion. To address the sparsity of real-world motion labels, SM4RT further incorporates a weakly supervised loss that regularizes unlabeled point motions using labeled point positions at the other time step. We evaluate motion estimation on three dynamic-scene datasets--Kubric, Waymo, and Point Odyssey--and SM4RT achieves the best performance on most metrics compared with prior baselines. We additionally benchmark geometry reconstruction on five dynamic scene datasets and show that SM4RT achieves competitive performance with state-of-the-art methods. Overall, our unified framework demonstrates that combining geometry reconstruction and motion estimation in a cascade not only avoids performance trade-offs but also enhances motion estimation through improved geometric reasoning.