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ML papers to read today.

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5 papers

#01Aug 20, 2026

cs.CV

DreamHand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery

Yufei Liu, Xixi Wang, Hao Li and 8 more

Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-sight gaps. Existing single-frame and windowed temporal regressors fail when hand shortly leaves the frame, while recent video diffusion models (VDMs) rely on heavy, stochastic multi-step sampling as pixel-space renderers. We instead repurpose VDM into a deterministic geometry encoder. A single forward pass over the clean latent exposes scene content beyond current observations, including occluded and out-of-sight hands. We introduce DreamHand, an offline clip-level framework that extracts features via a Deterministic Clean-Latent Encoder and decodes them with a Bidirectional Spatiotemporal Decoder. DreamHand recovers continuous bimanual trajectories with metric placement and no external detector, while a Ray-Based Camera Solver supports a second configuration that needs no test-time camera intrinsics. Across five egocentric benchmarks, DreamHand sets a new state of the art, cutting MPJPE-p by 30% on occlusion-heavy ARCTIC and 40% on HOT3D. These gains reach 46%-61% once out-of-sight hands are included in the evaluation, offering a scalable path from everyday human video to robot manipulation data.

#02Aug 20, 2026

cs.CV

Gravity-aware partially calibrated absolute pose estimation from affine- or rotation-covariant features

Marcus Valtonen Örnhag, Alberto Jaenal, Stefan Adalbjörnsson

Inertial measurement units (IMUs) are now standard in most consumer devices, such as smartphones, drones, and extended reality (XR) headsets. By fusing visual and inertial data, localization systems gain significantly in speed and robustness compared to vision-only or IMU-only approaches. However, traditional pose estimation methods fail to utilize the local geometric information embedded in feature descriptors like SIFT. Recent work has proved the advantages of leveraging this information for relative and absolute pose estimation, but its application to partially calibrated absolute pose estimation remains unexplored. In this paper, we derive novel constraints for joint estimation of absolute pose and focal length, making use of a gravity vector obtained from IMU data and the feature-induced local geometry, which we use to construct two efficient solvers: UP1PfAC, that operates given a single affine correspondence and UP2PfORI, which requires two orientation-covariant features. Unlike traditional, semi-calibrated absolute pose methods requiring four point correspondences, our solvers benefit from fewer samples and lower computational cost, simplifying robust estimation in modern RANSAC-like frameworks. We evaluate the proposed solvers against the state-of-the-art on large-scale public datasets and demonstrate that our method achieves fast and accurate localization and focal length estimation.

#03Aug 20, 2026

cs.CV

Towards Surgical World-Action Modeling: A Preliminary Joint Visual-Trajectory Forecasting for Surgical Motion Planning

Weiliang Huang, Huanrong Liu, Bob Zhang and 5 more

Reliable surgical planning requires models to anticipate not only how instruments will move, but also how the operative visual state will evolve together with such motion. Existing approaches typically treat future scene generation and instrument trajectory prediction as two separate tasks. Scene-only models cannot directly evaluate the accuracy of future instrument motion at the trajectory level, while trajectory-only models fail to capture the visual consequences of instrument movement, leaving the consistency between predicted trajectories and future scene evolution unaddressed. Jointly forecasting both provides a more complete account of surgical action-scene dynamics by enabling explicit trajectory-level evaluation while simultaneously modeling the corresponding visual evolution. To bridge this gap, we present a preliminary joint visual-trajectory world-action model that simultaneously forecasts future visual states and instrument trajectories from historical surgical observations. Specifically, we encode historical video frames and tool trajectories into latent representations, which are processed by a temporal-spatial encoder and subsequently decoded through separate visual-state and trajectory prediction heads. Based on this preliminary architecture, a chunked autoregressive rollout is repeatedly applied to predict fifteen future steps. The chunked strategy consistently outperforms direct one-shot prediction across all evaluated horizons, improving first-segment PSNR from 18.86 to 23.11 dB and reducing ADE from 45.77 to 22.22 pixels. These results demonstrate the initial feasibility of joint visual-motion forecasting. However, we observe progressive visual degradation and accumulated trajectory errors over longer prediction horizons, which remain important challenges for future surgical world-action modeling.

#04Aug 20, 2026

cs.CV

G3Ego: Gaze-Guided Graphs for Egocentric Action Understanding

Marko Haralović, Akash Ramakrishnan, Estefania Talavera Martinez

Egocentric action understanding is often addressed using large video models pretrained on extensive exocentric datasets. However, many first-person actions depend on a small number of hand-object interactions involving only a few relevant entities. We propose G3Ego, a graph-based framework for egocentric action understanding that uses gaze as a structural cue to identify action-relevant entities in the scene. From sparsely sampled frames, G3Ego constructs action scene graphs from vision-language descriptions, grounded objects, and hand cues, and then prunes irrelevant entities using the camera wearer's gaze. The resulting graph embeddings are temporally aggregated for action recognition and anticipation. Unlike prior work that uses gaze primarily as an auxiliary modality or attention signal, G3Ego incorporates gaze directly into graph construction, producing efficient and interpretable representations focused on action-relevant interactions. Experiments on EGTEA Gaze+ and MECCANO show that G3Ego achieves competitive performance compared with video-based approaches and consistently improves Macro-F1 under class-imbalanced evaluation, while avoiding reliance on computationally expensive video pretraining. These results demonstrate the effectiveness of gaze-guided graph representations for egocentric action understanding.

#05Aug 20, 2026

cs.LG

An Inclusive and Lightweight Approach to Federated Continual Learning for Cultural Heritage

Ioannis Theologitis, Debin Meng, Stylianos Eleftheriadis and 2 more

Artificial intelligence can support cultural heritage and digital humanities through large-scale retrieval and analysis of digitized collections. However, cultural heritage data are often distributed across institutions, constrained by ownership and access restrictions, and continuously evolving over time. Federated Continual Learning (FCL) is well suited to this setting, as it enables models to learn from distributed and sequential data without sharing raw collections. In this paper, we propose FedCurv-DR, a lightweight, regularisation-based FCL strategy. The method accumulates parameter-importance estimates across clients and experiences to protect learned knowledge, while updating them only at fixed intervals to minimize communication and computation overhead. We evaluate FedCurv-DR in a continual learning scenario using the WikiArt image dataset for genre classification with evolving styles, reporting performance, energy, and fairness metrics. Our results show that FedCurv- DR reduces forgetting and balances performance, fairness, and energy efficiency for sustainable AI in cultural heritage.