#01Aug 20, 2026
cs.CV
CalcSeg: Confidence-aware 3D Latent Context Curriculum Learning For Myocardial Scar Segmentation From Single-Stack LGE-CMRs
Nivetha Jayakumar, Hannah Kim, Amit R. Patel and 1 more
Myocardial scar segmentation from single-stack late gadolinium-enhanced cardiac magnetic resonance (LGE-CMR) imaging has been a longstanding and clinically important challenge, particularly in the presence of low tissue contrast, diffuse, and small scar regions. These challenges are further intensified by the limited availability of 3D spatial context. This paper presents CalcSeg, a Confidence-aware latent context curriculum learning framework that leverages fused 3D feature representations from single-stack 2D LGE-CMR images for robust scar segmentation. Specifically, we introduce a dynamic semi-supervised curriculum learning strategy that progressively expands training from easier to more challenging scar cases using a learned confidence-aware scoring function. Such a function integrates errors in the predicted scar maps with quantified epistemic uncertainty and scar burden estimation to automatically assess sample difficulty without requiring manual labels. To compensate for the limited spatial context in single-stack acquisitions, we then develop a latent slice-wise self-attention to capture inter-slice dependencies and infer 3D spatial representations from sparse 2D inputs. We evaluate CalcSeg on multi-center clinical LGE-CMR datasets and benchmark against existing scar segmentation networks. Experimental results show that CalcSeg consistently outperforms all competing methods, particularly with substantial improvements on clinically challenging cases. Our code is released on Github.
#02Aug 20, 2026
cs.CL
G-CARL: Grounded Checklist-Aligned Reward Learning for Patient-Oriented Medical Report Interpretation
Shiao Xie, Siyu Chen, Jianwei Lv and 3 more
Personalized interpretation of medical reports has emerged as an increasingly important need among patients. Addressing this need requires both evidence-grounded medical factuality and context-dependent patient communication, yet existing medical vision-language tasks do not adequately capture these dual requirements. To bridge this gap, we introduce Patient-oriented Medical Report Interpretation (PMRI), a novel open-ended multimodal generation task that requires models to explain medical reports in accurate and accessible language based on a user's query and dialogue history. These two objectives differ fundamentally in their verifiability, yet remain tightly coupled, making them difficult to optimize jointly under conventional supervised fine-tuning and holistic reinforcement learning paradigms. To address this challenge, we propose G-CARL, a grounded, checklist-aligned reinforcement learning framework that combines multi-source retrieval for atomic claim verification with context-aware, instance-specific weighted checklists for response coverage, providing structured supervision for factuality, user-demand satisfaction, and expression quality without constraining response diversity. We further construct MMedReport, a real-world PMRI benchmark, along with a clinician-designed three-dimensional evaluation protocol. Extensive experiments demonstrate that G-CARL consistently outperforms existing post-training baselines in overall quality, claim-level precision, and checklist recall. Pairwise preference evaluation by clinicians further confirms that G-CARL produces interpretations that are more accurate and better aligned with patient needs.
#03Aug 20, 2026
cs.CV
HandMvNet: Real-Time 3D Hand Pose Estimation Using Multi-View Cross-Attention Fusion
Muhammad Asad Ali, Nadia Robertini, Didier Stricker
In this work, we present HandMvNet, one of the first real-time method designed to estimate 3D hand motion and shape from multi-view camera images. Unlike previous monocular approaches, which suffer from scale-depth ambiguities, our method ensures consistent and accurate absolute hand poses and shapes. This is achieved through a multi-view attention-fusion mechanism that effectively integrates features from multiple viewpoints. In contrast to previous multi-view methods, our approach eliminates the need for camera parameters as input to learn 3D geometry. HandMvNet also achieves a substantial reduction in inference time while delivering competitive results compared to the state-of-the-art methods, making it suitable for real-time applications. Evaluated on publicly available datasets, HandMvNet qualitatively and quantitatively outperforms previous methods under identical settings. Code is available at github.com/pyxploiter/handmvnet.
#04Aug 20, 2026
cs.CV
Point-Based 3D Reconstruction from Sparse Views under Known Illumination
Magnus Kaufmann Gjerde, Joakim Bruslund Haurum, Jeppe Revall Frisvad and 3 more
Sparse view 3D reconstruction is commonly addressed with neural implicit surfaces or dense point-based representations such as Gaussian splatting. Surface-aware splatting methods improve extracted geometry through oriented primitives and regularization, while RadiosityGS incorporates differentiable light transport through a radiosity inspired finite-element surfel formulation. We propose a differentiable point rendering method based on opacity-bearing beta surfels. An opacity explicit adjoint light transport formulation provides gradients for surfel geometry and appearance parameters, allowing physically based light transport to constrain reconstruction. Across five synthetic objects reconstructed from ten posed views, our method achieves the lowest mean symmetric Chamfer distance among the evaluated baselines and reduces mean Chamfer distance by 28.5% relative to the strongest point-based baseline while using only 267 surfels on average, approximately ~161 fewer primitives. Directional Chamfer results further show improved accuracy and competitive completion relative to related point-based methods. These results show that, in the controlled direct illumination setting, compact beta surfels combined with transport-based optimization can recover surfaces without relying on the tens to hundreds of thousands of primitives used by the evaluated baselines.
#05Aug 20, 2026
cs.CV
DreamHand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery
Yufei Liu, Xixi Wang, Hao Li and 8 more
Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-sight gaps. Existing single-frame and windowed temporal regressors fail when hand shortly leaves the frame, while recent video diffusion models (VDMs) rely on heavy, stochastic multi-step sampling as pixel-space renderers. We instead repurpose VDM into a deterministic geometry encoder. A single forward pass over the clean latent exposes scene content beyond current observations, including occluded and out-of-sight hands. We introduce DreamHand, an offline clip-level framework that extracts features via a Deterministic Clean-Latent Encoder and decodes them with a Bidirectional Spatiotemporal Decoder. DreamHand recovers continuous bimanual trajectories with metric placement and no external detector, while a Ray-Based Camera Solver supports a second configuration that needs no test-time camera intrinsics. Across five egocentric benchmarks, DreamHand sets a new state of the art, cutting MPJPE-p by 30% on occlusion-heavy ARCTIC and 40% on HOT3D. These gains reach 46%-61% once out-of-sight hands are included in the evaluation, offering a scalable path from everyday human video to robot manipulation data.