#01Aug 20, 2026
cs.CV
G3Ego: Gaze-Guided Graphs for Egocentric Action Understanding
Marko Haralović, Akash Ramakrishnan, Estefania Talavera Martinez
Egocentric action understanding is often addressed using large video models pretrained on extensive exocentric datasets. However, many first-person actions depend on a small number of hand-object interactions involving only a few relevant entities. We propose G3Ego, a graph-based framework for egocentric action understanding that uses gaze as a structural cue to identify action-relevant entities in the scene. From sparsely sampled frames, G3Ego constructs action scene graphs from vision-language descriptions, grounded objects, and hand cues, and then prunes irrelevant entities using the camera wearer's gaze. The resulting graph embeddings are temporally aggregated for action recognition and anticipation. Unlike prior work that uses gaze primarily as an auxiliary modality or attention signal, G3Ego incorporates gaze directly into graph construction, producing efficient and interpretable representations focused on action-relevant interactions. Experiments on EGTEA Gaze+ and MECCANO show that G3Ego achieves competitive performance compared with video-based approaches and consistently improves Macro-F1 under class-imbalanced evaluation, while avoiding reliance on computationally expensive video pretraining. These results demonstrate the effectiveness of gaze-guided graph representations for egocentric action understanding.
#02Aug 20, 2026
cs.CV
ArmorOCR: Grounded Adversarial Visual Perception via Observation-Transferred Self-Distillation
Linhan Cao, Siyuan Li, Jun Lan and 8 more
Large multimodal models (LMMs) have demonstrated strong OCR recognition capabilities, yet remain vulnerable to adversarial visual text that is readable to humans but challenging for models to localize and recognize. Existing OCR benchmarks mainly focus on natural or document-style text, while adversarial OCR evaluations remain limited in scale, task coverage, or region-aware evaluation. In this paper, we formulate adversarial OCR as a \textbf{grounded OCR perception} task and introduce \textbf{AdvSpot}, the first benchmark for grounded adversarial OCR evaluation. AdvSpot comprises 390 images with region-level annotations, spanning 5 primary categories and 13 fine-grained adversarial OCR types. To address this challenge, we propose \textbf{ArmorOCR}, a two-stage training framework for robust adversarial OCR perception. ArmorOCR first acquires missing adversarial OCR perception from privileged transformed observations through On-Policy Self-Distillation (OPSD), and then refines grounded OCR perception through Group Relative Policy Optimization (GRPO) with task-conditioned rewards for localization, recognition, full spotting, and visual question answering (VQA). Experiments on our AdvSpot, other adversarial OCR benchmarks, and general OCR benchmarks demonstrate that ArmorOCR consistently improves adversarial OCR perception while preserving competitive general OCR capability.
#03Aug 20, 2026
cs.CV
HandMvNet: Real-Time 3D Hand Pose Estimation Using Multi-View Cross-Attention Fusion
Muhammad Asad Ali, Nadia Robertini, Didier Stricker
In this work, we present HandMvNet, one of the first real-time method designed to estimate 3D hand motion and shape from multi-view camera images. Unlike previous monocular approaches, which suffer from scale-depth ambiguities, our method ensures consistent and accurate absolute hand poses and shapes. This is achieved through a multi-view attention-fusion mechanism that effectively integrates features from multiple viewpoints. In contrast to previous multi-view methods, our approach eliminates the need for camera parameters as input to learn 3D geometry. HandMvNet also achieves a substantial reduction in inference time while delivering competitive results compared to the state-of-the-art methods, making it suitable for real-time applications. Evaluated on publicly available datasets, HandMvNet qualitatively and quantitatively outperforms previous methods under identical settings. Code is available at github.com/pyxploiter/handmvnet.
#04Aug 20, 2026
cs.CV
V-REX: Efficient Specialist VLM Training for Veterinary X-Rays
Tim Elsner, Nicole McNally, Andre Dourson and 1 more
While generalist VLMs are expensive to train, creating domain experts is widely assumed to require fine-tuning increasingly large foundation models. We show that, in veterinary radiology, this assumption is misguided. By rethinking the entire VLM pipeline - from text tokenisation and pre-training to grounding and inference - we demonstrate that careful engineering can yield models that outperform much larger foundation models from scratch, without relying on any other data. Our approach introduces new strategies for generative pre-training and grounding that improve training efficiency, increasing data utilisation and downstream performance. Using only a fraction of the parameters, data, and compute of contemporary generalist models, we develop the first VLM capable of generating diagnostic reports for veterinary radiographs, surpassing open foundation models on this task by significant margin.
#05Aug 20, 2026
cs.CV
Structured Affinity for Unsupervised Visual Class-Incremental Memory in Deep Artificial Immune Networks
Siphesihle Sithungu
Artificial immune networks (AINs) are naturally memory-forming systems, but conventional visual AINs often rely on flattened vector affinity that ignores spatial structure. This paper studies whether structured, gradient-free immune affinity can make Deep AINs viable as replay-free visual class-incremental representation-memory learners. Visual B-cells are formalized as structured templates, including shifted-template affinity, zero-normalized cross-correlation (ZNCC) filters, and feature-map binding profiles. A repertoire is treated both as memory and as a representation-inducing basis, while depth is obtained by passing binding-profile response maps to subsequent immune layers. The resulting Deep AIN exhibits adaptive latent coordinate reorganization: as new classes arrive, the binding-profile space evolves while retaining recoverable structure for earlier classes. Experiments on sklearn digits, MNIST, Fashion-MNIST, and KMNIST show that preserving response maps is critical. Scalar binding-profile variants underperform, whereas feature-map Deep AINs learn class-discriminative visual memory without replay, label-driven immune updates, or backpropagation through the immune layers. On sklearn digits, downstream probes fitted on the learned binding profiles reach 0.939 final balanced accuracy with logistic regression and 0.902 with 1-nearest-neighbour after all ten classes are encountered, with initial-class retention of 0.978. Adaptive layer-wise scale calibration further improves the two-layer feature-map Deep AIN to 0.978 balanced accuracy. With the same calibration rule, Fashion-MNIST reaches 0.814 and KMNIST reaches 0.853. These probes are external validation tools, not components of the AIN. The results identify structured affinity, response-map preservation, adaptive latent reorganization, and layer-wise scale calibration as key mechanisms for replay-free visual immune memory.