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ML papers to read today.

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5 papers

#01Nov 4, 2026

cs.LG

Transforming Integer Grids to Spatial Intuition: Perception, Not Planning, Governs ARC-AGI-3

Harsidak Singh Banwait

Sample-efficient fluid intelligence requires agents that rapidly form working models of unfamiliar interactive environments. ARC-AGI-3 tests this across uninstructed visual games scored by Relative Human Action Efficiency, which penalizes exploratory waste quadratically. When frontier models read raw integer grids, serialization destroys spatial topology, and they spend hundreds of actions rediscovering basic boundaries and symmetries. We introduce SARBLOH, an open-weight agent built on the premise that spatial perception, not planning capacity, governs interactive reasoning on ARC-AGI-3. A zero-parameter O(HW) perception engine turns each frame, in 35 ms, into an object inventory with bipartite temporal tracking, a geometric briefing that separates proven invariants from affordance hypotheses, and an annotated canvas. Paired with a code-as-action runtime, the agent writes algorithmic hypotheses instead of low-level moves. Across eight presentations, grounded perception raises the rubric score from 3/28 to 25/28 points while cutting token use by 89.4%. On 23 held-out games, geometric invariants generalize with 100% accuracy, while single-frame affordance guesses fall to 6-50%, so active verification probes remain necessary. On the public set, Run A (briefing off) solved 143 of 183 levels in 8.2 hours at 59.4% single-pass efficiency; Run B (briefing on) reached 63.5%. Within the nine-hour budget on one Kaggle RTX PRO 6000 GPU, SARBLOH scored 16.53 on the hidden Kaggle evaluation, 13.7x the first Milestone winner.

#02Nov 4, 2026

cs.LG

Template Gap Reconstruction for Shell Output Simulation with Small Language Models

Jarrod Ragsdale, Rajendra Boppana

Small language models offer a compact basis for shell simulation without executing submitted commands, but full-output decoding requires them to predict recurring utility structure alongside content that varies across executions. We introduce template gap reconstruction (TGR), which supplies reusable output literals interspersed with sentinels to be interleaved with autoregressively generated gaps. A template selector chooses which template to be reconstructed, with the empty template retaining full-output decoding. We construct a template bank from 18.7 million outputs collected across heterogeneous execution environments and train a template selector and five reconstruction models initialized from various small language model checkpoints on a target environment excluded from bank construction. Evaluation demonstrates that TGR improves output edit similarity (O-ES) over full-output decoding (FOD) when the optimal template covers more than 25\% of the template, while performing similarly for lower-coverage outputs. Additionally, TGR outperforms FOD for shorter gap sequences, with O-ES values of 0.964 and 0.812, respectively, while maintaining similar performance for longer sequences. TGR reduces the number of tokens generated by 26.3--38.3\% across used tokenizer families. These results support using a reusable output structure as a practical design choice for small shell simulators, improving response fidelity and shortening generation targets while keeping template selection and residual prediction central to response quality.

#03Nov 4, 2026

econ.EM

Regression with Many Generated Controls

Timothy Christensen, Daniel Vebman

We consider linear regression when some covariates are endogenous, a variable sufficient to control for endogeneity exists but is latent, and the practitioner can generate many proxies for the latent control. For instance, one could cheaply but imperfectly impute the latent control using different AI/ML methods, each generating a different proxy. There are several options the practitioner might consider in this scenario: including all proxies or factors computed from the proxies as controls, instrumental variables estimation, and some nonlinear variants thereof. We use a transparent model to derive the implicit estimand each approach targets, determine when these estimands recover the parameter of interest, and provide some practical recommendations. We show that with a sufficiently rich set of generated controls, practitioners can consistently estimate the parameter of interest without relying on validation data.

#04Nov 4, 2026

cs.LG

Reinforcement Learning Enables Scaling Generalist Robot Policy Improvement

Michal Korniak, Marco Bagatella, Ralf Römer and 21 more

The introduction of generalist robot policies has enabled a single, large model to learn to perform a variety of tasks from a vast pre-training corpus. While these models often exhibit powerful zero-shot generalization capabilities, they typically require an adaptation phase to achieve sufficient performance in deployment. Iterated self-improvement via reinforcement learning (RL) has demonstrated promise in enabling this adaptation, yet such approaches have been largely explored in single-task settings - where the goal is to simply improve on a narrow deployment task - which lies in stark contrast to the multi-task capabilities of the base policy. In this work we ask whether generalist robot policies are capable of multi-task, generalist improvement in deployment - targeting many diverse tasks simultaneously - and what algorithmic recipe enables this. To answer this question, we first develop a set of structured evaluations to test generalist improvement capabilities, and systematically evaluate algorithmic and practical design choices regarding value estimation, policy extraction and resource allocation. We show that not only can generalist policies be improved online across diverse tasks, but that the right recipe can enable generalization and increase performance on tasks not considered during online training. We characterize when this generalization occurs and show that both the training task distribution and the use of value-based RL are critical. To the best of our knowledge, this is among the first evidence for online generalist improvement for robot foundation models.

#05Nov 4, 2026

cs.RO

Perceptive Humanoid Motion from Simulation

Siyuan Hu, Abulikemu Abuduweili, Yue Meng and 5 more

Humanoid robots have the potential to automate a wide range of physical tasks. Progress toward generalist humanoid autonomy, however, remains constrained by a data bottleneck: mapping pixels and free-form language to low-level joint commands requires paired supervision, and no corpus of such data exists at sufficiently large scale. Some approaches rely on human teleoperation and wearable capture devices, which require at least an hour of human time to produce an hour of data. We present HALO, a humanoid autonomy system powered by a pipeline that synthesizes vision-language-motion data across a thousand procedurally generated homes. The corpus scales with compute rather than human labor. HALO acquires a repertoire of physical skills, including sitting on chairs, navigating to named objects, stepping sideways through half-open doors, crouching and crawling beneath tables, and pushing boxes. It orchestrates these skills to solve composite, long-horizon tasks. Without ever seeing a real home during training, HALO transfers zero-shot to the physical world, achieving a 91% success rate across 360 trials in six unmapped real-world environments. See https://apple-aiml-research.github.io/ml-halo/ for code and videos.