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5 papers

#01Aug 20, 2026

cs.CV

CalcSeg: Confidence-aware 3D Latent Context Curriculum Learning For Myocardial Scar Segmentation From Single-Stack LGE-CMRs

Nivetha Jayakumar, Hannah Kim, Amit R. Patel and 1 more

Myocardial scar segmentation from single-stack late gadolinium-enhanced cardiac magnetic resonance (LGE-CMR) imaging has been a longstanding and clinically important challenge, particularly in the presence of low tissue contrast, diffuse, and small scar regions. These challenges are further intensified by the limited availability of 3D spatial context. This paper presents CalcSeg, a Confidence-aware latent context curriculum learning framework that leverages fused 3D feature representations from single-stack 2D LGE-CMR images for robust scar segmentation. Specifically, we introduce a dynamic semi-supervised curriculum learning strategy that progressively expands training from easier to more challenging scar cases using a learned confidence-aware scoring function. Such a function integrates errors in the predicted scar maps with quantified epistemic uncertainty and scar burden estimation to automatically assess sample difficulty without requiring manual labels. To compensate for the limited spatial context in single-stack acquisitions, we then develop a latent slice-wise self-attention to capture inter-slice dependencies and infer 3D spatial representations from sparse 2D inputs. We evaluate CalcSeg on multi-center clinical LGE-CMR datasets and benchmark against existing scar segmentation networks. Experimental results show that CalcSeg consistently outperforms all competing methods, particularly with substantial improvements on clinically challenging cases. Our code is released on Github.

#02Aug 20, 2026

cs.LG

An Inclusive and Lightweight Approach to Federated Continual Learning for Cultural Heritage

Ioannis Theologitis, Debin Meng, Stylianos Eleftheriadis and 2 more

Artificial intelligence can support cultural heritage and digital humanities through large-scale retrieval and analysis of digitized collections. However, cultural heritage data are often distributed across institutions, constrained by ownership and access restrictions, and continuously evolving over time. Federated Continual Learning (FCL) is well suited to this setting, as it enables models to learn from distributed and sequential data without sharing raw collections. In this paper, we propose FedCurv-DR, a lightweight, regularisation-based FCL strategy. The method accumulates parameter-importance estimates across clients and experiences to protect learned knowledge, while updating them only at fixed intervals to minimize communication and computation overhead. We evaluate FedCurv-DR in a continual learning scenario using the WikiArt image dataset for genre classification with evolving styles, reporting performance, energy, and fairness metrics. Our results show that FedCurv- DR reduces forgetting and balances performance, fairness, and energy efficiency for sustainable AI in cultural heritage.

#03Aug 20, 2026

cs.CV

ID-VTG: Image-Disambiguated Video Temporal Grounding

Minghang Zheng, Jingli Wei, Hongyi Yang and 1 more

Video Temporal Grounding (VTG) faces significant challenges when natural language queries must distinguish between multiple events involving visually similar entities, particularly when relying on fine-grained visual attributes that are difficult to describe accurately in words alone. To address this, we introduce Image-Disambiguated Video Temporal Grounding (ID-VTG), a task that leverages multimodal queries combining a reference image and a text description to precisely localize segments where a specific instance performs a described action. To facilitate research, we construct two benchmarks: IDVTG-Gym, focusing on fine-grained, compositionally ordered gymnastics actions with athletes in similar uniforms; and IDVTG-InternVid, an open-world dataset featuring diverse entities (e.g., humans, animals, fictional characters) and significant temporal distractors. Methodologically, we propose the Visually-Guided Disambiguation Aggregation (VGD-Agg) framework based on a dual-branch fast-slow architecture. The fast branch efficiently generates preliminary event proposals, while the slow branch performs fine-grained frame-level matching between video frames and the reference image. We enhance discriminability via two learnable tokens: a Compare Token, which represents hard negatives to probe for the presence of the target instance (as referred to by the query image), and a Depress Value, which represents text-irrelevant events. Proposals that the Compare Token identifies as lacking the target instance are pushed toward the Depress Value, thus easing disambiguation via the text query. Extensive experiments validate our approach, which achieves state-of-the-art results on the proposed benchmarks. Code is available at https://github.com/oceanflowlab/ID-VTG.

#04Aug 20, 2026

cs.CV

4DAnyone: Create Anyone in 4D from a Casual Monocular Video

Yudong Jin, Tao Xie, Qihang Zhang and 6 more

We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them into 4D Gaussian Splatting (4DGS). Existing camera-controlled video diffusion models synthesize plausible novel-view videos but fail to maintain consistency when scaled to the tens of target views required for 4DGS reconstruction. We identify this failure as a bounded-attention-context problem: when target views exceed the capacity of a single DiT forward pass, they must be split into groups, exposing two coupled bottlenecks. On the reference-context side, conditioning on all previously generated views grows as $O(N)$, weakening cross-view appearance guidance. On the target-context side, disjoint groups cannot directly exchange information, causing global structural drift. 4DAnyone addresses both bottlenecks with two complementary designs: Reference Context Packing (RCP) compresses growing reference views into a fixed-length mixed-resolution context with $O(1)$ reference-context complexity, while Target Context Routing (TCR) rotates target-view groupings during denoising to share context across groups at high-noise steps and stabilize details at low-noise steps. We further build the MVGameHuman dataset using our in-house game engine and combine it with light-stage and in-the-wild video datasets for training. Experiments on DNA-Rendering and DyMVHumans show that 4DAnyone outperforms prior methods in both novel-view video quality and downstream 4DGS reconstruction, with robust in-the-wild generalization. See our project page for video results and source code: https://4danyone.github.io.

#05Aug 20, 2026

cs.CV

Towards Surgical World-Action Modeling: A Preliminary Joint Visual-Trajectory Forecasting for Surgical Motion Planning

Weiliang Huang, Huanrong Liu, Bob Zhang and 5 more

Reliable surgical planning requires models to anticipate not only how instruments will move, but also how the operative visual state will evolve together with such motion. Existing approaches typically treat future scene generation and instrument trajectory prediction as two separate tasks. Scene-only models cannot directly evaluate the accuracy of future instrument motion at the trajectory level, while trajectory-only models fail to capture the visual consequences of instrument movement, leaving the consistency between predicted trajectories and future scene evolution unaddressed. Jointly forecasting both provides a more complete account of surgical action-scene dynamics by enabling explicit trajectory-level evaluation while simultaneously modeling the corresponding visual evolution. To bridge this gap, we present a preliminary joint visual-trajectory world-action model that simultaneously forecasts future visual states and instrument trajectories from historical surgical observations. Specifically, we encode historical video frames and tool trajectories into latent representations, which are processed by a temporal-spatial encoder and subsequently decoded through separate visual-state and trajectory prediction heads. Based on this preliminary architecture, a chunked autoregressive rollout is repeatedly applied to predict fifteen future steps. The chunked strategy consistently outperforms direct one-shot prediction across all evaluated horizons, improving first-segment PSNR from 18.86 to 23.11 dB and reducing ADE from 45.77 to 22.22 pixels. These results demonstrate the initial feasibility of joint visual-motion forecasting. However, we observe progressive visual degradation and accumulated trajectory errors over longer prediction horizons, which remain important challenges for future surgical world-action modeling.