ML Reads

Personal arXiv list

ML papers to read today.

Pick a topic and keep a small daily list of papers worth opening.

Refresh queueDaily mix

Today's queue

5 papers

#01Aug 20, 2026

cs.CV

Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis

Liang Xu, Chengqun Yang, Zili Lin and 6 more

The capability to perceive and synthesize human-human interactions is fundamental to developing intelligent digital human systems. However, existing datasets and modeling approaches are fundamentally constrained by low-fidelity kinematics, the omission of dexterous hand gestures and a severe lack of rich multimodal annotations. Furthermore, fragmented interaction representations and inconsistent evaluation protocols also impede fair and rigorous benchmarking. To systematically address these bottlenecks, we present Inter-X++, a comprehensive and large-scale benchmark designed to empower versatile HHI analysis. Captured via a novel hybrid motion capture system, Inter-X++ provides 11,388 high-fidelity interaction sequences and over 8.1M frames, featuring precise whole-body movements and detailed finger articulations. Meanwhile, we enrich the data foundation with multifaceted annotations, including hierarchical fine-grained textual descriptions, interaction categories, causal interaction orders, the relationship and personality of the subjects, as well as vertex-level contact maps and physically regularized constraints. Leveraging these elaborate annotations, we formulate a unified testing ground comprising four categories of downstream tasks that symmetrically span both generative and perceptive paradigms. To eliminate benchmarking ambiguities, we systematically standardize the interaction representations and evaluation protocols. Finally, we go beyond dataset construction to propose OpenHHI, a single and unified HHI representation and modeling framework that jointly optimizes interaction reconstruction and semantic understanding. Extensive experiments reveal that OpenHHI achieves state-of-the-art performance on both generation and perception tasks. This definitively proves that our unified representation successfully bridges interaction understanding and generation simultaneously.

#02Aug 20, 2026

cs.AI

Manifold Drift in Flow Preference Optimization: A Root Cause of Reward Hacking

Yansen Han, Shengyi Liao, Yuanxing Zhang and 2 more

Preference optimization is a standard alignment method for generative models, yet extending it to continuous-time dynamics remains non-trivial. In flow matching, reward-driven updates modify transport trajectories without an inherent constraint to the pretrained data manifold and can move terminal samples off the pretrained support. We formalize this failure mode as manifold drift. Theoretically, we show that optimal flow matching recovers the terminal data distribution, whereas a preference update leaves the pretrained manifold whenever its induced terminal displacement has a nonzero normal component. As a remedy, we propose ThermoDPO, a temperature-controlled objective that anchors pairwise preference optimization on preferred samples. Across temperature regimes, this objective connects rejection sampling fine-tuning and FlowDPO and controls a pointwise reconstruction-based surrogate for manifold distance. To counteract diminished signals at low temperatures, we further introduce a weighted variant, ThermoDPO-weighted. On the main toy benchmark, ThermoDPO-weighted attains a StrictScore of 0.899, compared with 0.629 for FlowDPO and 0.857 for FlowDPO+RFT. On SD3.5-M at CFG = 4.5, it improves OCR by 47.5% and the average of four metrics by 16.0%.

#03Aug 20, 2026

cs.CV

Unwarping the Lens: A Physics-Grounded Approach to Video Glasses Removal

Radim Spetlik, David Futschik, Radek Danecek and 4 more

High-fidelity removal of eyeglasses from video is a major challenge in facial attribute editing, as the underlying facial geometry is often obscured by complex refractive distortions and view-dependent specular reflections. While large-scale generative priors have shown promise in eye-glasses removal via static image inpainting, they often lack the structural constraints necessary to maintain identity, expression, and pose, leading to visible "identity drift" in both static images and dynamic sequences. In this paper, we propose a novel transfer framework that addresses the stochastic nature of generative priors. Our pipeline first extracts high-fidelity synthetic face images from a commercial-grade generative model (Nano Banana, Gemini 3 Pro Image), regularizes them via a three-stage structural filtering process to preserve identity, expression, and pose, and finally applies physically-based simulation of lens optics during training to provide diverse, paired data. This process transfers Nano Banana's photo-realistic, multi-view knowledge into a specialized restoration architecture, JFSnet (Joint Feature-Spatial network). JFSnet integrates DINOv2-based semantic features with a convolutional decoder for spatial reconstruction, leveraging translation equivariance constraints to improve temporal consistency and high-frequency detail preservation. Evaluations on the curated Flickr-Faces-HQ (FFHQ) subset (12,163 images) show that our approach achieves high fidelity and structural accuracy, while maintaining inference speed of 27.68 FPS. In perceptual studies on CelebV-Text video sequences, our results are consistently preferred over diffusion and GAN-based baselines for ocular consistency, temporal stability, and overall restoration quality.

#04Aug 20, 2026

cs.CV

DreamHand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery

Yufei Liu, Xixi Wang, Hao Li and 8 more

Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-sight gaps. Existing single-frame and windowed temporal regressors fail when hand shortly leaves the frame, while recent video diffusion models (VDMs) rely on heavy, stochastic multi-step sampling as pixel-space renderers. We instead repurpose VDM into a deterministic geometry encoder. A single forward pass over the clean latent exposes scene content beyond current observations, including occluded and out-of-sight hands. We introduce DreamHand, an offline clip-level framework that extracts features via a Deterministic Clean-Latent Encoder and decodes them with a Bidirectional Spatiotemporal Decoder. DreamHand recovers continuous bimanual trajectories with metric placement and no external detector, while a Ray-Based Camera Solver supports a second configuration that needs no test-time camera intrinsics. Across five egocentric benchmarks, DreamHand sets a new state of the art, cutting MPJPE-p by 30% on occlusion-heavy ARCTIC and 40% on HOT3D. These gains reach 46%-61% once out-of-sight hands are included in the evaluation, offering a scalable path from everyday human video to robot manipulation data.

#05Aug 20, 2026

cs.CV

Point-Based 3D Reconstruction from Sparse Views under Known Illumination

Magnus Kaufmann Gjerde, Joakim Bruslund Haurum, Jeppe Revall Frisvad and 3 more

Sparse view 3D reconstruction is commonly addressed with neural implicit surfaces or dense point-based representations such as Gaussian splatting. Surface-aware splatting methods improve extracted geometry through oriented primitives and regularization, while RadiosityGS incorporates differentiable light transport through a radiosity inspired finite-element surfel formulation. We propose a differentiable point rendering method based on opacity-bearing beta surfels. An opacity explicit adjoint light transport formulation provides gradients for surfel geometry and appearance parameters, allowing physically based light transport to constrain reconstruction. Across five synthetic objects reconstructed from ten posed views, our method achieves the lowest mean symmetric Chamfer distance among the evaluated baselines and reduces mean Chamfer distance by 28.5% relative to the strongest point-based baseline while using only 267 surfels on average, approximately ~161 fewer primitives. Directional Chamfer results further show improved accuracy and competitive completion relative to related point-based methods. These results show that, in the controlled direct illumination setting, compact beta surfels combined with transport-based optimization can recover surfaces without relying on the tens to hundreds of thousands of primitives used by the evaluated baselines.