#01Aug 20, 2026
cs.CV
Swift-Image: Exploring the Performance Frontier of Compact Unified Image Generation Models
Taihang Hu, Zhao Wang, Zuan Gao and 18 more
We present Swift-Image, a compact unified model for text-to-image generation, single-image editing, and multi-image editing. Our goal is to explore how far a relatively small visual generator can be pushed through systematic training engineering under a constrained computational budget. Swift-Image adopts an efficient 6B single-stream DiT and a progressive training pipeline that evolves from broad semantic coverage to higher resolution, stronger visual quality, and unified generation-editing supervision. For post-training, we employ parallel expert reinforcement learning followed by multi-teacher on-policy distillation to alleviate interference among heterogeneous objectives. We further decouple high-level reasoning from pixel-level rendering with a Prompt Enhancer that translates user requests into generator-aligned visual specifications. For efficient deployment, structural pruning and few-step distillation produce 3B and accelerated variants. Swift-Image achieves leading aggregate performance among evaluated open-source models with only 6B parameters and 243K GPU training hours; the compressed 3B model incurs nearly no loss, while few-step distillation further improves aggregate editing performance with substantially fewer sampling steps. Our study also summarizes practical lessons for architecture, data curriculum, post-training, prompt enhancement, and model compression.
#02Aug 20, 2026
cs.CV
4DAnyone: Create Anyone in 4D from a Casual Monocular Video
Yudong Jin, Tao Xie, Qihang Zhang and 6 more
We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them into 4D Gaussian Splatting (4DGS). Existing camera-controlled video diffusion models synthesize plausible novel-view videos but fail to maintain consistency when scaled to the tens of target views required for 4DGS reconstruction. We identify this failure as a bounded-attention-context problem: when target views exceed the capacity of a single DiT forward pass, they must be split into groups, exposing two coupled bottlenecks. On the reference-context side, conditioning on all previously generated views grows as $O(N)$, weakening cross-view appearance guidance. On the target-context side, disjoint groups cannot directly exchange information, causing global structural drift. 4DAnyone addresses both bottlenecks with two complementary designs: Reference Context Packing (RCP) compresses growing reference views into a fixed-length mixed-resolution context with $O(1)$ reference-context complexity, while Target Context Routing (TCR) rotates target-view groupings during denoising to share context across groups at high-noise steps and stabilize details at low-noise steps. We further build the MVGameHuman dataset using our in-house game engine and combine it with light-stage and in-the-wild video datasets for training. Experiments on DNA-Rendering and DyMVHumans show that 4DAnyone outperforms prior methods in both novel-view video quality and downstream 4DGS reconstruction, with robust in-the-wild generalization. See our project page for video results and source code: https://4danyone.github.io.
#03Aug 20, 2026
eess.IV
Flow Matching-Based PET Image Reconstruction
Fumio Hashimoto, Ziqian Huang, Tatsuya Yokota and 1 more
Generative models have shown strong potential for positron emission tomography (PET) image reconstruction. Although diffusion model-based reconstruction methods have demonstrated promising performance, they often require many reverse sampling steps with data-consistency updates incorporated into the sampling process. Flow matching offers an attractive alternative because it can directly estimate clean images from intermediate states, allowing data-consistency refinement to be separated from flow propagation. In this work, we proposed flow matching-based PET image reconstruction methods. We first established PET-FlowDPS by incorporating Poisson likelihood guidance with an expectation-maximization (EM)-based preconditioner into the FlowDPS framework. We then proposed a model-based PET reconstruction method that used a pretrained flow matching model as a prior, in which the flow-based prior, PET data refinement, and stochastic propagation were interpreted within an approximate Bayesian framework. Experimental results using [$^{\text{18}}\text{F}$]FDG brain PET datasets showed that the proposed method achieved better bias-variance trade-offs across different dose levels compared with other reference methods. These results demonstrated the potential of flow matching as a generative prior for quantitative PET image reconstruction.
#04Aug 20, 2026
cs.LG
An Inclusive and Lightweight Approach to Federated Continual Learning for Cultural Heritage
Ioannis Theologitis, Debin Meng, Stylianos Eleftheriadis and 2 more
Artificial intelligence can support cultural heritage and digital humanities through large-scale retrieval and analysis of digitized collections. However, cultural heritage data are often distributed across institutions, constrained by ownership and access restrictions, and continuously evolving over time. Federated Continual Learning (FCL) is well suited to this setting, as it enables models to learn from distributed and sequential data without sharing raw collections. In this paper, we propose FedCurv-DR, a lightweight, regularisation-based FCL strategy. The method accumulates parameter-importance estimates across clients and experiences to protect learned knowledge, while updating them only at fixed intervals to minimize communication and computation overhead. We evaluate FedCurv-DR in a continual learning scenario using the WikiArt image dataset for genre classification with evolving styles, reporting performance, energy, and fairness metrics. Our results show that FedCurv- DR reduces forgetting and balances performance, fairness, and energy efficiency for sustainable AI in cultural heritage.
#05Aug 20, 2026
cs.CV
Structured Affinity for Unsupervised Visual Class-Incremental Memory in Deep Artificial Immune Networks
Siphesihle Sithungu
Artificial immune networks (AINs) are naturally memory-forming systems, but conventional visual AINs often rely on flattened vector affinity that ignores spatial structure. This paper studies whether structured, gradient-free immune affinity can make Deep AINs viable as replay-free visual class-incremental representation-memory learners. Visual B-cells are formalized as structured templates, including shifted-template affinity, zero-normalized cross-correlation (ZNCC) filters, and feature-map binding profiles. A repertoire is treated both as memory and as a representation-inducing basis, while depth is obtained by passing binding-profile response maps to subsequent immune layers. The resulting Deep AIN exhibits adaptive latent coordinate reorganization: as new classes arrive, the binding-profile space evolves while retaining recoverable structure for earlier classes. Experiments on sklearn digits, MNIST, Fashion-MNIST, and KMNIST show that preserving response maps is critical. Scalar binding-profile variants underperform, whereas feature-map Deep AINs learn class-discriminative visual memory without replay, label-driven immune updates, or backpropagation through the immune layers. On sklearn digits, downstream probes fitted on the learned binding profiles reach 0.939 final balanced accuracy with logistic regression and 0.902 with 1-nearest-neighbour after all ten classes are encountered, with initial-class retention of 0.978. Adaptive layer-wise scale calibration further improves the two-layer feature-map Deep AIN to 0.978 balanced accuracy. With the same calibration rule, Fashion-MNIST reaches 0.814 and KMNIST reaches 0.853. These probes are external validation tools, not components of the AIN. The results identify structured affinity, response-map preservation, adaptive latent reorganization, and layer-wise scale calibration as key mechanisms for replay-free visual immune memory.