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5 papers

#01Jul 23, 2026

cs.CV

Synthetic data generation framework for quality control automation in gravure printing

Korota Arsène Coulibaly, Mohamed Hamlich, Khalid Hmali and 1 more

Quality control in printing, particularly in rotogravure printing, still depends on slow, costly, and subjective manual inspection. Automated surface defect detection is critical for maintaining high-quality standards in rotogravure printing. Deep learning models give prospects for automation. However, training robust deep learning models, such as YOLO or Vision Transformers, is heavily hindered by the extreme scarcity of real-world industrial defects images. To overcome this limitation, this paper introduces a novel synthetic data generation framework tailored for rotogravure printing quality control. The proposed pipeline automatically generates high-fidelity images of specific printing defects (creases, streaks, misregistration, etc.) and outputs corresponding bounding boxes and annotations. To validate the framework, a synthetic dataset of 7533 images was generated and used to train the state-of-the-art object-detection model RFDETR. Experimental results demonstrate that the model trained on our synthetic data achieves a Mean Average Precision (mAP) of 80.9\% on real industrial testing samples. This framework provides a zero-cost, rapid-deployment solution for automating defect inspection in printing lines without requiring massive manual data collection.

#02Jul 23, 2026

cs.CV

Future Rendering $\neq$ Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window

Yukun Shi, Minglun Gong

Dynamic-scene reconstruction is almost always evaluated inside the observed time window, yet deployment settings such as AR overlays, robot interaction, and anticipatory planning need the future surface: the geometry at times beyond those captured. No standard benchmark measures this. We introduce FutureSurf, a controlled diagnostic benchmark and dataset for future-time surface reconstruction that trades scene diversity for exact future ground truth and falsification controls. A method trains on the observed first 75% of a sequence; we score its extracted per-frame surface on the held-out future by Chamfer distance, reporting absolute future CD as the primary score and the future/observed gap as a diagnostic. The dataset contains eight analytically defined controlled motions, including three falsification controls, with exact per-frame ground-truth meshes. We also provide a ground-truth-side recoverability oracle. The release includes split files, scoring code, a benchmark card, and Croissant metadata. On the controlled motions, the DG-Mesh backbone leaves a 2.7-4.1$\times$ gap even for futures predictable in principle (four of five recoverable from observed motion by a fixed rule), while the falsification controls behave as designed (the surface-invariant motion shows no gap). Beyond the contributed dataset, the gap persists across six animated DG-Mesh asset scenes and a second backbone, Deformable-3DGS (2.0-6.6$\times$; both share a deformation-MLP temporal model). The benchmark also shows that future rendering quality and future-surface accuracy are statistically decoupled, so the novel-view-synthesis metrics the field reports do not track future geometry. The future error is structured, concentrating where the surface moves. The dataset, evaluation toolkit, and scoring code are available on Hugging Face and GitHub (https://github.com/Ricky-S/futuresurf).

#03Jul 23, 2026

cs.CV

Texture++: Elevating 3D Asset Texture Resolution with a Region-Aware Diffusion Model

Shuaiwei Wang, Shi Li, Jieting Xu and 4 more

Numerous 3D assets are discarded due to low texture resolution, while current super-resolution models ignore texture maps and focus on natural images. An efficient and generalizable texture super-resolution model can revitalize a large corpus of aging yet valuable assets across industries such as film and video games. We present Texture++, a novel framework for texture super-resolution, which enhances the low-resolution textures of assets to produce high-resolution, high-quality results. Specifically, we reformulate the task of super-resolution in UV space into performing it across multiple rendered views and merging the outputs. Firstly, to achieve more complete and continuous textures in the view space, we propose an adaptive view selection strategy to integrate textures dispersed across UV texture patches. Furthermore, we introduce a quadtree-based texture region organization method for combining super-resolved textures from different viewpoints, providing masks to distinguish regions that require improvement. Finally, we design a diffusion-based super-resolution model that enhances the texture resolution for specified masked regions, seamlessly integrating with surrounding regions. Through comprehensive evaluations, we demonstrate that our approach yields textures with substantially improved detail and coherence over existing methods.

#04Jul 23, 2026

cs.CV

Visual Contrastive Self-Distillation

Yijun Liang, Yunjie Tian, Yijiang Li and 4 more

On-policy self-distillation (OPSD) is promising as it removes the external teacher required by on-policy distillation (OPD), yet it still needs asymmetric information between teacher and student to ensure that the self-teacher provides a stronger learning signal than the student. Existing methods create this asymmetry either through privileged answers or visual evidence. We ask whether both can be removed, yielding a simpler form of OPSD driven purely by input conditioning. For this purpose, we propose Visual Contrastive Self-Distillation, namely VCSD, which converts image-content removal into an on-policy self-distillation signal. At each student-generated response prefix, the EMA teacher produces two next-token distributions under the same prompt and prefix -- one conditioned on the original image and the other on a content-erased control. Their token-wise log-probability difference highlights candidates whose likelihood is specifically increased by the instance-level visual content. We use this contrast to sharpen the teacher's original-image distribution within its plausible support, and distill the resulting full-distribution target into the student. Using ViRL39K dataset, VCSD consistently outperforms matched OPSD across Qwen3-VL and Qwen3.5 models. For example, on Qwen3-VL, it improves the seven-benchmark aggregate from $62.27\% \rightarrow 67.04\%$ at 2B, $71.30\% \rightarrow 73.16\%$ at 4B, and $72.51\% \rightarrow 76.26\%$ at 8B. Furthermore, VCSD requires no external teacher, privileged answers, visual evidence signals, reasoning traces, or additional inference-time cost.

#05Jul 23, 2026

cs.CV

DINOde: Continuous Vision-Text Alignment for Open-Vocabulary Semantic Segmentation

Sung-Hoon Yoon, Hoyong Kwon, Changgyoon Oh and 1 more

Open-vocabulary semantic segmentation (OVSS) leverages textual semantics to segment objects beyond predefined categories. While the self-supervised model DINOv3 provides strong structured visual representations, its lack of native textual alignment hinders its direct application to OVSS. To bridge this gap, we propose DINOde, an ODE-based framework that continuously aligns CLIP text embeddings with the DINO visual manifold. Our approach employs two complementary components: (i) Semantic Text Flow (STF), which evolves text embeddings toward the DINO manifold through a continuous ODE trajectory, and (ii) Global Context Flow (GCF), which progressively refines the holistic image representation carried by DINO's CLS token. To preserve the hyperspherical geometry of the feature space during this evolution, we further introduce Velocity Tangent Projection, which constrains the learned velocity field to the tangent space. By modeling alignment as a continuous trajectory, DINOde avoids the manifold entanglement inherent in discrete MLP projections and yields more robust cross-modal alignment. Extensive experiments demonstrate that DINOde consistently outperforms existing methods and achieves state-of-the-art performance across multiple OVSS benchmarks. The code is available at https://github.com/yoon307/DINOde.