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5 papers

#01Oct 21, 2026

cs.CL

Looped Uniform Diffusion Language Models

Saiteja Utpala, Chieh-Hsin Lai, Yuki Mitsufuji and 1 more

Uniform diffusion language models (UDLMs) generate text by iteratively denoising sequences of ordinary vocabulary tokens, any of which may be corrupted and subsequently revised. During training, UDLMs must denoise from a context that may itself be unreliable, whereas masked diffusion language models (MDLMs) always condition on a clean context. This challenging training objective makes UDLMs more FLOP-intensive to train than MDLMs, but it yields stronger downstream reasoning performance. Recently, selective looping, which recursively applies a few early Transformer layers within each denoising step, has been shown to improve training efficiency in MDLMs under an iso-FLOP budget. We investigate looping in UDLMs while keeping the training objective and sampler unchanged. We find that looping significantly improves training efficiency: looped UDLMs reach the validation NLL of a non-looped UDLM trained on about 0.5 trillion tokens with up to 2.8x fewer training FLOPs on OpenWebText and 3.3x fewer on FineWeb-Edu. We also find that, at a matched NFE budget, looped UDLMs reach up to 9.8% lower generation perplexity than the non-looped UDLM, with most gains achieved at moderate loop counts. Finally, we study different loop-count distributions and find that sampling smaller loop counts more frequently during training improves inference efficiency: on downstream tasks, this strategy uses 12% fewer loops than uniform loop-count sampling without degrading accuracy.

#02Oct 21, 2026

cs.MA

Parallel AI Agent Collaboration as Graph-Structured Distributed Block Optimization

Hanmin Li, Yury Demidovich, Peter Richtárik

Parallel AI agents can produce useful local edits yet degrade a shared solution when their edits are combined. We model this coordination problem as discrete block optimization with an exactly evaluable objective and a known dependency graph. Independent sets certify compatible edits whose verified gains, measured against the same current solution, add exactly. A coordinator constructs a safe compatible candidate and can also evaluate interacting edits to capture favorable interactions. We prove that an optimal fractional coloring yields a merger that preserves a $1/χ_f(G)$ fraction of the total verified local improvement, where $χ_f(G)$ is the graph's fractional chromatic number. This guarantee is tight among mergers that select a subset of the same proposals. Under conditional local-improvement guarantees and a block error-bound condition, repeated collaboration converges geometrically in the objective gap. The rate separates task structure, agent allocation, and computation cost, yielding a linear program for agent assignment and an explicit time-cost trade-off. Code-repair experiments show that verified merging resolves conflicts between individually useful edits that cause naive merging to fail. On larger conflict-free tasks, parallel agents reduce modeled completion time at higher input-token-equivalent cost. On three public road networks, fractional integration retains 922 units of verified graph-cut improvement across 90 paired runs. For route-search agents sharing exclusive access to vehicle routes, fractional scheduling reduces measured wall time by a median of 15% across twelve paired runs, with route-cost changes varying across runs.

#03Oct 21, 2026

cs.CR

VX-One: Typed, Calibrated Decision Heads for Real-Time Perimeter Triage - An empirical study of unknown-attack honesty, cascade gray zones, and calibration under drift

Juan S. Santillana

Perimeter triage faces a latency/semantics trade-off: signature engines are fast and format-safe but blind to unseen attacks, while generative models are semantic but slow and produce unparseable output. In late 2026 a class of commercial System One decision models (TypeSafe Jev; Microsoft-Decision-1) began selling typed decision primitives - binary gates, closed-set choices, ordinal scores - as product APIs, with no academic treatment. We present VX-One: a small multi-head network (100K-10M parameters) whose outputs are these primitives - a calibrated gate, a choice over a closed candidate set that always includes an explicit unknown option, and an ordinal score, trained multi-task, temperature-calibrated per head (~0.7-1.7 ms p50 on CPU). We evaluate it on UNSW-NB15, CIC-IDS2017, EMBER2024 against calibrated XGBoost, Random-Forest, MLP, Kitsune, and measure a two-phase cascade (Suricata with 52,674 Emerging-Threats rules -> VX-One) over five days of CIC-IDS2017. Findings: (i) VX-One wins detection (AUROC/FPR@95%TPR) on UNSW-NB15 and under temporal drift on CIC-IDS2017 (0.711 vs 0.637), but XGBoost wins multi-class attribution on all three benchmarks; (ii) leave-one-family-out gate detects never-seen families on 9/9 UNSW folds yet drops below chance on CIC recon family, and abstention threshold transfers poorly across benchmarks; (iii) on payload-less reconstructions signature engines resolve ~0.1% of flows - gray zone ~99.9% of traffic, recovered by Phase 2 (combined recall >=0.978); (iv) calibration collapses under temporal drift (ECE 0.04->0.40) for every method while ranking partially survives. We provide a measured account of where typed calibrated decisions help perimeter triage, and where they fail.

#04Oct 21, 2026

cs.CL

Environment Duels: A Microcosm of LLM Co-Evolution

Shibo Jin, Zhiqiu Xu, Yiling Zou and 2 more

Through a tangle of real-world interactions, from synthetic training pipelines to data shared on the open web, frontier LLMs absorb what their predecessors and competitors create. How well does each model play its role in this ecosystem, as a creator and as a solver? We introduce Environment Duels, a dynamic agentic benchmark that evaluates both capabilities on interactive environments. Each model writes environments, each with a privileged hint, aiming for tasks that capable solvers fail without the hint and pass with it. Across nine frontier LLMs, solving and authoring prove to be distinct skills: the strongest solvers are not the strongest authors, while smaller models learn more from how others played and write the hardest environments and the most useful hints. Beyond the scores, the pairwise interactions form a microcosm of how models affect one another. Head-to-head outcomes are transitive and so yield a stable ranking; independent authors converge on the same designs; and in a reinforcement-learning study with Qwen3.8-27B, the learner's hint lift on an author's environments tracks how much training on those environments improves it on held-out reasoning and agentic benchmarks, whether the environments are its own or another model's. Each of these patterns has a counterpart in how models shape one another outside the duel. By staging these interactions under controlled conditions, Environment Duels offers a window onto how LLMs teach, challenge and learn from one another. Code is available at https://github.com/LLM-Duels/EnvDuels.

#05Oct 21, 2026

cs.SE

SWE-DIVE: Multi-Turn Coding Agent Evaluation with Dynamic User Simulation

Lorenz Brehme, Benjamin Steenhoek, Ruth Breu

Coding agents are typically evaluated using one-shot, well-formulated prompts. Benchmarks such as SWE-bench use existing GitHub issues as input for a coding agent and evaluate whether the agent successfully solves the task. However, in real-world use cases, prompts are often not as well-formulated or structured as existing GitHub issues. Additionally, a coding agent session is not limited to a single prompt; it typically involves a multi-turn interaction in which the user iteratively adds new tasks and requirements that the agent must fulfill. To benchmark these abilities, we developed SWE-DIVE, a dynamic, interactive validation and evaluation framework for benchmarking coding agents in a multi-turn environment. To achieve this, we introduce a user simulator that can simulate different behavioral patterns and communicate with the coding agent. We also introduce a conversation validator that evaluates the user simulator's outputs to determine whether they fulfill the initial requirements and guide the agent toward successfully solving the task. The entire framework is embedded in a Harbor environment, which orchestrates the coding agent, user simulator, and conversation validator, and executes the test environment to determine whether the agent successfully solves the task. Our results and source code are available in our GitHub repository (https://github.com/lorenzbrehme/swe-dive_usersim).