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5 papers

#01Oct 16, 2026

cs.NE

SpikeQ: Spike-Guided Post-Training Quantization for Spiking Neural Networks

Kai Sun, Peibo Duan, Zhanglu Yan and 3 more

On neuromorphic chips, spiking neural networks (SNNs) consume far less energy than artificial neural networks (ANNs), but the limited memory of these chips requires low-bit synaptic weights and membrane potentials. Existing post-training quantization (PTQ) methods provide them without retraining and, like those for ANNs, minimize numerical errors such as the mean squared error (MSE). In an SNN, however, a quantization error reaches later layers only through the spikes it flips. We find that errors of equal MSE can cause very different accuracy losses, whereas errors that flip the same fraction of spikes cause the same loss. We therefore propose SpikeQ, a spike-guided PTQ framework. For weights, we select the level of each weight by simulating the downstream neurons and minimizing their spike errors. For membrane potentials, most existing methods quantize the state after the reset, whereas neuromorphic chips compare the threshold with the membrane potential stored at a fixed bit width. We target this pre-fire quantization and build a reset-aware grid that places the threshold on a rounding boundary, so rounding never flips the spike at the current time step. We evaluate SpikeQ on seven benchmarks of image classification, semantic segmentation, and object detection. With 2-bit pre-fire membrane potentials, every existing grid collapses, whereas SpikeQ retains most of the full-precision accuracy. With both at 4 bits, the models stay within 2.59 points of full precision, shrink their memory footprint 7.8--7.9 times, and use 6.4--6.9 times less energy.

#02Oct 16, 2026

cs.CV

Agentic Image Generation in the Wild

Yifan Li, Bowen Qin, Kun Zhou and 8 more

Agentic image generation pairs an image generator with a search agent that retrieves references from the web, extending generation beyond the generator's training data. Real-world requests, however, often concern entities that appeared only days ago. We call this setting Image Generation in the Wild. In this setting, the web offers limited visual evidence, search results are crowded with easily confused entities, and the target is rarely shown on its own. To study this setting, we build an automated pipeline that synthesizes prompts from recent headlines and keeps only those whose real search results are highly confusing, yielding requests that are hard to solve yet natural to ask. With it, we construct Savanna, a benchmark of 500 prompts across 16 subcategories. On Savanna, even harness frameworks built on the frontier models retrieve a correct reference for only about half of the prompts. We then propose Locate-Corroborate-Isolate, a paradigm in which the agent first pins down the target's identity through text search, then verifies candidate images against multiple sources, and finally crops a clean reference for the generator. Trained on 15K trajectories that follow this paradigm, Ranger-8B achieves a search score of 67.2, outperforming harnesses equipped with frontier models. It also achieves the best generation quality with every generator we test, and surpasses prior agentic methods on other image generation benchmarks. We release the pipeline, benchmark, training data and model at https://github.com/RUCAIBox/Agentic-ImageGen-Wild.

#03Oct 16, 2026

cs.CV

Scene-Designer: Learning Design Intelligence for Agentic 3D Scene Generation

Xuanyu Liu, Hongyan Feng, Miao Pan and 5 more

Generating complete, coherent, and usable 3D indoor scenes from natural language requires strong \textbf{design intelligence}: the ability to design high-quality scenes and critique their quality. However, existing approaches either rely on general-purpose models lacking domain-specific design experience or learn from static scenes. In this work, we introduce \textbf{Scene-Designer}, an agentic framework that learns design intelligence through complementary design and critique experiences. We construct two datasets: \textbf{Scene-OTA-35K}, which provides Observation--Thought--Action supervision for learning scene design and efficient error correction, and \textbf{Scene-OTC-15K}, which provides Observation--Thought--Critic supervision for learning scene quality critique across physical validity, functional correctness, and layout coherence. Based on these experiences, we propose \textbf{Scene-GRPO}, a Critic-guided GRPO framework that improves design decisions and reduces unnecessary trial-and-error corrections. Extensive experiments demonstrate that Scene-Designer achieves superior performance in physical validity, functional correctness, and layout coherence, while the learned Scene-Critic significantly outperforms general-purpose models in scene critique. Moreover, test-time Critic guidance further improves scene generation, showing that the Critic can provide useful guidance beyond training. Additional analysis suggests a trend of mutual enhancement between scene design and critique abilities.

#04Oct 16, 2026

cs.CV

Kingfisher: Fast Personalized Visual Autoregressive Generation via Scale-Aware Prompt-Conditioned Scale Decomposition

Dinh-Khoi Vo, Akihiro Sugimoto, Minh-Triet Tran and 1 more

Personalized image generation has been extensively studied in diffusion models, often relying on subject-specific optimization of model weights, textual embeddings, LoRA modules, or adapters. In this work, we explore a different direction for fast personalization in visual autoregressive models. Our key observation is that a short prefix of early autoregressive scale codes is sufficient to strongly determine both object structure and global appearance, while later scales primarily refine the established generation trajectory. Based on this insight, we introduce Kingfisher, a model-tuning-free framework that decomposes early residual scale codes into content- and style-related components through prompt-conditioned scale-code subspaces. Given two real images, Kingfisher first decomposes their early scale codes, then recomposes the content components of one image with the style components of the other into a compact semantic prefix. The frozen generator subsequently predicts the remaining scales through bitwise self-correction for coherent refinement. Experiments on CSD-100 show that Kingfisher achieves strong content preservation and the highest style and text alignment among the evaluated methods, while reducing pair-specific preparation time by approximately 54x compared with diffusion-based methods and 7.5x compared with VAR-based alternatives. These results demonstrate that effective personalization can be achieved by directly manipulating the native scale-space representation of a frozen visual autoregressive generator.

#05Oct 16, 2026

cs.CV

BRICE: Brain-inspired Recurrent Illusory Contour Encoder for Point Cloud Completion

Yunlei Wang, Dawei Li, Xue-song Tang

Mainstream point cloud completion methods are unanimously based on deep learning architectures. On one hand, these methods tend to repetitively stacking attention modules to enhance network performance, which drifts away from the neat design of unified and interpret-able networks; on the other hand, nearly all existing architectures rely solely on feed-forward connections to propagate information, neglecting feedback from deeper layers. The recurrent neural architecture, formed by feedforward-feedback loops, have shown its ability to generate Illusory Contours (ICs) in the V1 brain region of mammals; and ICs are essentially a completion mechanism of the brain for visual information. Motivated by this, we design a Brain-inspired Recurrent Illusory Contour Encoder (BRICE) to "imagine" what is missing in the incomplete 3D point clouds. Building upon the foundation model of Predictive Coding (PC), the plug-and-play nature enables BRICE to be seamlessly integrated into mainstream point cloud completion baselines. Experimental results show that BRICE can enhance various completion baselines on different 3D datasets such as MVP2K, PCN, and PlantPCom. Our code: Https://github.com/wangyunlei-wyl/BRICE.