#01Nov 4, 2026
cs.CV
PixelSpline: Continuous Space-Time Video Super-Resolution via Endpoint-Anchored Shared Pixel Trajectories
Wanqi Yuan, Nianyi Li
Existing continuous space-time video super-resolution methods often infer motion from only two endpoint frames and model the two motion directions independently, making them vulnerable to ambiguous correspondence and inconsistent trajectories. We introduce a continuous STVSR framework that combines long-context encoding, continuous HR feature lifting, and an endpoint-anchored PixelSpline. Long-range observations provide more reliable endpoint representations, while continuous upsampling constructs detailed appearance features directly on the requested HR grid. PixelSpline explicitly models each pixel's motion as a single continuous trajectory shared by both endpoints. Using this trajectory, our method warps endpoint colors into a coarse intermediate frame and aligns the HR features for residual reconstruction. Experiments across spatial and temporal upsampling settings demonstrate that the proposed framework offers a favorable quality--efficiency trade-off.
#02Nov 4, 2026
cs.CV
Procedural Adversarial Learning
Jack Nugent, Jia Deng
For many computer vision tasks, neural networks can be trained to produce a low average error, yet they still fail on seemingly simple scenes. Reducing these failures requires first finding them, but they may not be in a fixed dataset. We study procedural adversarial learning (PAL), a framework of minimax training and adversarial evaluation which searches the input space of a procedural generator for difficult instances. The procedural generator is an interpretable program mapping a low-dimensional vector of control parameters (e.g. layout, lighting, pose) to a rendered image and its label. We introduce the Simple-PAT algorithm, which uses zeroth-order optimization in the procedural generator's parameter space to propose adversarial training samples that are generated on demand. We also create PAL-Dojo, a collection of efficient procedural generators for surface normal estimation, image segmentation, and human pose estimation. Against a cross-model black-box adversary with 50M aggregate queries, Simple-PAT reduces worst-case error by a geometric mean of 3.15x compared to standard training and 2.63x compared to the strongest robust training baseline. Code is available at https://github.com/princeton-vl/procedural-adversarial-learning.
#03Nov 4, 2026
cs.RO
Dexterous Robotic Hands in the Foundation-Model Era: A Full-Stack Survey of Hardware, Data, Cross-Embodiment Transfer, Learning, and Evaluation
Ji Pei
Dexterous robotic hands are increasingly coupled to large-scale human data and foundation models, yet progress in hardware, representation learning and evaluation is often assessed separately. This survey reviews work from January 2024 to early November 2026, with earlier studies included to establish technical lineages. We organize the literature into five interdependent layers: hardware; data collection and curation; cross-embodiment transfer; learning and foundation models; and evaluation and applications. Human hand-object understanding and tactile sensing provide two cross-cutting perspectives. A system-level architecture, comparative tables and five case analyses connect design choices across these layers. We distinguish within-study experimental comparisons from heterogeneous corpus statistics, vendor specifications and company-reported results. Three conclusions emerge. First, the value of human data depends on kinematic, visual and contact alignment, not recording volume alone. Second, shared action representations and foundation policies do not remove embodiment-specific constraints on force, latency and contact. Third, task completion is insufficient to establish physical correctness or deployment readiness. Evidence remains limited for zero-shot transfer of contact-rich skills between morphologically different hands, long-duration reliability, and cross-sensor tactile generalization. We identify eleven open problems and propose reporting interfaces and controlled comparisons that can make full-stack progress more measurable. The review is a structured narrative synthesis rather than a pooled performance ranking or an exhaustive systematic review.
#04Nov 4, 2026
cs.RO
Perceptive Humanoid Motion from Simulation
Siyuan Hu, Abulikemu Abuduweili, Yue Meng and 5 more
Humanoid robots have the potential to automate a wide range of physical tasks. Progress toward generalist humanoid autonomy, however, remains constrained by a data bottleneck: mapping pixels and free-form language to low-level joint commands requires paired supervision, and no corpus of such data exists at sufficiently large scale. Some approaches rely on human teleoperation and wearable capture devices, which require at least an hour of human time to produce an hour of data. We present HALO, a humanoid autonomy system powered by a pipeline that synthesizes vision-language-motion data across a thousand procedurally generated homes. The corpus scales with compute rather than human labor. HALO acquires a repertoire of physical skills, including sitting on chairs, navigating to named objects, stepping sideways through half-open doors, crouching and crawling beneath tables, and pushing boxes. It orchestrates these skills to solve composite, long-horizon tasks. Without ever seeing a real home during training, HALO transfers zero-shot to the physical world, achieving a 91% success rate across 360 trials in six unmapped real-world environments. See https://apple-aiml-research.github.io/ml-halo/ for code and videos.
#05Nov 4, 2026
cs.CV
Open-HumanScale: An Open Recipe for Scaling Human and Robot Experience for Embodied Foundation Models
Juncheng Ma, Jiaxin Li, Jiankai Tu and 28 more
Egocentric human video offers a scalable source of manipulation priors for robot learning, yet translating raw data scale into generalizable robot policies demands rigorous data curation and training recipes. We introduce Open-HumanScale, the first fully open recipe for scaling egocentric pretraining to 50,000 hours, anchored by Open-HumanScale-50K---a curated egocentric video corpus densely annotated with hand motion and natural language. Leveraging this corpus, we systematically investigate pure human pretraining via closed-loop simulation evaluations and uncover an empirical log-linear scaling law linking pretraining data hours to downstream robot success rates. Grounded in these findings, we develop HumanWAM-Vanilla, a world--action model pretrained exclusively on 50k hours of egocentric human video. Upon robot post-training, HumanWAM-Vanilla reaches 92.08% success on RoboTwin 2.0 Clean2Clean and 68.88% on Clean2Random, alongside a 14.17% mean success rate and a 19.00 mean progress score on RoboDojo. To push the capability frontier further, we explore joint human--robot pretraining with HumanWAM-Goal, a visual-goal-conditioned world--action model. Hybrid data scaling unlocks broad zero-shot generalization across both simulation and physical benchmarks, propelling post-trained RoboTwin 2.0 performance to new state-of-the-art levels: 92.70% on Clean2Clean and a substantial leap to 84.60% on Clean2Random. On physical robots, HumanWAM-Goal further exhibits emergent embodied in-context learning, dynamically adapting its manipulation behavior to unseen visual goals without parameter updates. To support reproducible scaling research in embodied AI, we open-source the Open-HumanScale-50K corpus, data curation and pretraining pipelines, alongside the pretrained and post-trained HumanWAM checkpoints, inference code, and simulation evaluation suites.