#01Nov 4, 2026
cs.LG
Navigating Disagreement Among Criteria for Evaluating Explanation Faithfulness
Grant Shanklin, Jiří Němeček, Asia Biega
Faithfulness requires that algorithmic explanations accurately reflect the model's behavior. Yet existing operationalizations of faithfulness can disagree about whether the same explanation is faithful, leaving developers and auditors to choose among conflicting evaluations. In this paper, we investigate disagreement among evaluation criteria and offer a practical path forward for evaluating explanation faithfulness. We first identify how operationalizations of faithfulness differ. We introduce a faithfulness functional that locates their disagreements in what an explanation claims about the model, which comparisons bear on that claim, and how agreement across those comparisons should be aggregated, and we reconstruct existing evaluation criteria within it. We argue these reconstructions support understanding faithfulness as a common though incompletely specified relation between the model and explanation, so the differences reflect choices left open by the general requirement. Justifying an operationalization then comes down to justifying these choices, which, on our view, draws on explanatory, institutional, and normative considerations. We support this argument with a case study of adverse action notices, reconstructing the evaluation implicit in an industry-proposed procedure and identifying which of its choices the setting justifies and which remain open. Our work gives auditors and practitioners a way to navigate disagreeing evaluations of faithfulness. It also explains why the literature should expect multiple operationalizations, while showing how concrete settings can narrow the choice among them. More broadly, our analysis shows how a shared requirement of faithfulness can support contextually justified evaluations despite disagreement among existing metrics.
#02Nov 4, 2026
cs.LG
Transforming Integer Grids to Spatial Intuition: Perception, Not Planning, Governs ARC-AGI-3
Harsidak Singh Banwait
Sample-efficient fluid intelligence requires agents that rapidly form working models of unfamiliar interactive environments. ARC-AGI-3 tests this across uninstructed visual games scored by Relative Human Action Efficiency, which penalizes exploratory waste quadratically. When frontier models read raw integer grids, serialization destroys spatial topology, and they spend hundreds of actions rediscovering basic boundaries and symmetries. We introduce SARBLOH, an open-weight agent built on the premise that spatial perception, not planning capacity, governs interactive reasoning on ARC-AGI-3. A zero-parameter O(HW) perception engine turns each frame, in 35 ms, into an object inventory with bipartite temporal tracking, a geometric briefing that separates proven invariants from affordance hypotheses, and an annotated canvas. Paired with a code-as-action runtime, the agent writes algorithmic hypotheses instead of low-level moves. Across eight presentations, grounded perception raises the rubric score from 3/28 to 25/28 points while cutting token use by 89.4%. On 23 held-out games, geometric invariants generalize with 100% accuracy, while single-frame affordance guesses fall to 6-50%, so active verification probes remain necessary. On the public set, Run A (briefing off) solved 143 of 183 levels in 8.2 hours at 59.4% single-pass efficiency; Run B (briefing on) reached 63.5%. Within the nine-hour budget on one Kaggle RTX PRO 6000 GPU, SARBLOH scored 16.53 on the hidden Kaggle evaluation, 13.7x the first Milestone winner.
#03Nov 4, 2026
cs.MA
A Framework for Context Enrichment and Selective Robustness in LLM Social Agents
Mattia Greiche, Reihaneh Rabbany, Maximilian Puelma Touzel
Researchers use large language models as agents in social simulations, where agents are prompted with observations and background information intended to shape their actions. Yet LLM agents have been shown to substantially change their behavior under meaning-preserving prompt variations, creating a validation problem for social simulation. One plausible hypothesis is that this brittleness reflects a lack of grounding and can be reduced by enriching the context provided to the agents. Whether richer context improves robustness remains unclear, in part because context richness and robustness are rarely defined in ways that support controlled comparisons. We address the first need with controlled context enrichment, a set of prompt substitution rules that systematically enriches distinct types of context: neutral padding, generic social background, descriptive decision grounding, and normative decision grounding. We address the second by introducing selective robustness as a validation criterion: insensitivity to meaning-preserving prompt variation combined with a directional response to decision-relevant changes in the social world. We demonstrate the framework in a Prisoner's Dilemma-like game, showing how it can be used to identify which forms of context enrichment produce more desirable and robust agent behavior. We find that these forms of enrichment produce distinct behavioral patterns that vary between the two models tested.
#04Nov 4, 2026
cs.AR
Enabling AWS Cloud FPGA Development Using High-Level Vitis HLS
David Rostcheck
We present a toolchain for development of ML models on AWS EC2 F2 cloud FPGA infrastructure from high-level language, implementing a complete Vitis HLS to HDK bridge to AFI workflow that has been absent from the academic literature despite eight years of AWS FPGA availability. We introduce a four-level methodology (FP32 PyTorch, bit-accurate quantized Python, HLS C-simulation, physical FPGA) to aid in localizing errors, including FPGA-specific circuit errors. Together these tools allow coding agents to effectively implement FPGA designs from user directions, testing and debugging as needed. We document the deployment workflow, timing closure strategies, and practical HLS engineering decisions that proved crucial. We validate using TinyBERT fine-tuned for address Named Entity Recognition, implementing the embedding layer and the first of four encoder layers on the FPGA hardware. Our implementation streams weights from host DRAM, yielding poor performance compared to CPU/GPU implementations; we discuss forward paths.
#05Nov 4, 2026
cs.LG
Systolic Linear Attention: Co-Designing Tile-Grouped Gated Delta Attention for TPUs
Gagik Amirkhanyan, Nuojin Cheng
Gated-delta linear attention layers such as Gated DeltaNet (GDN), Kimi Delta Attention (KDA), and GDN-2 are tuned for GPUs, where small tensor-core tiles and fast vector registers make per-channel decay rescaling and sequential in-block solves cheap. On Google TPUs, which concentrate compute in wide $256 \times 256$ systolic matrix units backed by a slower vector unit, porting these layers directly leaves half of each matrix tile empty and bottlenecks on vector operations. We present \textbf{Systolic Linear Attention (SLA)}, which reshapes gated delta attention around the matrix unit by widening keys to $256$ with grouped value heads, grouping decay gates into four $64$-channel tiles, and computing the chunk solve entirely with block matrix products in a single fused kernel. On TPU v7x, a full \texttt{SLA-R4} layer runs $1.6\times$--$2.5\times$ faster than the open-source Tokamax KDA kernel ($1.4\times$--$2.4\times$ with exact chunk inversion), driven primarily by head sharing and kernel fusion. Across a $2{,}048$-chip TPU v7x pre-training study of sparse Mixture-of-Experts (MoE) models from $6.5\text{B}$ to $63.1\text{B}$ parameters, SLA trains $11\%$--$24\%$ faster than KDA at similar perplexity, and reaches slightly lower perplexity than KDA in smaller matched-seed runs.