#01Jul 23, 2026
cs.CV
3D-Aware VLMs with Implicit and Explicit Geometries
Wenhao Li, Xueying Jiang, Quanhao Qian and 4 more
Despite rapid progress, most existing vision-language models (VLMs) built from 2D visual inputs often struggle when handling various 3D tasks that require fine-grained spatial understanding and reasoning. To bridge this gap, we present VLM-IE3D, a unified framework that enhances the 3D spatial awareness of VLMs by equipping them with both implicit and explicit 3D geometries learned from RGB videos. Our VLM-IE3D introduces Implicit Geometry Tokens (IGTs) that capture high-level geometric priors from input videos, as well as complementary Explicit Geometry Tokens (EGTs) that encode detailed geometric structures from reconstructed 3D attributes. On top of that, VLM-IE3D comes with a 3D-aware adapter that effectively fuses the two types of geometric representations with 2D visual cues. This RGB-only design injects strong 3D inductive biases for fine-grained spatial understanding and reasoning without requiring any additional 3D inputs. Extensive experiments show that VLM-IE3D achieves superior performance consistently across various 3D tasks including 3D video detection, 3D visual grounding, 3D dense captioning, and spatial reasoning. Code and models are available at https://github.com/Vegetebird/VLM-IE3D.
#02Jul 23, 2026
cs.CV
Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers
Sicheng Mo, Yuheng Li, Ziyang Leng and 2 more
Multi-agent interactive world models should not only generate consistent observations, but also maintain world states that persist across agents and evolve across views. Existing autoregressive video diffusion pipelines carry forward observation history as conditioning context, which makes shared state difficult to maintain in multi-agent and multi-view settings. We present WorldWeaver (W^2), a streaming multi-agent video diffusion model that augments rollout with cross-agent world state registers: learnable tokens that store shared world information, track individual agent status, and are dynamically updated after each generated chunk. We ground these registers with supervision signals spanning individual agent status, global state views including bird's-eye views, and scene text. We further improve the architecture with a Mixture-of-Transformers design that uses separate weights for world state modeling and visual frame modeling. Extensive experiments in two-agent Minecraft video generation show that explicit world-state modeling improves logical consistency and generation quality.
#03Jul 23, 2026
cs.CV
Unified Video Dense Prediction from Disjoint Data
Yihong Sun, Seoung Wug Oh, Jiahui Huang and 2 more
Scene understanding requires simultaneous prediction about geometry, appearance, and semantics. However, existing task-specific annotations are fragmented across incompatible, domain-specific datasets. Current unified systems circumvent this by restricting training to fully co-annotated data, or by incurring the large computational cost of pseudo-labeling. To mitigate this, we introduce UniD, a unified video model that jointly predicts eight dense scene properties-depth, surface normals, semantic segmentation, boundaries, human parts, albedo, shading, and materials-all learned from disjoint, domain-specific datasets. We propose a simple yet effective distillation step in which per-task experts supervise a unified backbone through lightweight task projectors, eliminating the need for annotation overlap or pseudo-labeling. Our key insight is that the strong visual priors of a pretrained diffusion model are sufficient to bridge the domain gaps introduced by disjoint training sources, enabling robust generalization to scene-task combinations never seen during training. UniD achieves competitive performance against per-task specialists and multi-task baselines, with strong generalization to out-of-distribution scenarios and enhanced temporal and cross-task consistency. Code and video results are available at https://unid-video.github.io/.
#04Jul 23, 2026
cs.CV
Inference-Time Scaling of Diffusion Models via Progressive Seed Pruning
Rogerio Guimaraes, Pietro Perona
Diffusion and flow-matching models dominate conditional image generation, yet inference-time scaling for these models is far less developed than for autoregressive language models. Because final quality is highly sensitive to the initial noise seed, many approaches spend extra compute on seed search or resampling under a black-box reward, but typically maintaining a constant memory footprint throughout inference. We show that relaxing this constraint enables an underexplored inference-time scaling axis: by front-loading exploration, evaluating many seeds early, and pruning aggressively, we can use a fixed compute budget more effectively. \emph{Progressive Seed Pruning} (\PSP) scores intermediate denoised estimates and progressively narrows the candidate set so that only promising trajectories are fully denoised, while keeping the total number of model evaluations fixed. Across diffusion and flow-matching backbones, \PSP \ consistently improves reward-guided selection and achieves higher GenEval scores (automated) and better human evaluation on prompt-alignment than best-of-$N$, importance-sampling, and tree-search baselines at matched compute. Project page: https://www.vision.caltech.edu/psp. Code: https://github.com/rogerioagjr/psp.
#05Jul 23, 2026
cs.LG
Expanding Flow Maps
Sophia Tang, Pranam Chatterjee
Flow-based generative models have enabled remarkable progress in fast and controllable generation across continuous and discrete state spaces, yet existing parameterizations are constrained to fixed dimensions or fixed sequence lengths. Here, we introduce Expanding Generative Flows (EFlows), which define flows between distributions of increasing dimensionality along an expanding interpolant that grows the state by augmenting it with conditional noise. Building on this construction, we propose Expanding Flow Maps (EFMs), a new class of flow maps that distill the expanding interpolant into efficient few-step generative models. Each EFM factors the map between any two timesteps into two learnable operations: an expand operator, which augments the state space with new coordinates or tokens conditioned on the current state, and a transport map, which pushes the expanded state forward along the interpolant. Composing these operators yields a single map that jointly expands and denoises the state, recovering existing fixed-canvas flows and flow maps as the special case in which the expand operator is the identity. We further extend the framework to the discrete simplex, enabling variable-size graph generation and variable-length sequence generation. Across both continuous and discrete modalities, we establish EFlows and EFMs as a principled framework for settings in which output size is itself a learned, controllable degree of freedom.