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5 papers

#01Oct 19, 2026

cs.CV

InfiniDream: Open-Ended Photorealistic 3D Worlds Through Procedural Generation

Yi-Chuan Huang, Hao-Jen Chien, Zheng-Hui Huang and 3 more

Procedural generation plays a key role in synthetic data creation and game development, offering greater controllability, editability, and diversity than static mesh representations. However, VLM-based code generation often produces relatively simple 3D assets, while sophisticated photorealistic procedural systems require extensive manual development. Existing VLM-guided procedural methods remain largely constrained by predefined factories and APIs, limiting their ability to create novel asset types. We introduce InfiniDream, a VLM-driven framework for open-ended procedural 3D world generation. First, we propose Symbolically Constrained Asset Generation, which leverages existing procedural algorithms to create novel, photorealistic assets while preserving editability and seed-based diversity. Second, we develop an end-to-end text-to-world pipeline that combines semantic scene planning with Deterministic Frustum-Guided Grid Placement to construct large-scale 3D worlds with precise object placement, procedural population, and animation. Extensive evaluations on 100 object and 20 scene generation tasks demonstrate improvements across four perceptual metrics. Diversity analysis, ablation studies, and human preference evaluations further validate the effectiveness of our framework. Project page: https://yichuanh.github.io/infinidream-page/

#02Oct 19, 2026

cs.CV

Open-Form Geometric Style Transfer

Adar Elad, Gal Metzer, Omer Dahari and 2 more

A geometric style learned from one family of shapes is typically applied to new shapes from the same family. We consider a more challenging setting: learning the geometric design language of a stylized Latin alphabet and applying it to new forms, from Greek glyphs to entirely different structures such as human poses. We introduce Open-Form Geometric Style Transfer, where the forms to which a learned geometric style can be applied are not restricted to the shape family in which that style was observed. This setting is deceptively challenging: the difficulty is not merely learning a style, but learning the style without learning the shape family in which it was observed. We represent target forms by structural sketches and disentangle structural adherence from style realization using a Geometry LoRA and a style-specific LoRA. Critically, open-form transfer requires the Geometry LoRA to be universal. To achieve this, we devise a geometry-enrichment strategy that constructs a large and purposefully diverse collection of synthetic structural sketches spanning a broad range of unfamiliar geometries. Our experiments and ablations demonstrate the importance of both disentanglement and this universal geometry prior, enabling geometric styles learned from glyphs, pictograms, and other shape families to be transferred to substantially different, unseen forms.

#03Oct 19, 2026

cs.LG

CAVA: Complementary-Label-Aware Data Valuation

Tan-Ha Mai, Hsuan-Tien Lin, Vu Nguyen

Complementary-label learning (CLL) trains a classifier from labels that name a class an instance does not belong to. Such labels are cheap to collect from crowdworkers or vision-language models (VLMs), making them attractive for large-scale annotation. However, both sources can mistakenly assign the true class as the complementary label. Such annotation errors are particularly harmful in CLL because the model is explicitly trained to suppress the correct answer. Optimal transport (OT) data valuation identifies harmful samples by comparing training data with a clean validation set, but transferring it directly to CLL creates a semantic mismatch: label $c$ means not class $c$ in the training but class $c$ in the validation. We show that this makes the OT label groups noisy mixtures whose behavior depends on the noise rate. The transferred score is informative only at sufficiently high noise, becomes uninformative at the crossover rate $1/M$ for $M$ classes, and reverses below it, where practical CLL annotation typically operates. We propose CAVA, which introduces a complementary label cost and a label margin that isolates the contribution of each complementary label to the transport potential. The margin keeps a consistent direction across noise rates, detects diagonal noise with a parameter-free threshold of closed-form precision, and allows detected samples to be recycled as ordinary-label supervision. On synthetic and human-annotated benchmarks, CAVA separates diagonal noise almost perfectly where directly transferred OT valuation performs worse than random. With only a fraction of the clean validation data, it also improves every CLL objective we evaluate, showing that OT-based valuation becomes reliable once the semantics of complementary supervision are modeled explicitly.

#04Oct 19, 2026

cs.CV

CheckDistill: Adaptive Checklist Distillation for Efficient Distributional Reward Modeling in Image Editing

Yaqi Cai, Zuan Gao, Mengting Chen and 2 more

Reinforcement learning for instruction-guided image editing requires reward models that provide reliable, accurate, and efficient feedback. Direct scalar prediction compresses multidimensional editing preferences, whereas generative evaluators can expose their judgment through explicit reasoning. However, broad scoring criteria do not specify all instance-dependent editing and preservation constraints, and generating long reasoning trajectories is costly for online optimization. We introduce CheckDistill, a pointwise reward modeling framework that internalizes instruction-adaptive checklists. We decompose each editing condition into atomic, independently verifiable requirements and construct four-dimensional scoring labels together with structured verification evidence. After supervised score initialization, a privileged teacher conditions on checklists, item-level judgments, and dimension-level rationales to supervise the student's own scoring trajectories. A reliability-weighted on-policy self-distillation objective adjusts supervision at score tokens according to agreement between the teacher's expected scores and reference labels, while retaining candidate probability weights in a truncated token support. The deployed student directly predicts four score distributions without checklist inputs or explicit reasoning and aggregates their expectations into a scalar reward. CheckDistill achieves aggregate accuracies of 72.30%, 56.67% and 82.90% on MMRB2, MER-Bench and EditReward-Bench, respectively, exceeding the compared open-source baselines on all three metrics.

#05Oct 19, 2026

cs.CV

V-JEPA Hand: Simple, Accurate and Fast 3D Hand and Camera Trajectory Recovery from Egocentric Videos

Ruicheng Li, Qixiu Li, Yu Deng and 3 more

Egocentric video supports diverse applications, including robot learning, augmented reality, and human activity understanding. Recovering metric 3D hand trajectories from such video requires estimating both hand motion and camera egomotion to express the hands in a consistent reference frame. Many existing pipelines recover hand and camera motion in separate stages, combining hand detection, hand reconstruction, camera tracking, and trajectory refinement. We present V-JEPA Hand, a simple feed-forward video model that jointly reconstructs bilateral hand motion and camera motion from egocentric clips. It uses a self-supervised V-JEPA 2.1 encoder to extract spatio-temporal features from full-frame video and a query-based predictor to decode these features into per-frame hand poses, hand presence, and camera motion. We use the predicted camera motion to express the hand trajectories in a common world frame. The model accepts known focal lengths or predicts them when unavailable. It reconstructs each clip in a single forward pass. We train both components end to end in a single stage on a mixture of diverse pseudo-labelled videos and high-precision 3D annotations. A single model achieves the lowest coverage-aware mean per-joint position error (MPJPE) among comparable baselines on ARCTIC, HOT3D, and EgoStandard. It also yields lower world-frame trajectory errors than the compared SLAM-based pipelines. Ablations support the benefits of video pretraining, temporal context, and mixed supervision. V-JEPA Hand achieves a forward-pass throughput of 93.4 FPS on a single RTX A6000. Project page: https://qft-333.github.io/V-JEPA-Hand-Page/.