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5 papers

#01Aug 19, 2026

cs.RO

Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interaction

Zijian Xiao, Zipeng Ye, Jinkun Hao and 3 more

Indoor scene synthesis provides essential environments for embodied AI, robotic manipulation, and simulation-based policy learning. Recent code-based scene generation methods produce editable and extensible environments, yet they remain focused on visual construction and object-level articulation, leaving the functional usage of scenes largely unmodeled. To address this problem, we present RoomWright, an agentic usage-driven framework for generating 3D scenes represented entirely as code for embodied interaction. RoomWright performs usage-driven object reasoning, which treats each anchor as a task centre and admits task-required objects and their affordances. A code agent further enables multi-part interaction by compiling each interaction into a trigger, condition, effect rule that updates structured object states, capturing causal dependencies across objects. Moreover, since manipuland orientation is ambiguous and hard to recover from pixels, RoomWright alleviates this via annotation-informed usage-guided orientation. Extensive experiments demonstrate the effectiveness of our method. The resulting scenes are executable, editable, and simulation-ready, providing interactive environments for embodied AI and policy learning.

#02Aug 19, 2026

cs.CV

ReWEIGH the Evidence: Calibrating Token-Level Ordinal Visual Evidence to Mitigate Hallucinations in Large Vision-Language Models

Jihae Jeong, Junha Choi, Hwanjo Yu

Large vision-language models (LVLMs) often hallucinate, generating content that the input image does not support. Preventing such content during decoding calls for a candidate-specific measure of how strongly the image supports the token under consideration. The model's visual-token states offer a natural source of this evidence because projecting each state through the output head reveals which vocabulary items that position favors. These position-wise readouts cannot be pooled directly because their probability magnitudes are not comparable across visual positions. Vocabulary ranks provide a scale-invariant basis for pooling, but tokens still differ systematically in their typical rank-based evidence. We propose ReWEIGH, a training-free decoding intervention that aggregates these ranks across visual positions and compares each candidate with a token-specific reference estimated from unlabeled images. At inference, ReWEIGH caches the image evidence during prefill and applies a bounded penalty only to candidates that fall below their reference. On four 7B backbones, ReWEIGH reduces hallucinated object mentions by up to 21.3% while largely preserving or improving descriptive and general performance. With evidence cached, the average added latency is 1.33% per token, and the reductions extend across six architecture families to 32B parameters.

#03Aug 19, 2026

cs.CV

Generalized Audio-Driven Synthesis of Precise Drummer Motion

Álvaro G. Iñesta, Mattia Ryffel, Amit H. Bermano and 2 more

Music-driven character animation enables and enhances transformative applications in entertainment and interactive education. However, synthesizing realistic drumming motion from audio remains challenging due to the inherent tension between high-acceleration dynamics and the need for extreme spatial-temporal precision. Existing approaches, often reliant on motion matching or MIDI input, struggle with generalizing to diverse real-world audio. Moreover, the field lacks standardized evaluation metrics capable of distinguishing precise drumming from noisy motion. In this paper, we introduce a generative diffusion framework featuring a dual-objective loss function that decouples skeletal integrity from drumstick precision, thus enabling centimeter-level stick precision without sacrificing natural body dynamics. Additionally, leveraging our own dataset and data augmentation strategy, the model generalizes to non-curated, in-the-wild audio. To rigorously evaluate performance, we propose two novel metrics: an impact-to-target distance to quantify spatial precision and an audio-motion correlation score to assess temporal alignment. Our quantitative analysis and user studies demonstrate that our system generates high-quality motion that is often indistinguishable from ground-truth performances.

#04Aug 19, 2026

cs.CV

USR-Drive: Unified Driving Scene Representation via Joint Denoising of 3D Gaussians and Boxes

Li-Heng Chen, Haokai Pang, Chengye Su and 7 more

Spatial representation learning for autonomous driving aims to map raw visual signals into structured 3D scene representations, where object-centric bounding boxes and rendering-oriented 3D primitives (\eg, 3D Gaussians) serve as two distinct yet highly complementary levels for scene understanding. Existing methods typically treat dynamic reconstruction and instance-level perception as separate tasks, despite their shared goal of estimating the underlying 3D world state. As a result, dynamic reconstruction is under-constrained while 3D detection lacks geometric grounding. To address this gap, we propose USR-Drive, a unified conditional generative framework that, given only posed multi-view driving videos, jointly recovers dense dynamic geometry and instance-level object layouts within a shared scene representation. Specifically, USR-Drive represents dense Gaussian primitives and sparse 3D bounding boxes as two aligned latent token streams and jointly denoises them with a unified multi-modal diffusion Transformer. Unlike prior paradigms that use boxes as external conditions or predict them with detached modules, USR-Drive treats them as mutually constrained state variables with a Unified Positional Encoding (UPE) that aligns heterogeneous tokens within a shared metric spatiotemporal coordinate. Via such unified representation and generative framework, the two modalities reinforce each other: geometry supplies dense metric evidence for box prediction, while boxes provide instance-level structural priors that help preserve spatial consistency and reduce ambiguity in sequential 3D geometric representation. Our approach successfully delivers state-of-the-art results for both dynamic reconstruction and 3D detection on the nuScenes and VKitti datasets.

#05Aug 19, 2026

cs.CV

Subgroup performance analysis of adaptation strategies for chest X-ray foundation models

Dhruv Gupta, Emma A. M. Stanley, Fabio De Sousa Ribeiro and 2 more

Foundation models are increasingly adapted for downstream medical imaging tasks, yet the influence of the chosen adaptation strategy on subgroup fairness remains poorly understood. We investigate how three parameter-efficient adaptation techniques, including linear heads on the raw CLS token, an MLP, and an attention-pooling module over multi-layer patch features, affect both pathology classification performance and subgroup disparities when applied to the frozen Rad-DINO chest X-ray encoder. Using MIMIC-CXR, we evaluate eight pathologies across race, sex, and imaging-view subgroups on a prevalence-preserving, demographically balanced test set, and additionally probe how strongly each adapter encodes protected attributes. We find that attention pooling achieves the strongest overall discriminative performance and encodes attributes, particularly race, most strongly, but that improved overall performance does not consistently reduce subgroup disparities. Notably, stronger attribute encoding did not correspond to larger disparities: early network layers encoded race most weakly yet produced the largest subgroup performance gaps. Exploring different attention-pooling layer combinations further revealed no consistent relationship between the layers pooled, attribute encoding strength, and subgroup fairness. Our results indicate that richer, more expressive representations can improve accuracy while leaving fairness implications task-dependent and unpredictable, which must be assessed directly and per-task rather than inferred from encoding strength or overall performance alone.