#01Nov 5, 2026
cs.RO
Social Humanoid: Socially Responsive Human-Humanoid Interaction
Vongani H. Maluleke, James Ni, Kie Horiuchi and 7 more
Humanoid robots are typically trained as solitary agents, leaving them unable to coordinate physically with human partners who naturally anticipate and adjust to one another. To bridge this gap, we present Social Humanoid, a hierarchical system that generates and executes socially responsive whole-body motion on a 29-DoF Unitree G1 conditioned on a human partner's motion. Its high-level policy performs flexible sequence modeling of human and humanoid motion through a shared tokenized representation, generating reactive humanoid motion and anticipating the partner's motion when they are occluded, while a low-level whole-body tracking controller executes the generated motion on the robot. To train the system, we introduce a two-phase adaptive retargeting procedure that retargets one interaction partner to the robot while morphing the other partner to preserve contact dynamics, reachability, and relative body scale. We apply this procedure across five motion-capture datasets to produce a new Human-Humanoid Interaction (HHI) benchmark of 260 hours of human-humanoid interactions. Our results demonstrate that Social Humanoid produces coordinated, human-aligned behavior across diverse interaction types in simulation and the real world. Project page: https://von31.github.io/social-humanoid/
#02Nov 5, 2026
cs.AI
SwarmEvolve: Latent Agent Swarms for Evolutionary Discovery and Optimization
Qile Jiang, George Em Karniadakis
LLM-guided evolutionary search uses AI agents to improve programs for mathematical and computational problems by iteratively refining solutions and combining high-scoring methods. However, the process is often slow because the LLM generates a long textual chain of thought for each round and must repeat this generation many times to maintain population diversity. We present SwarmEvolve, a framework in which hundreds of low-cost agents per round work in swarms, reason in latent space without decoding to text, and share information by passing KV caches. Each swarm studies the problem from a different angle. A novelty filter keeps the most distinct agent ideas by directly measuring the distances between the agents' hidden state vectors. Crossover of ideas happens naturally in latent space, as a summarizer agent receives the combined KV caches of all swarm members. On 21 problems in mathematical discovery and scientific computing, SwarmEvolve gets the highest average score and needs a median of only 3 to 8 minutes to reach the best scores that other state-of-the-art frameworks reach in 60 minutes. On several problems, SwarmEvolve with Qwen3 8B improves on the solutions that AlphaEvolve first found with frontier LLMs. Our work shows that agent swarms that communicate in latent space offer a fast, low-cost approach to program search for scientific problems.
#03Nov 5, 2026
cs.LG
On the limitations of molecular representations
Acer Blake, Fergus Imrie, Charlotte M. Deane
Molecular representations such as fingerprints and learned embeddings play a central role in cheminformatics and small-molecule machine learning. They serve as the primary input for a diverse array of tasks, including clustering, dataset splitting, and virtual screening, yet their evaluation is often limited to downstream model performance on narrow benchmark tasks. We carried out a systematic investigation of the quality of molecular representations, finding that none of the state-of-the-art molecular embedding models capture graph structure, 3D shape, or ADMET endpoint similarity better than fingerprints or physicochemical descriptors. However, classical fingerprints also revealed their own material limitations. For example, we show that depending on the representation, between 225M and $\sim$4B molecules have non-unique representations in the 10.8B Enamine REAL database, with implications for virtual screening. Our findings provide an insight into the current limitations of molecular representations, outlining future research directions for the development of more robust encodings of small molecules.
#04Nov 5, 2026
cs.LG
XStack: A Benchmark for ML Repo Migration
Linrong Cai, Taiming Lu, Haozhe Chen and 1 more
ML code should run where researchers choose, not where it was first written. Today, machine learning code mainly lives in two ecosystems, PyTorch on NVIDIA GPUs and JAX on Google TPUs. Migrating repositories between them means building and testing across frameworks and hardware. This migration is (1) a practical need, since it unlocks different hardware for researchers, and (2) a natural benchmark: it involves different frameworks and hardware, covers whole repositories, and is long-horizon and challenging. We introduce XStack, a benchmark that evaluates agents on migrating ML repositories between these two ecosystems. Each agent receives a PyTorch repository and a clean TPU machine and must deliver a JAX repository. Its output passes if it meets our grading criteria, based on the source repository's published result, authenticated and calibrated by us. Migration by agents remains unreliable: Claude Opus 5 passes 75%, GPT-5.6-sol 45%, and every other agent at most 40%. XStack is a step toward freeing ML code from its ecosystem. We release XStack to make progress toward reliable migration across frameworks and hardware measurable.
#05Nov 5, 2026
cs.CR
FedReason: Large Language Models as Weight-Space Meta-Aggregators for Heterogeneous Federated Learning
Ali Mohammadi Ruzbahani, Abbas Yazdinejad, Hadis Karimipour
Federated learning servers combine client models with a fixed aggregation rule, and each rule in common use is designed for one kind of heterogeneity. We study whether a large language model (LLM) that inspects the client models can choose the rule itself, without any training on the server. In FedReason, the LLM is called every ten rounds. It analyses the weights by running code in a restricted server-side sandbox, sees only the printed results, may score a few candidates on a 500-image proxy set, and submits a short Python aggregation program. The server applies the program until the next call and falls back to FedAvg whenever its output is invalid. Full weight tensors never leave the server. We evaluated FedReason with Claude Opus 5.5 on CIFAR-10 and CIFAR-100 with ResNet-18 under Dirichlet label skew, width-heterogeneous sub-models and Byzantine clients, in 168 runs against 14 baselines. Across 12 paired label-skew runs it beat FedAvg by 1.26 percentage points on average (10 wins), and a control that spends the same per-round proxy budget on choosing among standard rules by 1.08 points. It was the strongest server-side rule on CIFAR-100 but did not beat SCAFFOLD, which changes client training. With three of ten clients malicious, it excluded all sign-flipping clients from the first round and stayed about one point below FLTrust without training a root model. Without proxy feedback, accuracy fell from 73.8% to 38.8% in one seed. A 60-round run cost 0.79 USD in API fees on average.