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ML papers to read today.

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5 papers

#01Oct 19, 2026

cs.CV

Mise-en-Video: Fine-Grained 3D Control for Multi-Shot Video Generation

Yingshuang Zou, Xiaoyu Shi, Yawen Luo and 8 more

Recent advances in text-to-video generation have enabled high-fidelity single-shot synthesis, yet practical storytelling creation requires multi-shot videos with both strong inter-shot consistency and fine-grained controllability. Existing multi-shot video generation approaches achieve strong consistency but still fall short in controllability. In this paper, we propose Mise-en-Video (MeV), a highly controllable multi-shot video generation framework that allows video creators to conduct staging the multi-shot in the 3D space and then generate the corresponding multi-shot video. To achieve this, our framework combines a hierarchical attention mechanism for multi-level narrative consistency with 3D-aware layout guidance for precise, per-shot spatial control. To support training and evaluation, we develop standardized annotation pipelines and construct a 160K-video dataset with hierarchical multi-shot texts and oriented 3D bounding boxes. Extensive experiments demonstrate that MeV consistently outperforms strong baselines in video quality, inter-shot consistency, and subject-level controllability.

#02Oct 19, 2026

cs.LG

Scaling Parameter-Efficient Fine-Tuning for Brain Encoding

Zhuofan Josh Ying, Guanglong Sun, Nolan Ho and 6 more

Brain encoding models aim to predict neural responses to stimuli. The most widely used approach fits readouts from frozen pretrained backbones. Using neural data to train large models from scratch or fully fine-tune them after task-pretraining has proven difficult because neural data is costly and limited. We show that parameter-efficient fine-tuning (PEFT) enables us to effectively adapt very large pretrained backbones for brain encoding with a small number of trainable parameters. To make it computationally practical, we exploit the backbone's causal structure to predict multiple timepoints in a single pass instead of using sliding windows, significantly reducing feature-extraction cost. This enables efficient fine-tuning of multimodal backbones with up to 104B parameters, the largest model adapted for brain encoding to our knowledge. Trained with a low-rank adapter (LoRA) and a lightweight readout, our approach consistently improves brain encoding performance across nine diverse multimodal backbones. On the same Qwen3-Omni backbone as the prior state-of-the-art (SoTA), our method BrainLoRA achieves the best published performance on the Algonauts 2025 Challenge. We also show the adapted multimodal backbones remain interpretable: modality attribution recovers the canonical sensory topography that prior work often obtains by construction from separate unimodal encoders, and neural adaptation increases the contribution of audio inputs and cross-modal mixing within the backbone. To scale out the number of adapted models, we develop a multi-LoRA kernel that accelerates joint training of multiple LoRAs on a shared backbone. This enables an ensemble of 200+ adapted models that ranks first on the public Algonauts post-challenge leaderboard at the time of writing. Together, our results highlight PEFT as an efficient and powerful paradigm for brain encoding.

#03Oct 19, 2026

cs.LG

Next Best Action: Causal Constrained Offline RL for Business Action Targeting

Surya Ramachandiran, Yiming Li, Juan Mancilla-Caceres and 2 more

Next Best Action (NBA) systems must select among customer interventions (e.g., discounts, promotions, and lifecycle actions), maximize long-term economic value, satisfy complex operational constraints, and remain causally grounded. Existing approaches lack a rigorous framework for meeting these requirements jointly. We address this gap by formulating NBA as a Constrained Markov Decision Process (CMDP). We then integrate off-policy causal correction of the estimated customer dynamics directly into the Linear Programming (LP) formulation of the CMDP. The resulting policy selects actions based on customer states to maximize long-term value while explicitly enforcing business guardrails. Furthermore, the LP formulation yields shadow prices that quantify the economic trade-offs of operational constraints (e.g., fairness and user welfare), enhancing policy interpretability. We validate our proposed offline Reinforcement Learning (RL) framework on an industry case study involving rideshare coupon targeting, where customer states are defined by Recency, Frequency, and Monetary (RFM) stages. We evaluate performance using model-based off-policy evaluation, with causal dynamics estimated from a temporal holdout. Under the observed coupon budget and RFM state representation, our optimized policy improves customer lifetime value (LTV) by 19% over the estimated behavior policy and 8% over a myopic baseline. Although the demonstrated action space is binary, the proposed framework is action-agnostic, yielding a general-purpose decision module for targeting systems that manage multiple interventions.

#04Oct 19, 2026

cs.LG

On Data Scaling in Tabular ML: More Data, Better Generalization?

Ivan Rubachev, Nikita Lazarev, Artem Babenko

Recent work in tabular machine learning has emphasized the importance of diverse and realistic evaluation settings. The niche of large-scale (1M+) data, however, remains under-explored. To study training-data scaling, we assemble eight real-world tabular datasets with up to around ten million training examples, retaining the natural distribution shifts of the tasks and using random-split evaluation as a control. We find that GBDTs and MLP-based models show broadly similar scaling trends, with gains from both additional training data and algorithmic improvements. Tabular foundation models show more varied scaling behavior, with recent versions benefiting more consistently from larger contexts even under distribution shift. However, scaling training data under distribution shift introduces new challenges: in-distribution and out-of-distribution performance mostly improve together at smaller scales but can diverge at larger scales. We examine this through MLP capacity sweeps and comparisons of the validation distributions used for tuning and early stopping in MLPs and GBDTs. We also compare common practices of using validation data, contrasting its use for model selection in MLP pipelines with using it for in-context fitting in tabular foundation model pipelines. Under stronger shifts, MLPs selected using validation representative of the evaluation conditions generally maintain or improve performance as training data grows. In contrast, including such examples in context improves foundation-model performance, but does not prevent deterioration with increasing training size in our experiments.

#05Oct 19, 2026

cs.AI

Train An Imaginative Agent

Jiaxin Ge, Junyi Zhang, Tianning Chai and 9 more

A seemingly reasonable push in Sokoban can make the puzzle unsolvable. To avoid such mistakes, an agent has to anticipate the consequences of its actions before execution, especially when feedback from the real environment is sparse or actions are irreversible. We introduce Agentic Imagination (Agima), a training framework that trains an agent to imagine before acting, i.e. to be imaginative. Agima trains a single omni model to propose actions, generate images of their outcomes, and then reason over these imagined futures to decide what to execute in the real environment. Rather than committing to a single plan, the agent can simulate a sequence of actions, explore alternatives, and compare possible futures. We first use supervised fine-tuning (SFT) to unify policy and world modeling within a single omni model. This enables the agent to predict future outcomes and perform basic forms of imagination, such as forward thinking and counterfactual branching. We then use agentic reinforcement learning (RL) to teach the agent to reason with its imagined futures and use them effectively for planning. Across four environments spanning Maze2D, Sokoban, Pacman, and PushT, Agima generalizes to harder settings unseen during training. Trained with SFT alone on two-box Sokoban, Agima solves 40% of four-box puzzles while seeing the real board only once every five moves, compared with an action-only planner that only solves 2%. After RL, new behaviors emerge in how Agima uses its imagination: it learns a new unified format that was unseen during the SFT stage, learns to conduct forward thinking only when necessary, and branches more frequently at critical decision points. An agent that can picture where its actions lead can learn when and where to look ahead, that is, to plan. Project page: https://agima.net/.