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5 papers

#01Oct 19, 2026

cs.CV

PVBench: Quantifying Physical Plausibility in Video Generation with Object-Level Physical Measurements

Kaiwei Chen, Moran Li, Zhenye Gan and 5 more

Recent video generation models produce visually compelling outputs, yet their physical plausibility remains poorly measured. Physical plausibility asks whether generated objects obey geometry, kinematics, dynamics, and conservation laws. Existing benchmarks rely on coarse visual-language model judgments or target embodied world models rather than video generation itself. We introduce PVBench, a physical video benchmark that quantitatively measures the plausibility of generated videos across 46 dimensions organized into seven domains, spanning: i) instruction and semantic fidelity, ii) behavioral and causal consistency, iii) perceptual and temporal quality, iv) geometric and spatial consistency, v) material properties and field states, vi) kinematic and spatiotemporal persistence, vii) and mechanical plausibility with conservation laws. PVBench comprises 600 carefully crafted prompts, of which 30% involve physical embodied agents such as robot arms, humanoids, quadrupeds, and multi-agent systems. For challenging physically tractable dimensions, it pairs each with specialized vision models that derive verifiable, physically grounded measurements, such as object-level 6D pose, metric scale, surface normals, kinematics, and numerical conservation-law residuals. It thus avoids relying solely on subjective scoring, while supporting both text-to-video and image-to-video generation. Finally, we validate the agreement between automatic metrics and human judgments through human evaluation. Meanwhile, we evaluate mainstream open-source and closed-source models and present several insights. By releasing the benchmark, prompts, and calibration protocol, we aim to foster physically grounded video generation.

#02Oct 19, 2026

cs.CV

Manga2Animate: An Agentic Framework for Faithful Manga Animation with Script and Storyboard Planning

Sheng-Wei Zhang, Hsi-An Chen, Yan-Ting Liou and 3 more

Adapting existing manga into coherent animation that stays faithful to the source is a valuable yet challenging task. Existing methods either access the manga mainly through text, losing its characters and art style, or feed manga pages directly into video generation models, which misinterpret the manga's structure and produce incorrect storylines. In this paper, we propose Manga2Animate, a multi-agent framework that grounds every stage of generation in the source manga. We decompose the task into two intermediate representations, an animation script and a visual storyboard. Each representation is produced by a creator agent and reviewed against the source panels by a paired reviewer agent. We tailor representation-specific selection and dual-level feedback to progressively refine both before synthesizing the final animation. Extensive experiments and a user study demonstrate that Manga2Animate produces animations more faithful to the source manga and more consistent across shots than state-of-the-art approaches. Project page: https://annchenn.github.io/Manga2Animate/

#03Oct 19, 2026

cs.CV

GenOlympiad: Benchmarking Frontier Image Models at Their Capability Boundaries

Xi Hu, Martin Bell, Liang Zheng

Text-to-image models have made tremendous progress and can produce high-quality images. However, a question which would be asked in any other discipline is where the frontier models fall short. We introduce GenOlympiad, a benchmark which provides the most challenging text prompts from nine capability axes for stress-testing frontier text-to-image models. The assessed capabilities include generating large quantities, performing deep reasoning, ensuring hard physical consistency, following complex rules and so on. The prompts are designed such that prompt alignment is visually verifiable (e.g., counting) instead of relying on subjectiveness (e.g., style). Based on this, we develop an automated evaluation framework which decomposes the prompt into easy and hard questions, and for most hard questions, draws help lines to ground evidence for accurate grading. We evaluate 20+ strong text-to-image models, including Nano Banana Pro, GPT-Image-2.5, Seedream-5.0 and so on. We report that even the best-performing T2I model (Nano Banana Pro) only achieves a strict score of 23.9 out of 100 and that coding models such as GPT-6 Astra have higher prompt alignment scores (but not as visually pleasing). We also derive insights in model evolution, alignment with Elo scores, and effectiveness of our grounding-based evaluation protocol. Code is available at https://github.com/GenOlympiad/GenOlympiad and the project page is at https://genolympiad.github.io/

#04Oct 19, 2026

cs.CV

SpatialScout: Can VLM Agents Actively Explore and Map 3D Scenes?

Zhaoxi Zhang, Hao Liang, Linxuan Wu and 7 more

Spatial intelligence requires agents to actively acquire visual evidence and integrate observations into a coherent representation of the three-dimensional world. Yet spatial question answering offers limited evidence of whether models can construct accurate metric maps through autonomous exploration. We introduce SpatialScout, a benchmark for evaluating vision-language model (VLM) agents on active object-level 3D mapping. SpatialScout comprises 80 diverse indoor scenes containing 3,140 target objects. Given an object inventory, RGB observations, camera calibration, and camera poses, agents control a camera to explore each scene and estimate object centers in a shared coordinate frame. The task requires coordinating viewpoint selection, cross-view association, geometric estimation, and map revision under bounded interaction budgets. Evaluation jointly measures localization accuracy and target coverage through object-scale overlap scores that penalize missing predictions. Experiments with frontier VLMs reveal substantial limitations: the strongest evaluated model, Claude Opus 5.5, achieves a mean overlap score of 41.71%, with 47.23% of targets exceeding an intersection-over-union (IoU) threshold of 0.5 and only 3.25% exceeding 0.9. These results reveal a substantial gap between recovering coarse object layouts and constructing complete, precise metric maps. SpatialScout provides a quantitative testbed for developing agents that build reliable 3D spatial representations through active perception. Code is available at https://github.com/JesseZZZZZ/SpatialScout.

#05Oct 19, 2026

cs.CV

PlanarCityLoc: Breaking Silhouette Ambiguity in LoD Aerial Localization via 3D Planes

Oussema Dhaouadi, Shao Jie Hu-Chen, Jakob Gollreiter and 10 more

Aerial visual localization is crucial for autonomous drone navigation in urban environments where GNSS signals are often degraded. Lightweight textureless Level-of-Detail (LoD) city models provide a geometric map alternative to textured assets. Existing silhouette-based methods rely on image-space alignment, which can leave different camera poses indistinguishable and favor incorrect poses when segmentation errors distort the building outlines. We present PlanarCityLoc, which moves beyond silhouette overlap by leveraging the planar geometry of building facades and roofs. Following geometry-aware initialization, we match image-side planar patches to LoD model planes and use the resulting 3D-to-2D correspondences to refine pose with Perspective-n-Point (PnP). The framework uses off-the-shelf geometry and segmentation models without dataset-specific training or fine-tuning. Experiments on UAVD4L-LoDv2 and Swiss-EPFLv2 achieve state-of-the-art localization recall among the evaluated off-the-shelf LoD-based methods. By grounding image-space alignment in 3D planes, PlanarCityLoc enables more accurate aerial localization with lightweight, textureless city maps.