#01Oct 15, 2026
cs.CV
ARC-SORT: Adaptive, Robust, Compensated Multi-Object Tracking with Interacting Multiple Models
Girish Kumar Adari
Multi-object tracking in sports broadcasts is hard for two reasons: athletes move fast and change direction abruptly, and the camera pans and zooms at the same time. We present ARC-SORT (Adaptive, Robust, Compensated SORT), a tracking-by-detection tracker that trains nothing and runs in real time. Its design rule: the tracker measures its own uncertainty, and that measurement decides how it acts. An Interacting Multiple Model (IMM) Kalman filter gives every track a predictive covariance, and we turn it into a per-track search region: the less reliable the motion prediction, the larger the region in which a detection may match (uncertainty-adaptive Expansion IoU, EIoU). On identical inputs, this continuous coupling is what matters: the same covariance used as a hard Mahalanobis gate hurts at every threshold we swept, and richer covariance summaries add nothing measurable. When two tracks cross, the assignment cost itself reports whether the decision was close. ARC-SORT keeps such pairs under review and applies at most one corrective identity swap once post-crossing appearance evidence shows the first decision was wrong; this adds +1.0 HOTA (higher order tracking accuracy) on both the SportsMOT and DanceTrack test sets at under a millisecond per frame. For players who leave the frame for seconds, motion extrapolation carries no information, so our offline re-identification drops the usual motion gate and links tracklets by appearance alone. ARC-SORT reaches 81.82 HOTA on the SportsMOT test set with the fewest identity switches of the 69 leaderboard entries as of August 2026 and tied-third multi-object tracking accuracy (MOTA, 97.09), and 62.1 HOTA on DanceTrack test with the same association settings. On Deep-EIoU's public detections and embeddings it reaches 80.31 HOTA, +3.1 over Deep-EIoU. It runs at about 50 frames per second on a laptop RTX 3060 GPU. Code will be released.
#02Oct 15, 2026
cs.CV
Which Tokens to Merge? Diffusion Dynamics for Efficient Image Generation
SeungJu Cha, Ye-Chan Kim, HyunGee Kim and 2 more
Token merging has emerged as an effective training-free strategy for accelerating diffusion models by reducing redundant token computation while minimizing generation degradation. A key challenge is determining which tokens can be safely merged and which should be preserved for subsequent computation. Existing method addresses this by preserving prompt-aligned foreground regions, thereby protecting semantically relevant structures. However, this text-relevance criterion overlooks background objects, local details that are not explicitly mentioned in the prompt, leading to degraded structural coherence. In this work, we propose Dynamics-aware Token Merging (DaTMe), a training-free framework that grounds token merging in the underlying diffusion dynamics. Our key insight is that token importance should reflect whether a token remains unresolved during denoising and whether it carries structural information. To this end, DaTMe constructs a dynamics- aware importance map from the Tweedie denoised estimate. The map combines a temporal signal, measuring inter-step changes in the predicted clean image, with a structural signal, capturing local high-frequency content such as boundaries and fine details. Using this map, DaTMe adaptively assigns tokens into merging roles under a given compression ratio: important tokens are preserved as anchors, while tokens that are both temporally stabilized and structurally homogeneous are selected as safe merge candidates. Experiments on PixArt-a and FLUX demonstrate that DaTMe maintains visual fidelity across the entire image, highlighting diffusion dynamics as an effective token-level merging decision in efficient generation. Our code is available at https://github.com/SeungJuCha/DaTMe.
#03Oct 15, 2026
cs.CV
Routing Policy Optimization for Online Diffusion Reinforcement Learning
Qiuhong Shen, Yiding Yang, Yuxin Zhang and 8 more
Reinforcement learning can align visual generators with reward signals beyond their pretraining objectives, but existing score-function methods typically introduce stochasticity by perturbing the reverse denoising trajectory, leading to costly rollout-based optimization. We instead ask whether stochastic exploration can be introduced inside the generator while preserving its original sampler. Routing Policy Optimization (RPO) answers this question by turning attention routing into a stochastic exploration action. At a few selected denoising levels, each query block keeps its own block and samples further key blocks in proportion to the generator's native attention mass, or keeps dense attention. The sampled route perturbs the velocity of that transition, and a Gaussian likelihood around the dense velocity scores the perturbation with a score-function objective. RPO further uses a controlled two-rollout estimator: two rollouts share the same prompt, initial latent, routed denoising levels, and dense anchor layers, differing only in their sampled attention routes. Their reward difference provides an advantage signal for the routed transitions. Because the likelihood differentiates the dense velocity itself, the learned updates remain effective after routing is removed. At inference, RPO restores dense attention and retains the original deterministic sampler. Experiments on text-to-image and text-to-video generation show that RPO improves generation quality while achieving nearly 4x higher training efficiency than Flow-GRPO-style methods. Please see our project page at https://velox-world.com/rpo for visual results.
#04Oct 15, 2026
eess.IV
Denoising Textures is a Different Ballgame Altogether!
Saptarshi Mandal, Oindrila Haldar, Chirayata Bhattacharya and 4 more
The human brain effortlessly deciphers colors and textures from visual stimuli and reconstructs the world around us, yet preserving such details remains challenging in image denoising. While significant progress has been made in generic image denoising, the problem of texture denoising has remained relatively under-explored. Fine details, such as intricate patterns and repetitive structures, often suffer from over-smoothing even in deep learning based approaches for denoising. In this paper, we analyze the behavior of state-of-the-art (SOTA) denoisers on texture datasets and show that performance improvements are possible only by fine-tuning the denoisers on the texture datasets. Surprisingly, fine-tuning on texture datasets result in the models catastrophically forgetting the original dataset. These findings highlight the need for specialized treatment of textures in denoising. Since denoising quality directly impacts downstream tasks such as generative modelling, we argue that dedicated texture aware denoisers are essential for faithful texture reconstruction and synthesis.
#05Oct 15, 2026
cs.CV
DK-VLM: Geometry as Position for Spatial Reasoning in Vision-Language Models
Han Su, Meng Tian, Tianyu Huang and 7 more
Vision-language models still struggle to understand 3D spatial relations across views and update spatial judgments as the observer moves. A common approach fuses 3D reconstruction features into visual tokens, but aligning these features with pretrained semantic representations remains challenging under limited spatial supervision. We propose DK-VLM with Dual-Kernel Attention, which computes attention from both a visual token's input position and its geometric position in the scene. A semantic kernel retains the pretrained model's native attention and positional encoding, while a separate geometric kernel uses estimated 3D points and camera poses to directly modulate attention through point displacements and relative view transformations. Then, a learned gate fuses their outputs. Geometry thus enters attention as position rather than as fused reconstruction features. We further introduce Reference-Frame Composition (RC) supervision to train the model to update its reference frame across successive judgments. It provides stepwise turn and heading targets derived from verified single-step annotations. Among the compared methods, DK-VLM-8B achieves the highest average score across six spatial benchmarks and the highest overall scores on VSI-Bench (74.33) and ReVSI-32 (58.28). RC supervision further improves multi-step spatial reasoning, while the full model preserves general video understanding. Project page: https://sumuru789.github.io/DK-VLM-website/.