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ML papers to read today.

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5 papers

#01Nov 5, 2026

cs.LG

Hybrid Machine Learning for Imbalanced Landing-Phase Safety Event Prediction from Flight Data

Taha Asghar, Bilal Mufti, Syed Qasim Zaheer and 1 more

Landing-phase safety-event prediction requires the detection of rare abnormal approaches within strongly imbalanced multivariate flight data. Capturing coupled temporal behavior while distinguishing event-specific signatures across airport operating contexts remains a central modeling challenge. This study proposes an interpretable hybrid feature-fusion framework for multiclass landing-phase safety-event prediction. A long short-term memory (LSTM) autoencoder trained on nominal flight windows characterizes deviations from routine approach behavior. Its continuous reconstruction-error descriptor is fused with parameter-specific statistical flight-history features and supplied to a class-weighted XGBoost classifier to distinguish Normal, Speed High, Path High, and Flaps Late windows. The framework is evaluated using 53,750 NASA DASHlink approach windows from three arrival airports. Pooled and airport-specific learning strategies are compared alongside component-level benchmarks, repeated pipeline retraining, and feature-attribution analysis. The results demonstrate strong class-balanced detection, with mean macro recall above 0.90 across all airports under repeated partitioning and retraining. Component comparisons establish the importance of class weighting and show that continuous feature fusion outperforms reconstruction-error-only and hard-gate alternatives. Airport-level comparisons reveal benefits from local specialization at the two airports with larger datasets and from pooled training at the airport with the smallest dataset. Feature attributions associate predictions with operationally relevant vertical-path, configuration, speed, and approach-context variables. The framework provides an interpretable approach to rare-event detection and practical guidance for adapting flight-data monitoring models to airport-level data availability.

#02Nov 5, 2026

cs.AI

SwarmEvolve: Latent Agent Swarms for Evolutionary Discovery and Optimization

Qile Jiang, George Em Karniadakis

LLM-guided evolutionary search uses AI agents to improve programs for mathematical and computational problems by iteratively refining solutions and combining high-scoring methods. However, the process is often slow because the LLM generates a long textual chain of thought for each round and must repeat this generation many times to maintain population diversity. We present SwarmEvolve, a framework in which hundreds of low-cost agents per round work in swarms, reason in latent space without decoding to text, and share information by passing KV caches. Each swarm studies the problem from a different angle. A novelty filter keeps the most distinct agent ideas by directly measuring the distances between the agents' hidden state vectors. Crossover of ideas happens naturally in latent space, as a summarizer agent receives the combined KV caches of all swarm members. On 21 problems in mathematical discovery and scientific computing, SwarmEvolve gets the highest average score and needs a median of only 3 to 8 minutes to reach the best scores that other state-of-the-art frameworks reach in 60 minutes. On several problems, SwarmEvolve with Qwen3 8B improves on the solutions that AlphaEvolve first found with frontier LLMs. Our work shows that agent swarms that communicate in latent space offer a fast, low-cost approach to program search for scientific problems.

#03Nov 5, 2026

cs.AI

ReproBridge: Building Reproducibility into ML Research Artifacts

Yubo Wang, Rui Meng, Jaehyun Nam and 2 more

Reproducing machine learning experiments requires reconstructing procedures from information scattered across papers, released code, and supporting artifacts. For coding agents, reproduction success can therefore depend on their ability to fill in missing details, rather than on the released artifacts alone. We ask whether preserving recovered procedures and decisions improves subsequent independent reproduction. We define a standardized artifact design comprising a refined codebase, environment setup, experiment launchers, and a reproduction guide, and introduce ReproBridge, an agent workflow for constructing these refined reproducible artifacts. ReproBridge-Bench provides 1,029 tasks from 387 experiments across 36 papers, anchored by five human-verified reference scores per task. Agents attempt tasks in fresh sessions with raw code or refined artifacts; a separate Auditor checks execution evidence. Across four evaluated models, refined artifacts raise mean reproduction success from 76.4% to 92.6% and reduce downstream API spending by 19.7% on average. The cross-model success-rate spread narrows from 21.6 to 3.9 percentage points, with all four models achieving mean success rates above 90%. Removing any component reduces success in the ablation study, with the largest losses from code and environment removal. These results suggest that preserving execution knowledge helps even models with lower raw-code success reproduce experiments more reliably and at lower API cost.

#04Nov 5, 2026

cs.RO

Failure Prediction and Classification in Vision-Language-Action Models Via Calibrated Latent Probing

Michal P. Podolinsky, Yunhao Yang, Daniel Little and 6 more

Vision-Language-Action models (VLAs) enable general-purpose embodied intelligence, but their performance is brittle under distribution shift, where unanticipated failures can damage equipment or endanger people. Deploying VLAs in real-world systems therefore requires a runtime monitor that is timely, calibrated, and informative while being efficient enough to run on the edge. Existing methods fail to fulfill these requirements. We present VLA-Tug, a lightweight probe over the latent layers of a VLA backbone that improves early failure detection and bounds the missed-detection and false-alarm rates, with minimal inference overhead. We show that supervising on the pre-failure segment of a trajectory increases early failure detection at matched false-positive rates by up to 30% over the strongest learned baseline. Under shift to unseen tasks, the bounds on missed-detection and false-alarm rates remain valid in up to 86% of runs, versus at most 21% for baselines. Unlike existing methods, VLA-Tug predicts the failure mode to enable corrective actions, raising top-3 accuracy on unseen tasks by up to 44% over a majority baseline. VLA-Tug enables real-time monitoring where the well-timed and informative probe supports lightweight steering that improves task success. We release a dataset of 3,180 annotated manipulation episodes to support future work on latent failure detection in VLAs at https://vla-tug.github.io.

#05Nov 5, 2026

cs.RO

Social Humanoid: Socially Responsive Human-Humanoid Interaction

Vongani H. Maluleke, James Ni, Kie Horiuchi and 7 more

Humanoid robots are typically trained as solitary agents, leaving them unable to coordinate physically with human partners who naturally anticipate and adjust to one another. To bridge this gap, we present Social Humanoid, a hierarchical system that generates and executes socially responsive whole-body motion on a 29-DoF Unitree G1 conditioned on a human partner's motion. Its high-level policy performs flexible sequence modeling of human and humanoid motion through a shared tokenized representation, generating reactive humanoid motion and anticipating the partner's motion when they are occluded, while a low-level whole-body tracking controller executes the generated motion on the robot. To train the system, we introduce a two-phase adaptive retargeting procedure that retargets one interaction partner to the robot while morphing the other partner to preserve contact dynamics, reachability, and relative body scale. We apply this procedure across five motion-capture datasets to produce a new Human-Humanoid Interaction (HHI) benchmark of 260 hours of human-humanoid interactions. Our results demonstrate that Social Humanoid produces coordinated, human-aligned behavior across diverse interaction types in simulation and the real world. Project page: https://von31.github.io/social-humanoid/