#01Nov 4, 2026
cs.CV
Procedural Adversarial Learning
Jack Nugent, Jia Deng
For many computer vision tasks, neural networks can be trained to produce a low average error, yet they still fail on seemingly simple scenes. Reducing these failures requires first finding them, but they may not be in a fixed dataset. We study procedural adversarial learning (PAL), a framework of minimax training and adversarial evaluation which searches the input space of a procedural generator for difficult instances. The procedural generator is an interpretable program mapping a low-dimensional vector of control parameters (e.g. layout, lighting, pose) to a rendered image and its label. We introduce the Simple-PAT algorithm, which uses zeroth-order optimization in the procedural generator's parameter space to propose adversarial training samples that are generated on demand. We also create PAL-Dojo, a collection of efficient procedural generators for surface normal estimation, image segmentation, and human pose estimation. Against a cross-model black-box adversary with 50M aggregate queries, Simple-PAT reduces worst-case error by a geometric mean of 3.15x compared to standard training and 2.63x compared to the strongest robust training baseline. Code is available at https://github.com/princeton-vl/procedural-adversarial-learning.
#02Nov 4, 2026
cs.CV
Trainspotting: Learning Object-Centric 3D Reconstruction from Found Photos
Hanyu Chen, Noah Snavely
State-of-the-art feedforward reconstruction models perform poorly on in-the-wild object-centric photo collections. They are trained largely on single-session object captures whose images vary in viewpoint while the object and its environment remain nearly fixed. Public photo archives contain a different form of multi-view data. They hold found photos of the same object or design: photos taken independently by many people across years, environments, cameras, and sometimes physical units. In this work, we introduce Trainspotting, a dataset of 12,068 objects and 311,886 photos from Wikimedia Commons. We reconstruct each object to recover camera poses, multi-view stereo depth, and object masks. We categorize the objects into three regimes: objects fixed at one site, objects that move between sites, and designs shared by many physical units. Evaluating recent feedforward reconstruction models on Trainspotting shows that they fail most severely in the last two regimes. Fine-tuning VGGT-$Ω$ on Trainspotting significantly improves camera pose, depth, and 3D geometry on held-out objects. We observe similar improvements on the independent NAVI in-the-wild benchmark, which contains photos of each object in different environments. Performance on conventional benchmarks remains largely unchanged.
#03Nov 4, 2026
cs.CV
Sekai: Incremental Event Memory for Generalized Reasoning Video Segmentation
Zhengtao Liu, Jinrong Xu, Shiu-Hong Kao and 2 more
Online reasoning video segmentation (Online RVS) requires a model to segment query-referred objects as a video streams in, using only the frames observed so far. Existing formulations largely assume a fixed target set throughout the video, overlooking a fundamental property of streaming reasoning: as new events occur, the objects that satisfy a query may change over time. To address this, we propose a new task, Generalized Reasoning Video Segmentation (GRVS), where the target set depends on query-relevant events accumulated over the observed video history. As new evidence accumulates, the target set can evolve from empty to one or multiple objects, requiring a model to continuously maintain target validity while localizing the valid objects currently in view. To evaluate GRVS, we build Isekai, a diagnostic benchmark of 60 videos and 197 queries across 11 temporal query families, with 12,569 scoring points whose target sets are causally annotated over time. We further propose Sekai, an online framework with two complementary components: an Event Memory Reasoner (EMR) that maintains query-relevant events and evolving target states in structured memory, and a Memory-Grounded Decoder (MGD) that identifies valid targets from this memory and localizes them in the current frame. Experiments show that Sekai significantly outperforms existing online RVS methods, achieving 50.33 J&F and improving over the strongest baseline by 3.2 points. Code, example annotations, and evaluation scripts are available at https://github.com/zenastangbi/Sekai.
#04Nov 4, 2026
cs.CV
Route First, See Later: Enabling Vision Agents to Reason Scientifically by Separating Routing Policy from Action Spaces
Shubhabrata Mukherjee, Jeffrey Donatelli, Daniela Ushizima
Scientific image-analysis workflows require agents to select among diverse capabilities like description, detection, counting, and segmentation. Current multi-tool architectures conflate intent interpretation with visual execution, masking whether a failure arises from flawed reasoning (misrouting) or failed perception (invalid tool execution). This lack of auditability renders agents unreliable for high-stakes scientific automation. We introduce ZETA, an extensible architecture that operationalizes the decoupling of routing policy from action execution. ZETA resolves scientific intent before invoking specialized visual tools, treating measurement as a deterministic operation grounded in explicit geometry rather than generative output. This architecture exposes the "black box" of agent decision-making, allowing routing correctness and downstream execution to be evaluated as independent failure modes. To our knowledge, we provide the first controlled study in scientific vision-agent routing that isolates explicit routing-policy specification while holding the legal action interface fixed. Evaluation on a zero-shot benchmark of 51 scientific-intent queries shows that explicit routing semantics can substantially improve routing accuracy, particularly at semantically adjacent action boundaries, although improvements vary across models. For Qwen 3.8, explicit routing-policy specification improves segmentation routing accuracy from 6.2% to 75.0% and detection routing accuracy from 60.0% to 100%. ZETA's execution traces make routing decisions and downstream artifacts separately observable, providing a basis for distinguishing intent-selection errors from visual execution failures. ZETA establishes the necessary infrastructure to isolate execution errors from interpretive ones, a critical requirement for deploying reliable scientific vision agents.
#05Nov 4, 2026
cs.CV
From Pixels to Actions - Towards Native Vision-Language-Action Policies
Weichen Fan, Haiwen Diao, Penghao Wu and 14 more
Vision-language-action models are typically built on a simple premise: perception is first compressed by visual encoders, and action reasoning begins only afterwards. Yet manipulation often hinges on precisely the visual signals most vulnerable to this abstraction, e.g., local geometry, boundaries, depth, and subtle state changes. This raises a fundamental question: should action policies inherit a fixed visual endpoint, or directly access evolving visual computation? We introduce NEO-VLA, a structurally encoder-free vision-language-action framework. Images are tokenized by lightweight patch convolutional layers and evolve jointly with language throughout the backbone, allowing a flow-matching action expert to draw from instruction-conditioned visual representations at different depths. This simple change reveals a consistent pattern. Native architectures outperform encoder-based counterparts under controlled comparisons; full fine-tuning reduces but does not erase the gap, and additional scale alone cannot recover it. More strikingly, layer-wise probing shows that the action-critical signals often peak well before the final visual representation. Across diverse manipulation settings and distribution shifts, NEO-VLA consequently achieves stronger and more robust control. Together, these results suggest that embodied control benefits from access to visual representations across the computational hierarchy, rather than a fixed encoder output.