#01Nov 2, 2026
cs.CV
Mesh-Agnostic Refinement Models for Latent Space Encoding of 3D Human Body Shapes
Chaima Zouaouid, Jonathan Cerqueirab, Sylvain Arguillere and 4 more
Parametric human body models such as the Skinned Multi-Person Linear (SMPL) model provide compact representations of human shape and pose, but their reconstructions remain affected by both errors in estimated latent parameters and limitations in the decoder's expressive capacity. We propose a framework for refining these reconstructions by exploiting the geometric discrepancy between an initial decoded surface and a target mesh, without requiring vertex correspondences between them. The framework comprises three complementary approaches. Latent-VaRefine uses varifold-distance gradients to correct the estimated latent code while preserving the original parametric representation. Vertex-VaRefine processes multiscale varifold-gradient features with a DiffusionNet backbone to predict vertex displacements in a canonical pose, yielding an approximately pose-equivariant refinement pipeline. ElaOpt directly optimizes surface deformations under elastic regularization and normal-direction constraints.
#02Nov 2, 2026
cs.CV
TaoMate-FVSR:Audio-Guided Facial Video Restoration
Xinyang Li, Zeran Xu, Qijun Gan and 3 more
AI-generated videos often depict people within detailed scenes while leaving their small facial regions poorly resolved. Visual super-resolution can sharpen these regions without resolving whether the recovered lips and teeth agree with the spoken audio. We present an audio-guided facial video restoration framework that addresses this ambiguity within a reference-guided video flow model. Source--noise mixing initializes reconstruction from a partially preserved observation, and structured reference injection separates appearance anchors from continuous motion context. Training combines restoration of degraded images and videos with correction of degraded dubbed sources under target audio. Appearance and synchronization supervision allow the model to recover facial detail and support visual dubbing when the audio is replaced. On talking-head restoration benchmarks, our method achieves the best paired perceptual similarity and synchronization scores among the compared restoration methods. Component comparisons examine audio conditioning, the reconstruction formulation, and reference injection. Native AIGC examples further illustrate the recovery of lip contours, dental structure, and surrounding facial texture in scene-level footage. injection. Native AIGC examples further illustrate the recovery of lip contours, dental structure, and surrounding facial texture in scene-level footage.
#03Nov 2, 2026
cs.CV
Image Guided Depth Upsampling using Anisotropic Total Generalized Variation
David Ferstl, Christian Reinbacher, Rene Ranftl and 2 more
In this work we present a novel method for the challenging problem of depth image upsampling. Modern depth cameras such as Kinect or Time of Flight cameras deliver dense, high quality depth measurements but are limited in their lateral resolution. To overcome this limitation we formulate a convex optimization problem using higher order regularization for depth image upsampling. In this optimization an anisotropic diffusion tensor, calculated from a high resolution intensity image, is used to guide the upsampling. We derive a numerical algorithm based on a primaldual formulation that is efficiently parallelized and runs at multiple frames per second. We show that this novel upsampling clearly outperforms state of the art approaches in terms of speed and accuracy on the widely used Middlebury 2007 datasets. Furthermore, we introduce novel datasets with highly accurate groundtruth, which, for the first time, enable to benchmark depth upsampling methods using real sensor data.
#04Nov 2, 2026
cs.CV
Reviso: Not All Visual Evidence Deserves Equal Attention in Video Captioning
Tengfei Liu, Yang Shi, Yuran Wang and 12 more
Multimodal large language models (MLLMs) can generate detailed video captions, yet they may overemphasize minor details while overlooking essential context and key events. We argue that not all visual evidence deserves equal attention, as the importance of visual information depends on the content of each video. Motivated by this observation, we propose Reviso, an agentic video captioning framework that learns what to observe and how to gather relevant visual evidence. From a low-frame-rate global preview, Reviso constructs a hierarchical Context--Focus--Points (CFP) observation plan that identifies the video context, prioritizes key aspects, and defines concrete observation targets and corresponding tools. Guided by this plan, Reviso performs goal-directed active perception by selectively revisiting temporal segments and combining tools for fine-grained inspection. It interprets the acquired evidence, updates its plan as needed, and integrates global and local information to generate the final caption. To learn this observation strategy, we develop a verification-guided pipeline that constructs high-quality training trajectories through factual verification and teacher-guided refinement. We further train Reviso using Group Relative Policy Optimization (GRPO), incorporating a key-fact reward for caption quality, a Plan Alignment Reward (PAR) for identifying important observation targets, and an Unproductive Tool-Call Penalty (UTCP) that adjusts observation-cost penalties based on caption quality. Experiments across four video captioning benchmarks show that Reviso outperforms the evaluated open-source baselines, while its generated captions better support downstream video question answering. These findings highlight the effectiveness and potential of priority-guided active observation for video captioning.
#05Nov 2, 2026
cs.RO
Pixel: A Co-Designed Full-Stack Robot System for Learning General-Purpose Mobile Manipulation
Tony Tao, Jason Jingzhou Liu, Ruslan Salakhutdinov and 1 more
General-purpose mobile manipulation requires a combination of capable robot hardware, scalable demonstration collection, expressive whole-body control, and effective policy learning. Yet these components are often developed independently, creating mismatches that limit the capabilities of the complete system. We present Pixel, a co-designed full-stack system for learning general-purpose mobile manipulation. Pixel combines a low-cost wheeled humanoid with human-aligned kinematics and compliant grippers, multiple teleoperation and robot-free human data-collection interfaces, a unified whole-body controller, and a common policy learning pipeline across human and robot demonstrations. A hierarchical learning stack further enables language-conditioned visuomotor control and long-horizon task execution. We evaluate the system across hardware, data collection, and policy learning, and demonstrate mobile-manipulation behaviors requiring dexterity, active perception, navigation, and whole-body coordination. We hope that Pixel provides an integrated and extensible foundation for studying how robot hardware, data, control, and learning can be designed together for robot learning. More results at https://pixel-robot.com/pixel