#01Nov 2, 2026
cs.CV
ASCoR: Asymmetric Semantic-Spatial Learning for Remote Sensing Domain Generalization
Zitong Wang, Shuchang Lyu, Meng Li and 3 more
Source-only domain generalization (DG) for remote sensing semantic segmentation seeks reliable predictions in unseen domains without target-domain data during training. Although vision foundation models offer transferable knowledge, category recognition remains sensitive to source-specific visual cues, while task-specific adaptation may weaken pretrained transferability. We propose ASCoR, an asymmetric semantic-spatial framework built on SAM3. Its text-conditioned semantic branch uses class-name prompts to provide explicit category guidance. Probe-Once Dynamic Adaptive LoRA distributes a fixed adaptation budget across encoder blocks to limit source-specific specialization. A complementary task-specific dense branch learns multi-scale spatial representations using a separate frozen SAM3 image encoder. A lightweight reliability router integrates the two branches through bounded spatial correction based on local prediction reliability. All components are trained using source-domain supervision only. Experiments on the ISPRS, LoveDA, and OpenEarthMap benchmarks cover nine cross-domain transfers. ASCoR achieves a state-of-the-art mean IoU of 68.61% across six ISPRS transfers, outperforming the previous best method by 2.69 percentage points. It also achieves the best results on all three LoveDA/OpenEarthMap transfers, with 59.07%, 47.95%, and 49.38% mIoU on Rural-to-Urban, Urban-to-Rural, and Urban-to-OpenEarthMap, respectively. Ablation studies, feature visualizations, and spatial reliability analyses support the effectiveness and complementarity of the proposed components. Code: https://github.com/WangZitong42/ASCoR.
#02Nov 2, 2026
cs.CV
Evaluating Depth-Augmented Visual Features for Cross-Dataset Lunar Traversability Estimation
Jan Baturo, Bartosz Ptak
Autonomous mobility is essential for sustained lunar surface operations, as communication delays and line-of-sight occlusions limit continuous teleoperation. Although recent traversability estimation methods increasingly rely on deep learning, the domain gap between terrestrial analogue environments and real lunar terrain can limit their generalisation, and real lunar traversability labels are scarce, making fully supervised training difficult. To address these challenges, we build a weakly supervised framework trained on sparse pairwise annotations and study whether augmenting visual features with depth-derived geometric information: depth, surface normals, and combined geometric descriptors. We evaluate the models in both in-domain and cross-domain settings using two terrestrial analogue datasets and the real lunar Chang'E PCAM dataset. Contrary to expectations, we find that naive geometric augmentation yields no consistent improvement over a strong visual-only baseline in either setting, with effects small relative to seed-to-seed variance. Instead, the choice of training source emerges as the dominant factor in transfer quality: models trained on domain-relevant sources transfer substantially better to real lunar imagery than the geometric fusion strategy improves any single model. Our evaluation runs onboard a resource-constrained edge device and provides a controlled baseline for designing more expressive multimodal fusion architectures in future lunar perception systems.
#03Nov 2, 2026
cs.CV
Contrastive Adapter Training and Consensus Knowledge Distillation for Multi-Source-Free Domain Adaptation in Skin Cancer Diagnosis
Ali Abedi, Q. M. Jonathan Wu, Ning Zhang and 1 more
Skin cancer diagnosis, particularly differentiating melanoma from benign nevi, is challenging due to the visual similarity between lesions. Although convolutional neural networks (CNNs) and vision transformers (ViTs) have shown promising performance, their effectiveness often deteriorates on data from heterogeneous clinical sources. Conventional domain adaptation methods address domain shift but require access to source data during adaptation, which is often infeasible due to privacy regulations. Multi-source-free unsupervised domain adaptation (MSFDA) addresses this limitation by leveraging multiple labeled source domains to generalize to an unlabeled target domain without requiring access to source data. However, existing MSFDA methods rely on full backbone fine-tuning, leading to catastrophic forgetting and overfitting on small clinical datasets, and address domain shift at the aggregation stage without establishing a shared domain-invariant feature space. Furthermore, their reliance on hard pseudo-labels or confidence-weighted aggregation introduces noisy supervision signals under domain shift. To address these limitations, we propose CAT-CKD, consisting of two components: (1) contrastive adapter training (CAT), which trains lightweight ConvPass adapters within a frozen ViT backbone using supervised contrastive learning (SCL) to establish a shared domain-invariant feature space before source-specific model training, and (2) consensus knowledge distillation (CKD), which aggregates logits from multiple source models into a consensus supervisory signal and adapts a student model on unlabeled target data using KL divergence. Experiments on five publicly available skin lesion datasets show that CAT-CKD achieves an average AUROC of 86.1%, outperforming existing MSFDA methods while requiring only 4.3M trainable parameters. The code is available at https://github.com/A-Abedi/CAT_CKD.
#04Nov 2, 2026
eess.IV
HIVE-Diff: High Frame Rate HDR Video Reconstruction from a Single LDR Frame and Events
Caixin Wang, Qingrui Wang, Jie Zhang and 1 more
High frame rate HDR video is important in applications such as autonomous driving and scientific imaging, where rapid motion and extreme illumination often occur simultaneously. Conventional frame cameras face a trade-off between temporal resolution and dynamic range, while event cameras provide complementary high-speed brightness-change measurements over a wide illumination range. These properties have motivated event-based HDR reconstruction, with existing methods broadly following event-only and hybrid event-frame paradigms. Event-only HDR reconstruction, however, suffers from brightness and color drift due to the lack of absolute intensity references. Hybrid event-frame methods alleviate this ambiguity using low-dynamic-range (LDR) frames as anchors, but most perform one-to-one HDR reconstruction at available LDR timestamps. In this work, we investigate single-reference HDR temporal expansion, reconstructing N HDR frames from one LDR reference and events instead of N aligned LDR observations. We develop HIVE-Diff, an event-conditioned video diffusion framework that decomposes the task into event-guided temporal generation and HDR content completion. Because paired real HDR-event data are scarce, we train on synthetic data and adapt the model to real event domains using LDR-event sequences as proxy supervision with teacher-student distillation. Experiments on synthetic and multiple real-world datasets demonstrate strong reconstruction quality and robust real-data adaptation.
#05Nov 2, 2026
cs.CV
Isekai3D SDG: A Platform for Diverse Synthetic Gameplay Visual Data
Rafal Karp, Gene Liu, Shih-Hsin Li and 10 more
We present Isekai3D Synthetic Data Generation (SDG), a platform for simulating and capturing synthetic 3D gameplay for research in vision and world models, neural graphics, gameplay agents, and other applications. The platform combines reusable environment and character assets with Unreal Engine plugins in a two-stage workflow. First, world simulation generates gameplay while recording the world state, character movements, actions, and camera tracks needed for replay. Second, the recorded simulation is replayed to capture selected outputs, such as rendered video, images, and depth maps, at a specified resolution and frame rate under selected rendering and camera configurations. Separating simulation from capture allows the same recorded gameplay to produce multiple output variants without repeating the original simulation. Visual outputs are accompanied by frame-aligned camera, character, and action metadata. The platform uploads generated data directly in a training-friendly format, reducing intermediate storage, preparation time, and manual processing. This report describes the design of our overall system, including the platform's assets, plugins, and their functionality, explaining how they work together to generate diverse synthetic gameplay data.