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5 papers

#01Nov 5, 2026

cs.CV

MIKU: Material Invariance and Knowledge Unification for PBR Generation

Yajie Bao, Jiaye Fu, Youtian Lin and 5 more

High-quality material generation for physically based rendering (PBR) remains challenging because datasets and synthesis pipelines lack standardized representations. Differences in material definitions, rendering conventions, and parameterizations lead to unstable and physically implausible results. We propose MIKU, a unified framework for standardized PBR asset representation and physically consistent material generation across diverse 3D content domains. Its core is a unified processing pipeline that standardizes the workflow from data preprocessing to final texture synthesis, maintaining consistent geometry and texture representations. A normalization scheme harmonizes heterogeneous material parameterizations in a common representation space, enabling robust cross-dataset training and inference. Building on this formulation, we train a novel physically aware diffusion model for PBR texture generation within a two-stage multi-view synthesis framework. First, geometry-aware albedo generation synthesizes multi-view albedo maps under explicit geometric guidance to ensure cross-view appearance consistency. Second, metallic-roughness generation uses the diffusion model to predict physically plausible roughness and metallic maps conditioned on the generated albedo and unified representation. Trained end-to-end on standardized data, the model learns to generate materials that respect category-level material priors and semantic part boundaries. By decoupling representation standardization from appearance synthesis, MIKU substantially improves material generation stability and physical consistency. Extensive experiments demonstrate state-of-the-art texture quality and semantic consistency across object parts, advancing automated material generation for 3D content creation.

#02Nov 5, 2026

cs.LG

When Scores Conflict with Preferences: Pre-Alignment Diagnosis and Adaptive Correction of Constraint Drift in DPO

Ping Liu, Yan Yan

Direct Preference Optimization (DPO) is increasingly used in settings where pairwise preferences coexist with pointwise criteria such as response length, answer correctness, or safety scores. When the two disagree, standard DPO treats pairs whose preferred output scores worse on the pointwise criterion (conflict pairs) in the same way as the remaining (matching) pairs. We characterize a systematic failure mode, constraint drift: for sufficiently small updates, conflict pairs tend to increase constraint cost while matching pairs tend to repair it, and the net change depends on their balance. This balance yields a closed-form pre-alignment diagnostic, $ρ^{*}_{\mathrm{eq}}$, computable from dataset statistics, that indicates whether a dataset is self-correcting or requires intervention. Building on this diagnostic, we propose Conflict-aware DPO (CoDPO), which down-weights conflict pairs with a strength set from $ρ^{*}_{\mathrm{eq}}$ rather than tuned, and adds an adaptive margin shift that addresses residual drift during training. Empirically, drift grows monotonically with conflict exposure on the conflict-dominated domains, and the intervention decision given by $ρ^{*}_{\mathrm{eq}}$ matches the observed drift on every domain, including one that it identifies as self-correcting. On all four domains of the main comparison, CoDPO reduces drift while largely preserving the preference learning of vanilla DPO. Compared with hard filtering and recent constrained and multi-objective baselines, CoDPO also achieves a more favorable drift-preference trade-off.

#03Nov 5, 2026

cs.LG

Test-Time Self-Play: Scaling without a Verifier

Akira Yoshiyama, Akmal Ashirmatov, Jonas Hübotter and 2 more

Test-time scaling methods spend additional compute at deployment to improve a large language model's performance on a hard target problem. Most methods rely on a verifier that scores candidate solutions for correctness, using it to select among or refine the model's outputs. In many deployment regimes, however, a strong verifier on the target problem is unavailable. We introduce Test-Time Self-Play (TTSP), an approach to test-time scaling using asymmetric self-play without reliance on a verifier. On a difficulty-calibrated subset of LiveCodeBench v6, TTSP is the best-performing method at every verifier strength we evaluate, and the gap to the strongest baseline widens as the verifier weakens; in the no-verifier limit, TTSP yields a 35\% absolute improvement in mean@8. The gains hold across a range of verifier strengths, except when the base policy has near-zero coverage of the correct answer.

#04Nov 5, 2026

cs.AI

EnvOpt: Automated Optimization for Agent Environments

Mingxuan Li, Huanzhi Mao, Qiuyang Mang and 3 more

An LLM agent's cost and success depend on its model, its harness, and its environment. In addition to the widely studied directions of parameter tuning and harness optimization, we propose the third direction: optimization over stationary environments. Agents are often deployed in rich environments shared by many tasks, such as a company's Slack workspace or a complex collection of data sources, documents or tickets. We call these environments stationary environments. We introduce EnvOpt, a method for automated end-to-end optimization of stationary environments for any given model and harness, using real or synthetic tasks without needing any graders or reference answers. On AutomationBench, EnvOpt reduces the cost of Claude Haiku 4.5 by 72.7% and raises its pass rate by 14.34%. The same environment transfers to Opus 5, cutting its cost by 68.1% with a 1.34% gain. Added on top of Meta-Harness's optimized harness for Haiku 4.5, it lowers cost by a further 83.4% and adds 11.17% accuracy over Meta-Harness alone. Across 5 benchmarks, EnvOpt significantly reduces the cost of agents while improving or maintaining pass rate, and is transferable to different models and different harnesses. We also discuss common successful and rejected environment optimization strategies during automated optimization. More broadly, our results show that how information is represented to an agent shapes both its cost and its success, making the environment worth optimizing in addition to the parameters and the harness.

#05Nov 5, 2026

math.OC

From What Is Used to What Is Missing: Rethinking Dynamic Rank in LoRA

Peng Xue, Guodong Fan, Guang-Yong Chen and 1 more

Parameter-efficient fine-tuning with LoRA is governed by rank, which controls parameter budget and locally accessible task updates. Existing dynamic-rank methods mainly focus on capacity allocation, leaving unresolved whether the current adaptation space is sufficient for the task. We characterize the first-order information boundary of standard factor gradients, showing that their unobservable subspace coincides with the normal space of the low-rank manifold. Thus, factor gradients alone cannot distinguish under-optimization within the current space from task-relevant directions beyond its first-order reach. This motivates a geometric view of rank evolution, where tangent information optimizes existing degrees of freedom and the normal spectrum quantifies the value of new ones. Under a local quadratic model, we show that leading normal singular directions yield the locally optimal rank expansion, with spectral energy determining its gain. Building on this characterization, we propose GEAR, which turns the tangent--normal decomposition into rank evolution through tangent-space optimization, matrix-free normal-spectrum estimation for rank expansion, and task-induced geometric initialization. Across language and vision benchmarks, GEAR achieves the best average performance in all evaluated settings with substantially fewer trainable parameters. On LLaMA3-8B, it raises the average commonsense score from 86.61 to 88.45 while reducing trainable parameters from 42.0M to 14.4M.