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5 papers

#01Aug 20, 2026

cs.CV

4DAnyone: Create Anyone in 4D from a Casual Monocular Video

Yudong Jin, Tao Xie, Qihang Zhang and 6 more

We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them into 4D Gaussian Splatting (4DGS). Existing camera-controlled video diffusion models synthesize plausible novel-view videos but fail to maintain consistency when scaled to the tens of target views required for 4DGS reconstruction. We identify this failure as a bounded-attention-context problem: when target views exceed the capacity of a single DiT forward pass, they must be split into groups, exposing two coupled bottlenecks. On the reference-context side, conditioning on all previously generated views grows as $O(N)$, weakening cross-view appearance guidance. On the target-context side, disjoint groups cannot directly exchange information, causing global structural drift. 4DAnyone addresses both bottlenecks with two complementary designs: Reference Context Packing (RCP) compresses growing reference views into a fixed-length mixed-resolution context with $O(1)$ reference-context complexity, while Target Context Routing (TCR) rotates target-view groupings during denoising to share context across groups at high-noise steps and stabilize details at low-noise steps. We further build the MVGameHuman dataset using our in-house game engine and combine it with light-stage and in-the-wild video datasets for training. Experiments on DNA-Rendering and DyMVHumans show that 4DAnyone outperforms prior methods in both novel-view video quality and downstream 4DGS reconstruction, with robust in-the-wild generalization. See our project page for video results and source code: https://4danyone.github.io.

#02Aug 20, 2026

cs.AI

Learning When to Think: Adaptive Reasoning for Test-Time Compute Allocation

Gijs Kassenaar, Zhao Yang, Vincent François-Lavet

Reasoning language models trained with reinforcement learning typically operate under a fixed token budget rather than an explicitly adaptive one, which can lead to over-computation on easy problems and insufficient computation on difficult ones. We study whether a model can learn to allocate its own reasoning effort by choosing, as the first token of its response, one of three modes: \textsc{NoThink} (answer as quickly as possible), \textsc{Short} (brief reasoning), or \textsc{Long} (extended reasoning). The choice is learned inside Group Relative Policy Optimization (GRPO) with no separate router, through a shaped reward that makes each mode worthwhile at a different response length, together with hard per-mode token caps that keep the modes distinct. On a 1.5B distilled model trained on MATH, the three modes emerge without collapsing to a single choice, and the brief modes end up more accurate than \textsc{Long}, which shows that the router sorts problems by difficulty rather than at random. Averaged over three seeds, the resulting policy stays close to the base model's accuracy on the held-out MATH500 ($0.782$ vs.\ $0.796$) while cutting the mean response length from $4{,}796$ to $2{,}811$ tokens (a $41\%$ reduction). Interestingly, it also transfers to other benchmarks without retraining, with the largest savings where problems are easier, with for instance 76\% token reduction on GSM8K and at higher accuracy than the baselines at similar response length. In short, we build a reasoning model that adaptively chooses how much to reason for each problem.

#03Aug 20, 2026

cs.AI

MidTool: Mid-training Data Synthesis for Agentic Tool Use

Fengqing Jiang, Yite Wang, Boyi Liu and 5 more

Mid-training is increasingly recognized as a critical stage for shaping the capabilities of large language models. Recent work has shown that targeted mid-training can strengthen reasoning-intensive abilities such as math and science, and can also improve agentic capabilities in software-engineering settings. In this work, we study the parallel but less explored agentic capability: general tool use. We present MidTool, an open corpus construction pipeline for agentic tool-use mid-training that combines large-scale web, PDF, and code data with synthesized supervision from real-world tool APIs, MCP skills, and document-grounded workflows. MidTool is designed to teach models how to recognize tool affordances, ground arguments from context, compose tool call workflow, and recover from incomplete information. We mid-train Qwen3-4B-Base and Qwen3-8B-Base on MidTool-Mix, and then apply follow-up post-training with both supervised fine-tuning and reinforcement learning. Compared with baselines, MidTool-Mix consistently improves downstream performance under both SFT and RL on BFCL, tau2-Bench, and MCP Universe. These results suggest that general tool use, like other important LLM capabilities, benefits from dedicated mid-training rather than being left entirely to post-training.

#04Aug 20, 2026

cs.LG

DICS: Data-Informed Centroid Splitting for Decision Tree Classifiers

MD Saifur Rahman Mazumder, Feng Yu

Decision tree-based models are widely used in machine learning due to their interpretability and strong empirical performance. However, training decision trees can be computationally expensive, particularly for large and high-dimensional datasets, largely due to the exhaustive search over candidate splits at each node. To improve computational efficiency, we propose Data-Informed Centroid Splitting (DICS), a clustering-based framework that constructs a compact and informative set of candidate splits using data-driven priors. By incorporating class-aware structure, DICS significantly reduces the split search space for classification tasks while preserving predictive performance. We further provide theoretical analysis showing that under the stated assumptions, DICS does not degrade the performance of classification trees compared to exhaustive split search. DICS can be incorporated into classification trees, random forests, and gradient-boosting models. Extensive experiments demonstrate that DICS achieves comparable accuracy while substantially reducing training time across synthetic and benchmark datasets, highlighting the benefit of integrating data-informed priors into split selection for scalable classification tree learning.

#05Aug 20, 2026

cs.AI

Break It Down, Pass It On: Cross-Task Skill Transfer in LLM Agents

Yiyang Feng, Biddut Sarker Bijoy, Niranjan Balasubramanian and 1 more

Large language model (LLM) agents can induce skills from completed tasks and reuse them later to grow more capable with experience. In practice, induced skills may transfer unreliably and can even harm the agent that retrieves them. When agent-induced skills transfer reliably across tasks remains an open question. We conduct a comprehensive and controlled study of how the way skills are induced shapes their transfer across tasks. Specifically, we compare task-level with subtask-level skill induction and text with code skill formats, the two axes along which existing methods differ. Task-level skills mostly reduce the agent's performance below its no-memory baseline while subtask-level skills raise it above on average, and text skills transfer better than code skills. To further understand our findings, we examine two complementary properties of the induced skills: specificity, which measures how closely a skill matches real tasks, and abstractness, which measures how evenly its relevance spreads across tasks. Neither property alone predicts task success, but their combined effect does, which we propose as a skill utility score. The score correlates consistently with task success when skills are transferred, and subtask-level and text skills score higher. Computing skill utility only needs the skills and task descriptions but not any task execution, so our score serves as a practical diagnostic of a skill memory before any new task runs.