#01Nov 4, 2026
cs.CV
Same Layout, Different Count: What Number Words Do Past Ten in Text-to-Image Models
Liang Yue, Eric A. Vance
Ask SD3.5-Medium for twelve of an object and then, from the same starting noise, for twenty-five. The picture keeps its layout, but the count changes about as much as it would under a new random seed, and in no consistent direction. We study what number words do once a request passes about ten objects, in five open text-to-image models. Holding the object and the starting noise fixed, we change one thing at a time, and people who never see the request count 3,088 of the images. Every model follows the number for small crowds, but only up to a point, its reach: SD3.5-M and FLUX.1-dev stop following it soon after ten, while FLUX.2 [klein] and Qwen-Image follow it loosely up to twenty-five. Beyond SD3.5-M's reach, the coarse part of the starting noise fixes the composition of the picture but not how many objects it holds: redrawing only the noise finer than an eighth of the image keeps the layout as well as a new number does, and already moves the count two-thirds as far. The number word still reaches the denoiser and acts in its first steps, but nothing we tried gives it a clear direction. Shown instead as a noised grid in the starting latent, the count is drawn: people find it in 59% of images, against 4% when it is only told. Past ten, an exact-match score barely separates a model that follows the number loosely from one that ignores it, and a relative-error score can even prefer a constant guess of sixteen. A same-noise test with a few requests per object tells them apart.
#02Nov 4, 2026
cs.CV
Visual Token Routing: Learning to keep tokens that matter
Pranjal Aggarwal, Sean Welleck
Computer-use agents (CUAs) have recently achieved superhuman performance on several long-horizon benchmarks. However, their computational cost limits their use in long-horizon tasks and real-time domains such as video games. A key bottleneck is representing each screenshot as thousands of visual tokens, which accumulate into long contexts as agents reason over extended interaction histories. We observe that most of these visual tokens are either semantically irrelevant to the agent's next action or temporally redundant across screenshots. Building on this observation, we introduce Visual Token Routing (VTR), a joint training framework for learning sparse visual representations that preserve the information needed for action prediction. In VTR, we train the vision-language model together with a lightweight spatio-temporal router that examines each image region in the current and previous screenshots and decides whether its visual token enters the language model. We optimize the router using an adaptive loss to keep the number of visual tokens as small as possible while minimizing performance degradation. With just 2,000 training steps, VTR matches the performance of the full-resolution model on OSWorld, CUA-World, and video game action prediction, while using 2.5-5.8x fewer visual tokens. These savings reduce inference cost by up to 3.3x and speed up prefill by up to 2.9x. VTR also outperforms lowering the image resolution and other baselines for dropping tokens, by up to 12.8 points on OSWorld. Overall, VTR enables computer-use agents to process only the visual tokens they need, allowing them to be used in long-horizon tasks and real-time domains at a fraction of the computational cost. Code and models are available at https://pranjal2041.github.io/vtr
#03Nov 4, 2026
cs.LG
Context--Answer Metamodels: Forecasting LLM Activations Before the First Answer Token
Tommy He, Thomas Jiralerspong
Under stochastic decoding, a single context can elicit many different answers from a language model. Characterizing this variation typically requires many expensive autoregressive rollouts, each revealing only one realization. We ask whether the activations produced while reading the context can directly forecast the model's rollout activations. We train context--answer metamodels that map a context activation sequence to point or distribution forecasts of mean-pooled answer activations. We find that (i) the four metamodel families we study forecast mean-pooled answer activations with high fidelity, and the distribution metamodels also capture rollout variability; (ii) performance improves as the training set grows to 500,000 prompts, and the metamodels generalize zero-shot to out-of-domain datasets; (iii) their forecasts retain behavior-predictive signal; and (iv) context activations from Qwen2.5 predict mean-pooled answer activations from Qwen3.5 and Gemma 4, suggesting that activation forecasts can transfer across models. Together, these results suggest that context activation traces can support scalable forecasts of behaviors in LLM answers before the first answer token is generated.
#04Nov 4, 2026
cs.CL
Balancing hierarchical representation and quantization: A performance trade-off in text embeddings
Kai Ponel, Marco Polignano, Erasmo Purificato and 4 more
Hierarchical text embedding models offer variable-length representations, while quantization reduces numerical precision; both aim to improve computational efficiency. This work is an empirical benchmark study of how these two orthogonal, already-established techniques interact. We evaluate 38 tasks from the Massive Text Embedding Benchmark (MTEB) using four transformer-based embedding models, covering 1D and 2D hierarchical representations combined with 32-bit, 8-bit, and binary quantization, for 168 configurations per task. We report each efficiency dimension separately: theoretical per-vector storage and end-to-end evaluation time. Under a Friedman test with Nemenyi post-hoc analysis, int8 quantization is statistically indistinguishable from float32 for pair classification and re-ranking and costs at most 1.5 percentage points overall, whereas binary quantization is significantly worse across every task category. Halving the embedding dimension once is not statistically detectable above $m=16$; two successive halvings always are. Combining an 8x dimensionality reduction with int8 yields a 32x reduction in per-vector storage at 94.4% of baseline effectiveness. Because evaluation times were measured once, we treat them as indicative: we find no evidence that quantization speeds up evaluation, whereas sampling from intermediate layers shortens it substantially. Retrieval degrades far faster than every other category, so we report findings per task category.
#05Nov 4, 2026
cs.AR
Enabling AWS Cloud FPGA Development Using High-Level Vitis HLS
David Rostcheck
We present a toolchain for development of ML models on AWS EC2 F2 cloud FPGA infrastructure from high-level language, implementing a complete Vitis HLS to HDK bridge to AFI workflow that has been absent from the academic literature despite eight years of AWS FPGA availability. We introduce a four-level methodology (FP32 PyTorch, bit-accurate quantized Python, HLS C-simulation, physical FPGA) to aid in localizing errors, including FPGA-specific circuit errors. Together these tools allow coding agents to effectively implement FPGA designs from user directions, testing and debugging as needed. We document the deployment workflow, timing closure strategies, and practical HLS engineering decisions that proved crucial. We validate using TinyBERT fine-tuned for address Named Entity Recognition, implementing the embedding layer and the first of four encoder layers on the FPGA hardware. Our implementation streams weights from host DRAM, yielding poor performance compared to CPU/GPU implementations; we discuss forward paths.