#01Nov 2, 2026
cs.CV
Contrastive Adapter Training and Consensus Knowledge Distillation for Multi-Source-Free Domain Adaptation in Skin Cancer Diagnosis
Ali Abedi, Q. M. Jonathan Wu, Ning Zhang and 1 more
Skin cancer diagnosis, particularly differentiating melanoma from benign nevi, is challenging due to the visual similarity between lesions. Although convolutional neural networks (CNNs) and vision transformers (ViTs) have shown promising performance, their effectiveness often deteriorates on data from heterogeneous clinical sources. Conventional domain adaptation methods address domain shift but require access to source data during adaptation, which is often infeasible due to privacy regulations. Multi-source-free unsupervised domain adaptation (MSFDA) addresses this limitation by leveraging multiple labeled source domains to generalize to an unlabeled target domain without requiring access to source data. However, existing MSFDA methods rely on full backbone fine-tuning, leading to catastrophic forgetting and overfitting on small clinical datasets, and address domain shift at the aggregation stage without establishing a shared domain-invariant feature space. Furthermore, their reliance on hard pseudo-labels or confidence-weighted aggregation introduces noisy supervision signals under domain shift. To address these limitations, we propose CAT-CKD, consisting of two components: (1) contrastive adapter training (CAT), which trains lightweight ConvPass adapters within a frozen ViT backbone using supervised contrastive learning (SCL) to establish a shared domain-invariant feature space before source-specific model training, and (2) consensus knowledge distillation (CKD), which aggregates logits from multiple source models into a consensus supervisory signal and adapts a student model on unlabeled target data using KL divergence. Experiments on five publicly available skin lesion datasets show that CAT-CKD achieves an average AUROC of 86.1%, outperforming existing MSFDA methods while requiring only 4.3M trainable parameters. The code is available at https://github.com/A-Abedi/CAT_CKD.
#02Nov 2, 2026
cs.CV
ArabGeoText: Tool-Augmented Vision-Language Models for Arabic Geospatial Text Spotting
Yakoub Bazi, Sarah Alsaleh, Mohamad M. Al Rahhal and 2 more
Geospatial text spotting involves locating and transcribing geographic labels, such as road names, district names, and landmarks, in raster maps. These labels are often small, densely arranged, and arbitrarily oriented. Although Arabic text recognition has been studied extensively in documents and natural scenes, Arabic geospatial text spotting remains underexplored. We introduce ARABGEOTEXT, an Arabic-centric benchmark covering 970 geographic locations in Riyadh and Jeddah, with 17,875 manually annotated text instances per view type. For each location, we pair an OpenStreetMap (OSM) rendering with a composite created by overlaying that rendering on the corresponding remote sensing (RS) imagery. The paired views preserve label content and pixel geometry, allowing evaluation across different backgrounds. Geographic partitions support in-city and city-disjoint evaluation of detection, recognition, and end-to-end spotting. Experiments with direct Qwen3.5-4B spotting show difficulties in recovering all labels within a tile. We therefore propose a tool-augmented vision-language framework that combines YOLO26 localization and crop rectification with Qwen3.5-4B recognition adapted through low-rank adaptation (LoRA). The framework outperforms direct LoRA-adapted Qwen3.5-4B spotting across both image views and test cities. With localization held fixed, reader adaptation further improves recognition over the pretrained zero-shot reader. The dataset and code will be made publicly available at https://github.com/yakoubbazi/ArabGeoText.
#03Nov 2, 2026
cs.CV
VidDub: Replacement-Aware Distillation for Two-Step Video Dubbing
Yexin Liu, Yunlong Lin, Zehan Wang and 11 more
Video dubbing aims to synthesize lip movements that match target speech while preserving the speaker identity, head pose, and background of a source video. Existing editors are predominantly trained via self-reconstruction under original paired audio, even though the source mouth becomes a conflicting target when driving speech is replaced. We introduce replacement-aware cross-audio supervision: paired-audio samples use full-frame reconstruction, whereas unpaired replacement-audio samples mask out source-mouth reconstruction losses and supervise the mouth solely through audio-visual synchronization while preserving unmasked facial regions and background. Because offline dubbing provides the complete source video and target speech beforehand, we present VidDub, a full-context diffusion editor distilled into two denoising steps (2 NFE). Our replacement-aware teacher first learns accurate lip synchronization without regressing toward conflicting source mouth movements. Matched trajectory regression then transfers the teacher's CFG-guided trajectories to a two-step student, and distribution matching distillation recovers visual quality after step compression. We will release the curated training dataset, VidDub-Bench, fixed paired- and cross-audio evaluation manifests, preprocessing outputs, and unified evaluation code. Across three training seeds, masking out conflicting source-mouth reconstruction improves cross-audio Sync-C by 0.833; the final two-step model combines strong lip synchronization with superior visual quality, identity preservation, and visual speech recognition across four benchmarks.
#04Nov 2, 2026
cs.CV
Align Once to Explain: Feature Alignment for Scalable B-cosification of Foundational Vision Transformers
Raphael Maser, Siddhartha Gairola, Sukrut Rao and 1 more
Foundational vision models have become the de facto standard for many vision tasks due to their strong performance. However, they are notoriously opaque and remain hard to interpret. We present ALOE (ALign Once to Explain), a one-time, label-free feature alignment approach that efficiently converts foundational vision models into inherently interpretable B-cos variants. Once aligned, the B-cos backbone is used as a drop-in replacement across several downstream tasks-amortizing the cost of interpretability. ALOE is robust across pre-training paradigms (supervised, self-supervised, vision-language) and can preserve teacher-level generalization with orders of magnitude less data than training from scratch. On classification, it strongly outperforms vanilla B-cosification (e.g., +10.5 p.p. top-1 on ImageNet for DINOv3 ViT-B/16), retains strong linear probing, k-NN, and zero-shot transfer competitive with foundational backbones (DINOv3, SigLIP2) across diverse downstream datasets. It also preserves spatially structured features useful for dense prediction, while yielding well-localized and highly human-interpretable explanations by design.
#05Nov 2, 2026
cs.CV
Isekai3D SDG: A Platform for Diverse Synthetic Gameplay Visual Data
Rafal Karp, Gene Liu, Shih-Hsin Li and 10 more
We present Isekai3D Synthetic Data Generation (SDG), a platform for simulating and capturing synthetic 3D gameplay for research in vision and world models, neural graphics, gameplay agents, and other applications. The platform combines reusable environment and character assets with Unreal Engine plugins in a two-stage workflow. First, world simulation generates gameplay while recording the world state, character movements, actions, and camera tracks needed for replay. Second, the recorded simulation is replayed to capture selected outputs, such as rendered video, images, and depth maps, at a specified resolution and frame rate under selected rendering and camera configurations. Separating simulation from capture allows the same recorded gameplay to produce multiple output variants without repeating the original simulation. Visual outputs are accompanied by frame-aligned camera, character, and action metadata. The platform uploads generated data directly in a training-friendly format, reducing intermediate storage, preparation time, and manual processing. This report describes the design of our overall system, including the platform's assets, plugins, and their functionality, explaining how they work together to generate diverse synthetic gameplay data.