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5 papers

#01Oct 15, 2026

cs.CV

Skill-Decoupled On-Policy Expert Distillation for Unified Vision-Language Models

Yuqi Xiong, Chunyi Peng, Zhipeng Xu and 5 more

Reinforcement learning (RL) can elicit specialized visual capabilities in vision-language models (VLMs), yet jointly optimizing heterogeneous objectives often introduces cross-capability gradient conflicts. Training experts independently mitigates this interference, but direct reward optimization may entangle specialized knowledge with reward-hacking biases. This paper proposes Skill-Decoupled On-Policy Expert Distillation (SCOPED), which trains capability-specific experts and extracts explicit skills through reward-guided reflection. During on-policy distillation, these skills guide expert supervision while remaining unavailable to the unified student, encouraging it to internalize procedural knowledge without explicit skills at inference time. Across eight multimodal benchmarks, SCOPED consistently outperforms the backbone and mixed-capability RL, demonstrating the effectiveness of skill-decoupled on-policy expert distillation for integrating independently acquired capabilities. Further analyses reveal interference during joint capability optimization and suggest that skill augmentation promotes more consistent expert trajectories, greater attention to task-relevant visual evidence, and better preservation of specialized expertise in the unified student. All code and data are available at https://github.com/NEUIR/SCOPED.

#02Oct 15, 2026

eess.IV

Denoising Textures is a Different Ballgame Altogether!

Saptarshi Mandal, Oindrila Haldar, Chirayata Bhattacharya and 4 more

The human brain effortlessly deciphers colors and textures from visual stimuli and reconstructs the world around us, yet preserving such details remains challenging in image denoising. While significant progress has been made in generic image denoising, the problem of texture denoising has remained relatively under-explored. Fine details, such as intricate patterns and repetitive structures, often suffer from over-smoothing even in deep learning based approaches for denoising. In this paper, we analyze the behavior of state-of-the-art (SOTA) denoisers on texture datasets and show that performance improvements are possible only by fine-tuning the denoisers on the texture datasets. Surprisingly, fine-tuning on texture datasets result in the models catastrophically forgetting the original dataset. These findings highlight the need for specialized treatment of textures in denoising. Since denoising quality directly impacts downstream tasks such as generative modelling, we argue that dedicated texture aware denoisers are essential for faithful texture reconstruction and synthesis.

#03Oct 15, 2026

cs.CV

Grounding Generative Verification in 3D Content

Shuanglin Li, Jiaying Lin, Shuquan Ye

Recent advances in multimodal large language models (MLLMs) and 3D generation have expanded 3D understanding and synthesis. However, beyond visual fidelity, task-specific correctness grounded in 3D evidence remains a major challenge. We argue that building reliable 3D systems requires not only stronger generation and reasoning, but also verification feedback that identifies unmet requirements and explains their violations, allowing systems to reflect on and refine their outputs. Such feedback must integrate multi-view observations and distinguish genuine inconsistencies from projection-dependent appearances. We make three contributions. First, we introduce 3DVerifierBench, a benchmark spanning 10 tasks that evaluates decisions, rejection explanations, and responses to controlled changes in specifications and candidates. A human study reveals a 21.6 percentage-point gap between humans and the strongest tested model, GPT-6 Astra, while explanation-aware analysis exposes weaknesses in rejection reliability. Second, we analyze verification across fine-grained factual categories, exposing errors in values and target binding. We develop a scalable pipeline combining multi-view fact extraction, controlled 3D editing, and native annotations to produce 14,126 training examples with contradiction explanations and linked counterfactuals. Third, we examine how verification could support 3D generation through candidate selection and recursive refinement. In human-labeled sixteen-candidate pools, oracle selection improves complete factual success from 26.7% to 90.0%. In a separate eight-input study, human-guided recursive refinement satisfies all seven requirements for every input, compared with three under parallel Oracle@8. Together, our benchmark, analysis, and data pipeline establish a foundation for models to reflect on 3D content through reliable verification feedback.

#04Oct 15, 2026

cs.CV

DK-VLM: Geometry as Position for Spatial Reasoning in Vision-Language Models

Han Su, Meng Tian, Tianyu Huang and 7 more

Vision-language models still struggle to understand 3D spatial relations across views and update spatial judgments as the observer moves. A common approach fuses 3D reconstruction features into visual tokens, but aligning these features with pretrained semantic representations remains challenging under limited spatial supervision. We propose DK-VLM with Dual-Kernel Attention, which computes attention from both a visual token's input position and its geometric position in the scene. A semantic kernel retains the pretrained model's native attention and positional encoding, while a separate geometric kernel uses estimated 3D points and camera poses to directly modulate attention through point displacements and relative view transformations. Then, a learned gate fuses their outputs. Geometry thus enters attention as position rather than as fused reconstruction features. We further introduce Reference-Frame Composition (RC) supervision to train the model to update its reference frame across successive judgments. It provides stepwise turn and heading targets derived from verified single-step annotations. Among the compared methods, DK-VLM-8B achieves the highest average score across six spatial benchmarks and the highest overall scores on VSI-Bench (74.33) and ReVSI-32 (58.28). RC supervision further improves multi-step spatial reasoning, while the full model preserves general video understanding. Project page: https://sumuru789.github.io/DK-VLM-website/.

#05Oct 15, 2026

cs.CV

3DCodeVerse: Exploring 3D Worlds as Code

Yipeng Gao, Ziyao Zeng, Jinfa Huang and 16 more

We introduce 3DCodeVerse, a research ecosystem that enables coding agents to create editable and verifiable 3D content at scale. 3DCodeVerse comprises large-scale, high-quality datasets of executable 3D code, a coding harness for spatial reasoning and automated verification, and practical guidance for 3D coding. First, we construct 3DCodeVerse-2M, a large-scale curated dataset of standalone 3D executable code. We build this corpus by collecting open-source data, converting specialized representations, and generating new programs with coding agents. Each program is packaged with the source files and associated assets required for execution in its declared environment, along with available descriptions and verification records. Second, we develop the 3DCodeVerse Harness, a multi-agent directed acyclic graph framework for generating and refining 3D content. It uses execution checks, spatial measurements, and visual feedback to automatically evaluate and revise generated programs without human feedback during generation. Third, we conduct systematic empirical studies of 3D coding, establishing baselines with fine-tuned open models and deriving practical guidance through component-level analyses of our harness. Extensive experiments demonstrate that fine-tuning on our dataset significantly improves the 3D coding capabilities of open-source models. Notably, our 3DCodeVerse harness achieves a 90% win rate against Claude Design (3D Object) in pairwise human evaluations, when both are utilized by Claude Opus 5.5.