#01Nov 2, 2026
cs.CV
TaoMate-FVSR:Audio-Guided Facial Video Restoration
Xinyang Li, Zeran Xu, Qijun Gan and 3 more
AI-generated videos often depict people within detailed scenes while leaving their small facial regions poorly resolved. Visual super-resolution can sharpen these regions without resolving whether the recovered lips and teeth agree with the spoken audio. We present an audio-guided facial video restoration framework that addresses this ambiguity within a reference-guided video flow model. Source--noise mixing initializes reconstruction from a partially preserved observation, and structured reference injection separates appearance anchors from continuous motion context. Training combines restoration of degraded images and videos with correction of degraded dubbed sources under target audio. Appearance and synchronization supervision allow the model to recover facial detail and support visual dubbing when the audio is replaced. On talking-head restoration benchmarks, our method achieves the best paired perceptual similarity and synchronization scores among the compared restoration methods. Component comparisons examine audio conditioning, the reconstruction formulation, and reference injection. Native AIGC examples further illustrate the recovery of lip contours, dental structure, and surrounding facial texture in scene-level footage. injection. Native AIGC examples further illustrate the recovery of lip contours, dental structure, and surrounding facial texture in scene-level footage.
#02Nov 2, 2026
cs.CV
Bg-Mix: On Using Image Backgrounds for Data Augmentation in Electron Microscopy Images
Ankur Srivastava, Joana Sarah Grah, Katharina Ladewig and 1 more
Electron microscopy (EM) serves as a cornerstone in virology enabling the visualization of viral particles and is widely used in research, diagnostics and morphological characterization of pathogens. Computer-assisted image analysis can help facilitate and speed up this labor-intensive method, however, typical EM virus datasets are small and sparsely labeled, resulting in a lack of readily available deep learning models due to training limitations. To overcome data shortages and leverage content-rich, diverse sample backgrounds, we employed background-based data augmentation. To this end, we propose Bg-Mix, a form of data augmentation method, which decomposes training images into foreground objects and backgrounds and subsequently rearranges both into novel augmented images. This not only enhances the performance of object detection models but also increases the diversity of the training data. Using Bg-Mix provides an increase between +0.8 and +3.3 box mean average precision (mAP) points over the baseline when tested across two datasets using two architectures, thereby demonstrating its effectiveness.
#03Nov 2, 2026
cs.CV
Isekai3D SDG: A Platform for Diverse Synthetic Gameplay Visual Data
Rafal Karp, Gene Liu, Shih-Hsin Li and 10 more
We present Isekai3D Synthetic Data Generation (SDG), a platform for simulating and capturing synthetic 3D gameplay for research in vision and world models, neural graphics, gameplay agents, and other applications. The platform combines reusable environment and character assets with Unreal Engine plugins in a two-stage workflow. First, world simulation generates gameplay while recording the world state, character movements, actions, and camera tracks needed for replay. Second, the recorded simulation is replayed to capture selected outputs, such as rendered video, images, and depth maps, at a specified resolution and frame rate under selected rendering and camera configurations. Separating simulation from capture allows the same recorded gameplay to produce multiple output variants without repeating the original simulation. Visual outputs are accompanied by frame-aligned camera, character, and action metadata. The platform uploads generated data directly in a training-friendly format, reducing intermediate storage, preparation time, and manual processing. This report describes the design of our overall system, including the platform's assets, plugins, and their functionality, explaining how they work together to generate diverse synthetic gameplay data.
#04Nov 2, 2026
cs.CV
Intent2CAD: How Semantic-Parametric Supervision Shapes Text-to-CAD Generation
Jinbo Yang, Mingyue Yuan, Shikai Jing
Text-to-CAD generation aims to make CAD modeling more accessible by generating executable CAD programs from natural-language descriptions. However, practical CAD workflows require more than executable geometry: generated programs should also expose reusable structure that supports later modification. We introduce intent-oriented text-to-CAD generation, where design intent is expressed as recoverable code-level signals: semantic features, reusable parameters, and lightweight parametric relations. Rather than changing the model architecture or decoding procedure, we investigate how supervision representation granularity affects both CAD generation and zero-shot intent-preserving editing. To enable this study, we construct IntentCAD-100K, a 100K paired text--code dataset built by converting low-level CAD construction traces into executable CadQuery programs. We further construct IntentCAD-Edit-1K to evaluate zero-shot intent-preserving editing from the same representation perspective. Intent2CAD uses a two-stage conservative lifting pipeline: semantic lifting rewrites reliable primitive groups into feature-level operations, while parametric lifting exposes lightweight parametric relations. Under controlled fine-tuning, semantic lifting mainly improves generation reliability and feature recovery, reducing IR from 2.39% to 0.22% and achieving 99.96% API Recovery, while parametric lifting makes reusable relation structure explicit and further improves relation-aware zero-shot editing. Datasets and code are available at https://github.com/JinboYang94/Intent2CAD.
#05Nov 2, 2026
cs.CV
Align Once to Explain: Feature Alignment for Scalable B-cosification of Foundational Vision Transformers
Raphael Maser, Siddhartha Gairola, Sukrut Rao and 1 more
Foundational vision models have become the de facto standard for many vision tasks due to their strong performance. However, they are notoriously opaque and remain hard to interpret. We present ALOE (ALign Once to Explain), a one-time, label-free feature alignment approach that efficiently converts foundational vision models into inherently interpretable B-cos variants. Once aligned, the B-cos backbone is used as a drop-in replacement across several downstream tasks-amortizing the cost of interpretability. ALOE is robust across pre-training paradigms (supervised, self-supervised, vision-language) and can preserve teacher-level generalization with orders of magnitude less data than training from scratch. On classification, it strongly outperforms vanilla B-cosification (e.g., +10.5 p.p. top-1 on ImageNet for DINOv3 ViT-B/16), retains strong linear probing, k-NN, and zero-shot transfer competitive with foundational backbones (DINOv3, SigLIP2) across diverse downstream datasets. It also preserves spatially structured features useful for dense prediction, while yielding well-localized and highly human-interpretable explanations by design.