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ML papers to read today.

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5 papers

#01Nov 2, 2026

cs.RO

Pixel-UMI: Learning Environment-Aware Whole-Body Manipulation from Sensorized Human Demonstrations

Jason Jingzhou Liu, Tony Tao, Deepak Pathak and 1 more

Sensorized human demonstrations offer scalable data for mobile manipulation, but embodiment differences complicate policy learning. We present Pixel-UMI, a pipeline for learning environment-aware whole-body policies from human data. We first introduce Environment-Aware Retargeting (EAR), which combines reconstructed scene geometry with demonstrated head and gripper trajectories to determine robot posture and generate collision-aware joint and base targets. Delay-calibrated action assignment converts these trajectories into actions. However, kinematic differences can leave residual pose errors, creating viewpoint mismatches between human demonstrations and robot observations. We therefore introduce Retargeting-Error-Aware Masking (REAM), which uses these errors during training to reduce reliance on mismatched views at deployment. Finally, because estimated actions cannot fully capture contact-rich interactions, we collect on-policy human corrections through DAgger to improve performance. We evaluate Pixel-UMI on five challenging tasks spanning articulated-object manipulation, deformable-object handling, constrained-space reaching, whole-body collision avoidance, and contact-rich bimanual coordination, achieving 87.0% average task progress. Video results are available at https://pixel-robot.com/pixel-umi

#02Nov 2, 2026

cs.RO

Pixel: A Co-Designed Full-Stack Robot System for Learning General-Purpose Mobile Manipulation

Tony Tao, Jason Jingzhou Liu, Ruslan Salakhutdinov and 1 more

General-purpose mobile manipulation requires a combination of capable robot hardware, scalable demonstration collection, expressive whole-body control, and effective policy learning. Yet these components are often developed independently, creating mismatches that limit the capabilities of the complete system. We present Pixel, a co-designed full-stack system for learning general-purpose mobile manipulation. Pixel combines a low-cost wheeled humanoid with human-aligned kinematics and compliant grippers, multiple teleoperation and robot-free human data-collection interfaces, a unified whole-body controller, and a common policy learning pipeline across human and robot demonstrations. A hierarchical learning stack further enables language-conditioned visuomotor control and long-horizon task execution. We evaluate the system across hardware, data collection, and policy learning, and demonstrate mobile-manipulation behaviors requiring dexterity, active perception, navigation, and whole-body coordination. We hope that Pixel provides an integrated and extensible foundation for studying how robot hardware, data, control, and learning can be designed together for robot learning. More results at https://pixel-robot.com/pixel

#03Nov 2, 2026

cs.CV

PlantVLM-Edge: Quantized Vision-Language Models for On-Device Crop Health Diagnosis

Gaurab Wagle, Bishal Adhikari, Jiajia Li and 2 more

Timely and accurate crop health diagnosis is essential for sustainable agricultural production, yet accurate diagnosis often requires expert knowledge that is not readily available. Recent vision-language models (VLMs) have demonstrated remarkable capabilities in visual understanding, reasoning, and natural-language interaction, creating new opportunities for intelligent crop health assessment. However, deploying VLMs on resource-constrained devices remains challenging due to their substantial computational and memory requirements. This paper presents PlantVLM-Edge, a quantized vision-language framework for conversational crop health diagnosis that can run entirely on resource-constrained edge devices. PlantVLM-Edge combines agricultural domain adaptation, post-training quantization, and on-device serving with an offline chat interface, allowing growers to ask open-ended questions and receive diagnoses, symptom explanations, and management guidance without cloud connectivity. The framework is backbone-agnostic: we validate it with two different VLM types with varying scale and architecture (Qwen3-VL-2B and LLaVA-1.5-7B), four quantization schemes, and two diagnostic domains (plant diseases and insect pests), and we deploy all variants on an NVIDIA Jetson AGX Orin. Eight-bit quantization affects answer quality minimally relative to the full-precision model, and 4-bit activation-aware weight quantization (AWQ) retains 98.6% of full-precision answer quality on both domains while reducing the weight memory of the 2B backbone by 49%. In its most compact form, PlantVLM-Edge requires 2.01 GiB of weight memory, returns its first token in about 0.12 s, and completes a 64-token diagnostic response in 0.78 s. These results demonstrate that timely and accurate crop health diagnosis is practical on edge devices, providing a foundation for next-generation crop monitoring and decision support systems.

#04Nov 2, 2026

cs.CV

Reviso: Not All Visual Evidence Deserves Equal Attention in Video Captioning

Tengfei Liu, Yang Shi, Yuran Wang and 12 more

Multimodal large language models (MLLMs) can generate detailed video captions, yet they may overemphasize minor details while overlooking essential context and key events. We argue that not all visual evidence deserves equal attention, as the importance of visual information depends on the content of each video. Motivated by this observation, we propose Reviso, an agentic video captioning framework that learns what to observe and how to gather relevant visual evidence. From a low-frame-rate global preview, Reviso constructs a hierarchical Context--Focus--Points (CFP) observation plan that identifies the video context, prioritizes key aspects, and defines concrete observation targets and corresponding tools. Guided by this plan, Reviso performs goal-directed active perception by selectively revisiting temporal segments and combining tools for fine-grained inspection. It interprets the acquired evidence, updates its plan as needed, and integrates global and local information to generate the final caption. To learn this observation strategy, we develop a verification-guided pipeline that constructs high-quality training trajectories through factual verification and teacher-guided refinement. We further train Reviso using Group Relative Policy Optimization (GRPO), incorporating a key-fact reward for caption quality, a Plan Alignment Reward (PAR) for identifying important observation targets, and an Unproductive Tool-Call Penalty (UTCP) that adjusts observation-cost penalties based on caption quality. Experiments across four video captioning benchmarks show that Reviso outperforms the evaluated open-source baselines, while its generated captions better support downstream video question answering. These findings highlight the effectiveness and potential of priority-guided active observation for video captioning.

#05Nov 2, 2026

cs.CV

3D-BBDA: Backpropagation-Free Black-Box Domain Adaptation for Robust 3D Point Cloud Recognition

Shivangi Rai, Kunal Jangid, Vaibhav Kumar and 1 more

Robust 3D point-cloud recognition is critical for robotics, mapping, and urban sensing, yet point-cloud classifiers often suffer performance drops under domain shifts caused by sensor changes, environmental variation, and acquisition artifacts. Many existing adaptation methods are difficult to deploy in practice because they require access to source data or the internal parameters of the source model, which may be restricted by privacy, licensing, or security constraints. We present 3D-BBDA, a backpropagation-free black-box domain adaptation framework that adapts a source-trained predictor to unlabeled target data using only black-box outputs. Our method performs pseudo-label guided prototype-based alignment and employs a weighted prediction module to fuse source logits with alignment logits, reducing sensitivity to noisy pseudo-labels. To stabilize prototype memory when pseudo-label coverage is incomplete, we construct a Gaussian-perturbed prototype prior from unlabeled target predictions and use it as a fallback for missing or unreliable class prototypes during alignment. Experiments on four corrupted 3D benchmarks demonstrate consistent improvements over strong baselines. On ModelNet-40C, 3D-BBDA achieves mean errors of 32.08% (PointNet) and 29.62% (GDANet), outperforming Source-only (35.88% / 34.03%) and BFTT3D (33.78% / 32.36%). 3D-BBDA requires only a single forward pass with no gradient updates making it suitable for real-time, privacy-preserving deployment in transferable 3D recognition pipelines. Project page is available at https://visdomlab.github.io/3D_BBDA